Like I said in the last entry, Alex locked Morgan in Deep Storage for her own good. But as I’ve made clear in the past couple of entries, Alex’s help is often a huge liability. The situation here in Deep Storage is classic Alex: He’s trying to keep us safe, but he’s accidentally locked us in a relatively limited space with the dreaded…
Technopath
Sadly, the technopath does not use techno music as a weapon.
This guy is a bastard. The technopath can control machines, manipulate computers, and disable weapons. He’s not the highest on the alien org chart, and I don’t think the designers intended him to be the biggest threat, but this guy killed me more than the rest of the creeps combined.
Note also how this is yet another point in the story where our silent protagonist works against the story being told. Alex supposedly locked us in here to “keep us safe”, but he’s locked us in a small-ish space with a high-level threat. Morgan ought to be able to call Alex and tell him that he’s being a butthead.I’m really curious what Alex would do if Morgan was able to explain the situation. Would he unlock the door and let you loose again, or would he just send you a bunch of supplies and tell you to take care of the problem yourself?
This game has turrets. You can find them, repair them, and reinforce them. They even carry their own (unlimited) ammunition. At the same time, they’re fragile and get broken or knocked over easily. They actually remind me a lot of the Combine turrets in Half-Life 2.
Continue reading 〉〉 “Prey 2017 Part 12: Meet the Technopath”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.