Once I’d gotten around to clarifying my point, yesterday’s discussion on railroading yielded a lot of interesting comments and suggestions. A few people copped out and refused to consider the hyothetical situation presented with reasons why the DM shouldn’t ever BE in such a spot or how they would avoid the situation by having the bad guy escape. This is why they are called hypothetical situations. Sheesh. The point wasn’t to argue about game mechanics or playing styles, or the appropriate strength for the antagonist in a game, but to illustrate a situation where altering the unknown portions of the gameworld was preferable to letting the story run into the ground or lose momentum
A few other people joined in with posts at their own blogs: Catalyst had interesting things to say. Big City, Bright Lights jumped in with some interesting thoughts which were diminished by stooping to petty insults.
Also, while not directly a response to my post, this post at New Media Matters has a lot of related thoughts on the subject. (Also, NMM looks like a brand-new blog, and there are already a lot of great posts there.)
A couple of people took reflexive and almost irrational offsense at my suggestion, and some were even insulting. You’d think I was barging in and telling them how to run their game or something. I have bite marks all over my ankles now.
However, many people took the time to form an interesting answer and proposed a few other ways of dealing with events that threaten to take the excitement out of the plot of the game. Continue reading 〉〉 “Derailers”
T w e n t y S i d e d

