Diecast #368: Same Old New Classics

By Shamus Posted Monday Jan 17, 2022

Filed under: Diecast 61 comments

And so we begin the new year with a bit of positivity and a whole lot of mailbag questions. Also, we got at least four different emails asking me to comment on Walmart’s proposed virtual mall. Given my history, do I have anything new to say as this idea re-appears after vanishing for 20 years?

I don’t know. I might make a video about it.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast368


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #368: Same Old New Classics”

 


 

FF12 Sightseeing Tour Part 1: Revenge of the Narrator

By Shamus Posted Friday Jan 14, 2022

Filed under: Retrospectives 126 comments

I’ve spent a lot of time pointing out when game writers break the rules of storytelling. Sometimes I feel like the storytelling police: A dull prescriptivist that endlessly harangues writers with a list of simple Do’s and Don’ts lifted from Creative Writing 101.

But look. Storytelling rules are more guidelines than laws, and I’m willing to admit that the resulting cake is more important than the ingredients that go into it. If you think a rule is getting in the way of telling your story, then you should break the rule rather than the story.

Having said that, Final Fantasy 12 breaks an amazing number of rules in its introduction.

The Rocketeer touched on this in his entry this week when he said:

The game starts out with a ton of backstory and exposition that goes on way, way too long and drops too many proper nouns.

So let’s talk about this opening…

Continue reading ⟩⟩ “FF12 Sightseeing Tour Part 1: Revenge of the Narrator”

 


 

A Travelog of Ivalice, Part 1: A Long Time Ago, in a Dynasty Far, Far Away…

By The Rocketeer Posted Wednesday Jan 12, 2022

Filed under: FFXII 119 comments

THIS FUCKING GAME.

The game starts out with a ton of backstory and exposition that goes on way, way too long and drops too many proper nouns. But it all boils down this: the big, evil empire from up north, Archadia, stomped its way south and took over its next-door neighbor, Landis. Then it took over your country’s next door neighbor, Nabradia.

Your country, Dalmasca, just married off its princess, Ashe, to Nabradia’s Prince Rasler, who runs off to fight them and gets his shit wrecked along with most of Dalmasca’s army. The Dalmascan King Raminas heads off to strike a surrender and keep a little bit of autonomy in exchange for not everyone getting killed.

<b>Basch:</b> ''Reks, lad, I know you're scared. But I swear to you, on my honor as a knight: I'll be just fine.''
Basch: ''Reks, lad, I know you're scared. But I swear to you, on my honor as a knight: I'll be just fine.''

That’s when Basch, a Dalmascan Knight Captain,A captain to us Yankee folk; in the original Japanese version, Basch is a general. and some nobody footsoldier named Reks, are marching down the road when they get word that the surrender is all a setup and the king is walking into a deathtrap. Whatever forces they can scrape together haul ass back to the negotiations at Nalbina Fortress to try and rescue him.

Continue reading ⟩⟩ “A Travelog of Ivalice, Part 1: A Long Time Ago, in a Dynasty Far, Far Away…”

 


 

Arkham Origins #6: A Bane in the Butt

By Shamus Posted Tuesday Jan 11, 2022

Filed under: Streaming 50 comments

And so we come to the end of this series. Scroll down for some final thoughts, and a poll regarding what game we’ll cover next.

I complain a lot about how Batman behaves in these games. From Arkham City onward, he seems to be clumsy, violent, reactive, stubborn, and generally bad at working with his teammates.

People often stick up for the games like so:
Continue reading ⟩⟩ “Arkham Origins #6: A Bane in the Butt”

 


 

A Travelog of Ivalice: Introduction

By The Rocketeer Posted Friday Jan 7, 2022

Filed under: FFXII 91 comments

If I had to describe Final Fantasy XII in two words, I would pick “fascinatingly flawed.” The game is like a junk sculpture: a grand amalgam of pieces that, individually, are often nothing special, and are often, well, junk. But sometimes, in the right light, from the right angle, these parts form a whole that pushes back all of your expectations, and, for a moment, appears to take a new form, alien and intriguing, moving as though alive. And in that next moment, a hunk shudders and falls away, and the illusion is broken again. I’d be very hesitant to call it a great game, and at times I’d balk at calling it a good game. But nonetheless, I found myself circling it, time and again, stalking that one special angle, hoping to get one more glimpse of a mystique I was certain it hid.

Then a character would open their stupid damn mouth, and the spell was shattered with my controller.

Around a year ago, I got the chance to play through a real oddity: the final, updated version of Final Fantasy XII, verbosely entitled the “International Zodiac Job System.” I was curious about the mechanical, gameplay-oriented changes, but in the back of my head, I think I’d decided I wanted to play the game one last time, and get it out of my system once and for all. This was a real pull for me; I’d played the game two or three times already, and not in a dabbling, skittish fashion. FFXII, as I’ll be abbreviating it from here on, is not a short, small game, and I had multiple times pressed it headfirst into my mouth and kept pushing its flailing mass until nothing remained of it. This, despite finding the game often infuriating, blatantly flawed in several easily— and widely— observed facets, and, by this time, offering extraordinarily little I wasn’t, by now, well familiar with. Little, but not nothing.

In embarking on my last great odyssey of mist and magicite, the imperial and the empyreal, I set out to record and, with luck, pin down, if even for a moment, this ephemeral but inexorable pull the game seemed to have had on me. In fits and starts, whenever I played the game, I jotted down my impressions of it, assuring myself that when I was done, I’d be left with a concise distillation of all my sophisticated impressions of a bizarre, many-splendored game of our yesteryear. Looking back on the final product, so many months after first embarking upon it, I am struck by what I see:

I have created absolutely nothing of value in this respect.

So I said in 2014.

Continue reading ⟩⟩ “A Travelog of Ivalice: Introduction”

 


 

FF12 Sightseeing Tour: Introduction

By Shamus Posted Wednesday Jan 5, 2022

Filed under: Retrospectives 99 comments

You might remember that back in 2016, I did a retrospective on Final Fantasy X. You might also remember that during that series, The Rocketeer showed up in the comments, throwing down these huge walls of text that basically ran circles around my analysis. On one hand, it’s sort of embarrassing to have a member of the audience upstage you like this. On the other hand, I loved his analysis and always looked forward to his comments. I even went back to the series years later, just so I could re-read his posts.

What I didn’t know at the time was that he’d already done a full retrospective on Final Fantasy XII, which he posted to the Escapist forums way back in 2014. Then he re-posted that series to my own forums here on shamusyoung.com.The forums broke ages ago. Fixing them has been on my to-do list for a long time now. You know how it is with maintenance. People sent me links to it saying, “Hey Shamus, did you see this thing? You’d really dig it.” But I get a lot of messages like those, so I missed it again.

Then earlier this year I played through FFXII again. People once again sent me links to Rocketeer’s series, and I finally took notice.

Continue reading ⟩⟩ “FF12 Sightseeing Tour: Introduction”

 


 

Arkham Origins #5: Morgue-an Donor!

By Shamus Posted Tuesday Jan 4, 2022

Filed under: Streaming 21 comments

Happy New Year! If you’ve been meaning to watch the Batman streams that Chris and I have been doing, then tonight is your last chance. We’re going to finish the game tonight on his Twitch channel. That show begins at 8pm Eastern.

Here is the VOD from last week:

Chris has been in the driver’s seat the whole time, and here are his thoughts on the combat:

Continue reading ⟩⟩ “Arkham Origins #5: Morgue-an Donor!”