Yesterday I mentioned the thing that Michael Fitch wrote without going into any detail. The original forum thread is up to 20 pages as of this writing, and numerous other people have picked up the discussion in other forums and on their own blogs. If I’m very lucky what I have to say here will only have been repeated a dozen times already.
He begins by talking about piracy, and uses the copy protection of Titans Quest as an example:
This is remarkably brazen, to pirate a game and then march into the official forums and demand support for your downloaded copy. But then, piracy itself is sort of asinine to begin with, so I don’t know that we should look to pirates as a source of polite circumspection.
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When I first began writing here, I assumed that I was more or less the “average” gamer. I pay for games, take them home, and bitch about them. It’s a grand tradition and I’m proud to be part of it. I’ve assumed that pirates were a small minority of the larger picture. As I read more and more about the extent of piracy I’m quickly realizing that it isn’t just a few semiliterate, unemployed punks hiding out in their parents’ basement. More and more it looks like piracy is widespread, socially acceptable, and hassle-free, practiced by people of all ages and income levels. From the comments, emails, and forum posts I’ve read over the years, saying you pirate a game seems to be about as controversial as giving someone the finger in traffic. The best that can be said of it is that it’s a good thing not everyone does it. Continue reading 〉〉 “The Publishers vs. The Pirates, Part 1”
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