A Perfectly Executed Disaster

By Shamus Posted Thursday Jul 17, 2008

Filed under: Random 49 comments

Sometime during the run of DMotR, my main hard drive filled up, mostly with movie stills. While tearing apart one of the many busted old computers that’s been donated to me, I found a 40GB hard drive. Vague portents had been scrawled on the top in magic marker, indicating that the drive was possibly operational, but not to be trusted.

I tested and found it to be functional. 40GB isn’t exactly spacious, but if I moved my games over then I’d have my important work on the trusted Western Digital and the frivolous stuff on the tenuous Maxtor. If it failed, the only thing I’d lose would be my save games. Bah.

As the months wore on my main HD continued to stretch at the seams, and the Maxtor was entrusted with more sensitive duties. Inevitably I started trusting the drive, more or less out of habit.

While moving the machine around dealing with my keyboard problem, that secondary drive at last failed.

Pfft. Big deal. I’ll swap in another drive and re-install my games. I mean, the only thing on it was my games. Oh wait. I also had all my game screenshots for… Nooooooo!

A majority of my Screenshots for Stolen Pixels was on that drive.
I’ve just abruptly gone from having about three weeks of lead time – perhaps four – to having nothing. I’ve already submitted the one set to go live on Friday, which means I have just a couple of days to come up with a new hard drive so I can install a game so I can take screenshots so I can make a comic.

The worst of the loss is my collection of World of Warcraft screenshots, which were tough to acquire. Some of the jokes were very complicated and required up to four people to pull off. Four people, all in the right zone, as the right characters, at the right time of day. All together they represented several hours of work. The people in my guild were nice enough to donate some of their playtime to help me out, and now those shots are gone. (Actually I might still have a couple that were moved to the main HD for editing. I might be able to make one comic out of them. Maybe.)

The only thing I have available at the moment is Guild Wars, which I inexplicably installed on the main drive. I’ve tried before and found it’s tricky to make comics in that game for a variety of petty reasons.

The worst thing is that I have nobody to blame but myself. I put valuable data on an untrustworthy source and it failed at a bad moment. I regularly back up the data on my main drive, but I never bothered with the capricious Maxtor.

The drive technically works. It’s recognized by the BIOS during boot. It’s recognized by Windows. But Windows claims it’s “unformatted”, and helpfully offers to format it for me. (NO!) A HD recovery service isn’t feasible. (Way too expensive, particularly given that I’d need a very large number of files.)

I get really edgy when I’m rubbing up against a publishing deadline, and I’m really up against a deadline now.

 


 

World Of Warcraft:
Server Culture

By Shamus Posted Wednesday Jul 16, 2008

Filed under: Game Reviews 58 comments

Since we’re using cute names to pigeonhole various types of players online, I thought I’d note that yesterday Derek K said:

I see PvP’ers getting lumped in with powerplayers, and both being equated with skript kiddies and 13 year olds – PvP is not Ganking, Powergaming is not Munchkinism.

This is true. There are actually two very different types of PvP players. The good kind – who I respect even though I’m not interested in their particular flavor of gameplay – is the classic competitor. They want a “fair” fight, inasmuch as such a thing is possible in an MMO with looting, leveling, and lagging. They want to compete, to overcome, to see how far they can go. They have a certain code of sportsmanship, which varies but which generally promotes healthy and vigorous competition. They respect the rules of the gameworld and are there to enjoy the game.

The other kind of PvP player – the more notorious sort – are just the classic online brats. The basement-dwelling Donnys of the world. They fight weaker players, on purpose, as often as they can. They corpse-camp, grief, taunt, hassle and generally promote an atmosphere of angst and frustration. Donny ganks a kid twenty levels below him, who gets angry and kills someone twenty levels below him, who gets angry and hassles other players in some stupid but infuriating way. It’s a great circle of petty feuds, hurt feelings, and terrible English. Their unspoken motto is probably, “if you can stop the other guy from having fun, you’re winning.” They’re just bullies.

I gather that some servers have a different feel to them. I suspect the two types of PvP players avoid each other, and perhaps this leads to some servers having more of one type than another. I’d love to hear about life on other servers if anyone has the inclination to share. Just mention your server, the population level, and what you think of the natives.
Continue reading ⟩⟩ “World Of Warcraft:
Server Culture”

 


 

PvP Posting

By Shamus Posted Wednesday Jul 16, 2008

Filed under: Personal 51 comments

If I seem uncharacteristically curt in the comments lately, it’s because I’ve read a generous surplus of comments along the lines of “STFU n00berz” from other people’s defective subliterate brats, and that sort of thing takes its toll on your patience. As always, I delete the pure ankle-biting insults on my own blog, which keeps things civil but also might make my hostility seem incongruous.

To a certain extent I have to enjoy pissing off the opposition, or else advocating unconventional gameplay and opinions becomes too much dang work. Several times I’ve hesitated before posting something, thinking “Oh man, this is going to cause a pain-in-the-ass thread.” The only way to get on with this is to accept it and enjoy the fencing, pointless as it is. If I seem mean spirited, it’s because I’m dumping a lot of agitation into a post as a sort of catharsis. I’m going to continue to review WoW as I do all games, but given the popularity of the title I expect things will be a little more combative the usual. At any rate, I’ll try to have some other posts as well, to prevent this from becoming a WoWblog.

Okay. Enough of this emo crap. Onward.

 


 

Stolen Pixels #3:
Artificial Idiocy

By Shamus Posted Tuesday Jul 15, 2008

Filed under: Column 1 comments

Stolen Pixels #3 is up. You could go read it now, if you’re into that sort of thing. You could even comment. Or not. Whatever. I’m just reminding you. No need to get all defensive. I was just tryin’ to be nice.

Sheesh.

 


 

Game Developers at the Beach

By Shamus Posted Tuesday Jul 15, 2008

Filed under: Game Design 90 comments

So one day Will Wright and Cliff Bleszinski decide to go to the beach. Having just enjoyed some hamburgers and ice cream cones together, they now have to wait an hour before they can go swimming. In order to pass the time, CliffyB suggests a game of volleyball.

Will agrees, but then he gets on the same side of the net as Cliff, leaving nobody on the opposite side.

Cliffy makes a face at him, “What the hell are you doing?”

Will Wright smiles earnestly, “I’m going to explore different ways of using the ball. You can do the same. Let’s experiment with hitting the ball. Rolling the ball. Spinning the ball. You know, everyone’s experience with the ball will be different. Maybe we will work together and see how long we can keep it in the air, or we could-“

“That’s stupid”, Cliff sneers, “Get over on your side of the net.”

There is an uncomfortable pause, and then Will suggests that they build sandcastles instead. Cliff shrugs indifferently, which Will takes as an approximation of, “Yes.” He goes off to find a nice patch where he’ll have an open area and access to both wet and dry sand.

Will decides that a “sandcastle” isn’t very interesting, so he decides to build something more elaborate. Maybe a sand sculpture of some sort? An animal? A geometric shape? After some deliberation he decides to go for a seven-foot reclining Buddha.

Continue reading ⟩⟩ “Game Developers at the Beach”

 


 

World of Warcraft:
Counterpoint

By Shamus Posted Tuesday Jul 15, 2008

Filed under: Links 51 comments

OHNOES they’re making fun of our game!

That’s not a quote so much as a summary. I underestimated the intensity of the fanboy backlash I’d get for daring to suggest that WoWcraft might not be a flawlessly executed source of boundless, radiant joy. It’s a fantastic game, but it’s a game with easily observable annoyances, and no amount of e.e. cummings styled flailing at the keyboard will change that.

The WoW posts have drawn in a fresh surge of fanboys who will brook no insolence from “n00bs” who mistake this life-substitute for something so pedestrian as mere entertainment. I can only imagine the coming indignation and rage there will be when I get around to jamming this game into a comic strip.

A number of comments (here, and on other sites) complained that my suggestions would make the game “too easy”. To claim this is to miss the point the point by distances that only a stellar cartographer could appreciate. Like, if that one Mexican restaurant got an exterminator so as to stop inadvertently serving cockroaches in their meals, would you complain because you are now getting less food? “Harder” gameplay should never be mistaken for “deeper” gameplay, and in fact all too often the former is used to conceal the lack of the latter.

No, we are not even remotely done talking about this game.

 


 

World of Warcraft:
Nitpicks

By Shamus Posted Monday Jul 14, 2008

Filed under: Game Reviews 129 comments

I think I’ve finally been with this game long enough to tell the difference between newbie growing pains and actual design flaws. Despite the fun this game has to offer, it is not without its eccentricities and frustrations. This list is long. This is not because the game is rife with idiocy (at least, not more than other games) but simply because the game is so immense.

I actually considered making this a series, but then I decided to just dump the whole thing on you at once. Good luck. This does not mean I won’t write more nitpicks later. All of my efforts thus far have managed to raise a character to level 37, which means a vast portion of the game still remains beyond the horizon for me.

And now begins the nitpicking, which in this case takes the form of a numbered list:

Continue reading ⟩⟩ “World of Warcraft:
Nitpicks”