Back in the 90’s, you could use the numpad for playing FPS games. I started using the numpad for gaming when Descent came out. The introduction of full 3-axis, 3-dimensional movement abruptly escalated the number of keys I needed under my hand. The numpad felt like a natural choice, because the keys are all lined up, so I didn’t have to hold my hand sideways. There is a nice edge on either side, so I wouldn’t get “lost” in the middle of the keyboard and end up pressing the wrong buttons. Later, the introduction of the infuriating Windows key made the choice even more advantageous.
But lately games are coming out where the numpad is crippled in various idiotic ways. Not because keyboards or interfaces have changed, but because… I dunno? It’s too hard? I’d think after a full day of writing new 3.0 pixels shaders for differed lighting passes and edge-smoothing techniques for dynamic shadows, they could wrap their heads around the profound challenge of those 17 buttons on the right side of the keyboard. In the interest of reducing the number of ways my games annoy me, here is a helpful guide for the game developers out there, who seem to be confused and bewildered by the bizarre contraption known as the numpad.
I shall impart this secret knowledge, now: Continue reading 〉〉 “The Mysterious Numpad”
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