City of Heroes:
Trick or Treat

By Shamus Posted Sunday Oct 19, 2008

Filed under: Game Reviews 44 comments

IT’S THE GREAT PUMPKIN CHARLIE BROWN! Fullmetal Jackie joined in this battle  after I got done taking pictures, and we managed to fight it to a standstill for about five minutes until some more heroes showed up.  We couldn’t actually make headway until we had some large-scale teamwork going.
IT’S THE GREAT PUMPKIN CHARLIE BROWN! Fullmetal Jackie joined in this battle after I got done taking pictures, and we managed to fight it to a standstill for about five minutes until some more heroes showed up. We couldn’t actually make headway until we had some large-scale teamwork going.
Saturday night. It’s getting late. The clock has just ticked past midnight. I’ve been leveling my new character (scrapper White Legend – the most fearsomely unoriginal Kung-Fu master ever!) for about six hours and it’s time to close the game, check the comments on my website, and head for bed.

As we exit the last mission a zombie crawls out of the ground and attacks us. Everyone suddenly gets excited. Oh boy! It’s the Halloween event! Zombie attacks! Giant monsters! Trick-or-Treating!

Giant Monsters are about thirty feet tall. They take about twenty or so heroes to bring down.

Zombie attacks move from one zone of the game to the next. Sort of fun at first, although as the attack drags on it gets kind of laggy. There are badges and awards to earn for fighting them, though. Continue reading ⟩⟩ “City of Heroes:
Trick or Treat”

 


 
 

Far Cry 2:
Good News on DRM

By Shamus Posted Friday Oct 17, 2008

Filed under: Video Games 54 comments

I’m weary of hearing about greatly anticipated games which are ruined by online activation. So, I’m really happy to report that the DRM-infected game du jour is Far Cry 2, a game I wouldn’t play if you paid me money.

This is good news for publisher Ubisoft as well, since this means they didn’t lose a sale. I was never going to buy the thing anyway. (If you were looking forward to buying Far Cry 2, then sorry. You can’t. You can only rent it.)

The bad news is, this means the lemmings at Ubisoft are following the idiots at EA, and sooner or later they’ll come out with a game I do care about.

 


 

Stolen Pixels #30:
Seven Deadly Sins

By Shamus Posted Friday Oct 17, 2008

Filed under: Column 18 comments

This Stolen Pixels does not mention City of Heroes or comment on it in any way. Yet it is the product of CoH. I’ll leave the details for the reader to figure out.

If you’re one of the people who has had trouble with The Escapist loading slow, please do poke around as see how it works for you now. Changes have been made (due partly to helpful suggestions from you folks) and I’m curious to see how things work now. I’ll leave this thread open. (Although as always I encourage you to encourage me by commenting over there.) Please do mention how the site works for you and what problems you find that might keep you away.

 


 

City of Heroes:
Costume Contest

By Shamus Posted Thursday Oct 16, 2008

Filed under: Video Games 41 comments

City of Heroes / Villains is having a costume contest. I entered.

I expect there will be tens of thousands of entrants. Many of those entrants are people who have been using the costume creator for years. And those people have access to various costume parts that I don’t. (From veteran rewards, bonus packs, and long-past giveaways.) And of course lots of people are just going to have a better sense of fashion and style.

So I don’t expect to win, but it was fun to enter anyway.

The only thing that I didn’t like was the ambiguity of the rules. Stuff like, “All three screenshots should be the character in the same pose, just taken from different vantage points.” Er. Does this mean the exact same pose? Because their idle animation has a few similar poses that they cycle through. They look around, fold their arms, unfold them, stand with one foot in front, and generally fidget around quite a bit. The wording makes it sound like they need the exact same point in the animation, but common sense suggests that what they’re after is just the character standing and not performing crazy emotes or leaping around.

Another one: “Entrants should crop their screenshots so that only the main character and the immediate background are visible.” Er. Okay. Except: “All attachments must be in 800×600 resolution or better […]” Which seem to be contradictory. A standing character and the immediate background aren’t going to fill 800×600. Should I chop the sides off to meet the cropping rules, or leave them on to keep the size rules? Hmmmm. Again, you can assume that they really just don’t want to have to hunt for your character in a crowd, and that they don’t want some crappy low-res picture.

So, I did my best to adhere to the rules within reason, although you could still make the case that I broke them. As an entrant this is really frustrating. I’m fine with not winning because someone else is better, which is pretty much inevitable. But I want to lose because someone beat me, not because I was disqualified over screenshot technicalities.

My character: Continue reading ⟩⟩ “City of Heroes:
Costume Contest”

 


 

John Riccitiello hates DRM

By Shamus Posted Thursday Oct 16, 2008

Filed under: Rants 49 comments

EA boss John Riccitiello hates DRM? Who knew? In an interview with Gamasutra:

I don’t like the whole concept; it can be a little bit cumbersome.

Yeah. A “little” cumbersome.

But I don’t like locks on my door, and I don’t like to use keys in my car… I’d like to live in a world where there are no passports.

SORE
See? He hates DRM. But we make him do it. He’s like an alcoholic yelling at his wife, “Bitch, why you gotta make me hit you?”

Once again a guy who makes millions a year is too clueless to grasp the most basic and obvious principles at work here. (Note that I’m only calling him clueless because I’m too polite to call him a liar. He can cop to either one as it suits him.)

But let me get out the big purple crayon and draw a picture of how this works for the benefit of the information-bankrupt multimillionaire captains of industry that aren’t reading this: DRM isn’t having locks on your car. It’s having locks on your car to which you do not have the key. The key is in the hands of the actual owner of the car, who (you hope) unlocks it for you. And who can stop doing so at any time. And who must actually spend money to be available to unlock your doors when you ask. And who is occasionally unavailable. And who still expects you to pay full price for a car you don’t own, don’t control, and can’t sell.

Are you sure you wanted to go with the car analogy here, John?
Continue reading ⟩⟩ “John Riccitiello hates DRM”

 


 

GM Advice:
Gaming Systems

By Shamus Posted Wednesday Oct 15, 2008

Filed under: Tabletop Games 166 comments

Talking about gaming systems is a lot like talking about operating systems. There is a certain fervor in the discussion that always seems incongruous to me.

I want to turn the GM advice thing around this time and see what everyone else is playing, and why. I talked about what I look for in a roleplaying game and solicited advice in a post way back at the beginning of this year. That made for fascinating reading, and I kind of wanted to return to the well for another drought of that.

It seems like a majority of gamers begin with one of the major systems (probably a version or variant of D&D) and then graduate to one of the more specialized systems once they learn about the game and discover what parts they enjoy most. Some people latch onto a system and play it until the rulebooks are a part of their DNA. Other people skip from one system to the next with reckless abandon. A lot of this depends on your group, your preferred setting or genre, and (unfortunately) your budget.

So, a few questions I’m curious about. Just answer the ones that are most interesting to you:

  1. What gaming system did you start with when you were learning the game?
  2. What’s your preferred gaming system when you’re running a game?
  3. What system do you prefer as a player? (For some people this is different from #2.)
  4. And because we live in an imperfect world: What system do you actually end up using?

This answer might get kind of long. I know trackbacks are about as reliable as the Holodeck, so if you answer on your own site please send me an email (shamus at shamusyoung dot com) and I’ll add a link at the bottom of this post.

Read more here:
eclecticon.
The Iron Scroll