Lily Allen – Smile (in Simlish)

By Shamus Posted Saturday Nov 1, 2008

Filed under: Movies 26 comments

This is the original video of the song “Smile” by Lily Allen . It reveals a story of a girl who was dumped by an unfaithful boyfriend and who then takes revenge on him through proxies so that he doesn’t realize that she’s the one behind his various miseries. Seeing him get his comeuppance is what makes her “smile”.

And this is a video of the same, using Sims 2:


Link (YouTube)

What’s interesting to me is that vocals are convincingly delivered in “Simlish”, that goofy pseudo-language spoken by Sims. I’ve never been a fan of it. It’s always sounded like an English speaker trying to speak another language, which makes it sound too much like baby talk. It has all the sounds and rhythms of English. There are better techniques for imitating language.

But in any case, Lily Allen recorded the version linked above, singing her own song in that nonsense-speak. It was done as a promotion for one of The Sims 2 expansion packs, and someone actually used Sims 2 to make the video. My hat is off to whoever got that job. As someone who mucked about with Sims 2 taking screenshots and videos, I can attest to the fact that this must have taken bloody ages.

 


 

EA: The Noose Loosens

By Shamus Posted Friday Oct 31, 2008

Filed under: Video Games 35 comments

A follow-up to the earlier post about EA taking away your toys if you don’t play nice, they have issued a clarification.

They’ve basically admitted that they have unparalleled power to take from their customers with impunity but… they have no immediate plans to do so. This does not comfort me the way they seem to think it should. The point remains that they reserve the right and the power to take from you, without issuing a refund. That power is inherent in online activation, which is one reason why I’ve opposed it from the start.

Still, this might be good news for some of you who who saw this as the last straw. I still wouldn’t trust these guys with my money. I mean, they don’t trust me with their software, and this is a two-way street. But if you were willing to do business with them before, then don’t let the previous post change your stance. They’ve backed off from that.

So… Happy Halloween, I guess.

(And this just killed an upcoming Stolen Pixels. Dangit. Just when I count on them to be evil. Maybe I’ll post it here or something.)

 


 

Phantom of the Arcade

By Shamus Posted Friday Oct 31, 2008

Filed under: Game Design 20 comments

Susan Arendt, my editor at The Escapist, has authored Phantom of the Arcade. It’s an old-school text adventure for their Halloween event, and it was written using Inform.

The creators of Inform call it, “A Design System for Interactive Fiction Based on Natural Language”. I wrote about it two years ago after giving it a try, and I pegged it for what it is: A programming language. At the time I said that trying to pretend that Inform wasn’t a programming language was misleading and likely to lead to frustration, and I also said that it can’t work. I have been proven both right and wrong. I asked Susan about her experience using Inform and she had this to say: Continue reading ⟩⟩ “Phantom of the Arcade”

 


 

Stolen Pixels #34:
Total Rewind

By Shamus Posted Friday Oct 31, 2008

Filed under: Column 0 comments

Today’s comic is one where screenshots are pretty much the only way to tell the joke. This one wouldn’t work nearly as well if drawn. I like when I can use my medium (assuming vandalism is a medium) to its fullest.

Happy Halloween.

 


 

Silent Hill Origins Part 3: Insanitarium

By Shamus Posted Thursday Oct 30, 2008

Filed under: Shamus Plays 27 comments

Previously, truck driver Travis Grady had gotten out of his rig and wandered into the town of Silent Hill for reasons that have never been adequately explained. He rescued a girl from a fire, went to the hospital, fought some monsters, found out she was dead, and then headed for the sanitarium.

We now rejoin him on his quest to find the most agonizing and pointless way to die alone, in a haunted town, for no damn good reason.

Oh yeah - sexy!  Check it out:  Behind the homely nurse is a luscious <strong>save point</strong>.
Oh yeah - sexy! Check it out: Behind the homely nurse is a luscious save point.

Once Travis escapes the clutches of the pseudo-hot nurse at the hospital, he begins working his way through the rat-maze of Silent Hill’s transportation system. About nine out of every ten roads has an inconvenient chasm cutting across it, and getting from A to B requires either a bit of climbing, or taking the longest and most twisted route possible through the monster-infested streets. Guess which one Travis chooses.

The game continues to spare you from things like suspense, dread, or basic curiosity by endlessly harassing you with foes. The streets are filled with these faceless, armless freaks that wrap their legs around Travis’ waist and squeeze really hard in a way that Travis is probably used to paying for. The first one is a little unnerving, but somewhere around the sixth one you’ve pretty much gotten the idea, and by the two-dozen mark they’re about as frightening as hobos begging for change. I remember being lost in the streets of Silent Hill in previous games and jumping at barely perceived shadows in the distant fog. Oh no! Is that a monster? There’s no time for that sort of subtlety here. The foes are posted at regular intervals and it’s pretty much impossible to go anywhere without being accosted by one or two at a time. These monsters do not haunt, they pester.

Continue reading ⟩⟩ “Silent Hill Origins Part 3: Insanitarium”

 


 

GM Advice: Scaring Players

By Shamus Posted Wednesday Oct 29, 2008

Filed under: Tabletop Games 92 comments

I’ve never run a horror game, so I can’t really author much genuine advice of value on the topic of scaring players. But it’s still a subject of great interest to me. With that in mind I offer the following:
Continue reading ⟩⟩ “GM Advice: Scaring Players”

 


 

Online Activation: The Noose Tightens

By Shamus Posted Wednesday Oct 29, 2008

Filed under: Video Games 106 comments

A reader sent me a link to this. In that thread, an EA rep explains to users that if they get banned from the forums, their game account will be banned as well. Which will lock them out of all of their games which require activation. The key post, from one of the moderators:

Continue reading ⟩⟩ “Online Activation: The Noose Tightens”