Fable: The Good Parts

By Shamus Posted Tuesday Feb 10, 2009

Filed under: Game Reviews 36 comments

This part is (mostly) spoiler-free. You should be able to read it even if you had to abstain from the earlier posts.

If you skipped the earlier posts for fear of spoilers, then I will point out that Fable 2 won an award.
If you skipped the earlier posts for fear of spoilers, then I will point out that Fable 2 won an award.
So I’ve just spent four posts and seven thousand words excoriating the plot of Fable 2. It probably sounds like I hated the game, but the truth is I spent more time with Fable 2 than I did with Mass Effect. While comparing the story in Mass Effect to the story of Fable 2 is like comparing 2001: A Space Odyssey to the BJ and the Bear fanfiction Uwe Boll wrote in high school, the truth is that Fable 2 held my interest for longer because it had more gameplay and less filler. Yes, the plot is awful, but it’s also not a very large portion of the time you spend with the game.

There is a lot to do between plot points, and when it comes time to endure a little plot in order to open up the next playground you can comfort yourself with the fact that you can hold down a button to skip most of the dialog. I realize this sounds like heresy coming from a “story is king” gamer like myself, and I’m as surprised as anyone to find myself liking the thing.

I often talk about games having lots of “activities”. MMO games in particular. Fable 2 has many activities, and while a few of them exist for their own sake, most are interconnected in ways that lead you naturally from one activity to another. Doing trade runs leads to buying better clothing which leads to being more attractive which leads to flirting with villagers which leads to rounding up more expressions and emotes to use which leads to romance which leads to getting married which leads to buying a house which leads to getting involved in real estate which leads to redecorating houses to alter the local property values and economy which leads back to trading… etc. This is a playground with a lot of fun toys.

Continue reading ⟩⟩ “Fable: The Good Parts”

 


 

Stolen Pixels #63: Terribly Mysterious

By Shamus Posted Tuesday Feb 10, 2009

Filed under: Column 21 comments

Hey! It’s yet another comic about Fable 2!

(I’ve noticed that the total number of comments over at The Escapist doesn’t really change that much if I leave the comments open on this side. It seems there are some who are glad to take the conversation over there, and some who never will. So, I’m leaving comments open. I dislike splitting the conversation in two like this, but it’s better than blocking half of it off.)

 


 

Fable 2 Part 4: The Goldun Riter!

By Shamus Posted Monday Feb 9, 2009

Filed under: Retrospectives 65 comments

Here is the final stroke on the dead horse that is the plot of Fable 2. You might want to read part 3 if you missed that.

The usual spoiler warnings apply.

Oh, it is such a bother being as incredibly awesome as I am.
Oh, it is such a bother being as incredibly awesome as I am.
You and world-class jerk Reaver make your way through the winding secret passages under his mansion. Along the way he brags about past evils he’s done, the people he’s murdered for a laugh, and the debauchery he’s engaged in. He’s hundreds and hundreds of years old, having renewed his life over the years at the cost of countless innocents.

Lucian’s men make it down into the tunnels, and Reaver is cavalier about mowing them down with his ‘leet marksmanship. Oh, I have to kill waves of men using my fabulous skills. How droll. Aren’t I awesome?

Reaver is the classic GMPC. The author-insertion character who is smarter, wittier, and better than everyone else. Here is someone you may hate, but the designer won’t let you kill their precious avatar. Instead, you have to follow him around and do what he tells you. While you wade in and fight the bad guys he gets to stand back, look cool, and get all the snappy one-liners.

As a bonus, Reaver talks down to you constantly, demeaning you and insulting you even as you fight to protect him. And since you can’t speak, you can’t respond in kind.

Once again: Lucian wants this Reaver guy alive. Theresa has never explained why we need him. He’s given you three reasons to kill him now and is obviously a massive liability. There is no justification for not immolating him and walking away. This was by far the most frustrating part of the game for me, as I “fell” for his stupid schemes by designer fiat.

I actually wouldn’t object to a character this annoying, as long as:
1) You get to settle up with him in the end.
2) He doesn’t kill the momentum of the game by overshadowing the main villain.

So it’s a double fail for Reaver, although if he’d been a regular mid-game villain instead of a mandatory albatross of an ally he could have been a lot of fun.

Continue reading ⟩⟩ “Fable 2 Part 4: The Goldun Riter!”

 


 

Stardock to Open Second Games Studio

By Shamus Posted Monday Feb 9, 2009

Filed under: Video Games 27 comments

While everyone else is laying off developers, Stardock is opening a second games studio and hiring a bunch of new people. In Michigan. To develop an RPG.

I am really, really curious about the RPG part. In the past the company has developed strategy games and left the pirate-attracting action and RPG market to others. I wonder what brought about the change.? Is it Impulse, their new content delivery platform? Is someone looking at the existing collection of RPG titles and seeing a market segment that’s not being adequately filled?

Sadly, we’re probably ages away from finding out more. The press release is short on details and so it’s obviously an effort to build up buzz. They just need to attract some unwitting dupes who will begin speculating and clamoring for more news.

Ah crap.

 


 

Experienced Points: Everyone’s Favorite Crutch

By Shamus Posted Friday Feb 6, 2009

Filed under: Game Design 53 comments

My article on quick time events is up at the Escapist.

This will be a weekly feature.

I am excited.

 


 

Fable 2 Part 3: Shadow Court Press

By Shamus Posted Friday Feb 6, 2009

Filed under: Retrospectives 72 comments

As I said in my earlier post: Fable 2 has fun gameplay, but the story is clearly offensively inept. It’s important to remember that there is a lot of other gameplay that happens in between these painful trails of plot delivery. You’re not supposed to power through the story all at once, and doing so would probably be very bad for you.

This series is a way of working out all the frustrations I had with the plot. For some reason, pointing out a plot hole makes it less annoying. You might want to read part 2 if you missed that yesterday.

And yeah, “Lucien” is still spelled “Lucian” throughout. (I wrote this whole series in one huge document and then broke it up when I realized how self-indulgently enormous the thing had become.)

Spoilers below.

Look, I’m not <em>trying</em> to stare at Hammer’s bosom, it’s just how things worked out, height-wise. She is, as they say, “a whole lotta woman.” Her ten years of sloth notwithstanding, she’s a really likable character. Perhaps the <em>only</em> likable character to survive to the end of the game.
Look, I’m not trying to stare at Hammer’s bosom, it’s just how things worked out, height-wise. She is, as they say, “a whole lotta woman.” Her ten years of sloth notwithstanding, she’s a really likable character. Perhaps the only likable character to survive to the end of the game.
Free of the Spire, you can now run free once again with all your equipment, your powers, your dog, your sidequests and all the other stuff that made the game fun.

You’ve been gone for ten years. Hammer hasn’t accomplished a thing since you left. Nobody has. Well, after ten years she has a lead. She thinks the third hero is in the port city of Bloodstone, which can only be reached via a Cullis Gate (a site-to-site magic teleporter) in Garth’s old tower. You, Hammer, and Garth all travel to the tower and find it crawling with Lucien’s men.

There is a huge battle at the tower. Lucian throws waves and waves of men at you while Garth opens the Magic Gate to Bloodstone.

The size of his army of kidnapped Crucible champions is truly preposterous.

Remember earlier how Lucian kidnapped Garth effortlessly and flawlessly by teleporting him away? That was a pretty major success. He pulled it off with one guy, no losses. Despite what a success that was, he doesn’t try it again. And we know his teleporter is still working, because he’s using it to send in waves and waves of men for you to kill.

Ha ha ha! I’ve captured my very own heavily armed mass murderer. Now I’ll just stick him in this cage and piss him off.
Ha ha ha! I’ve captured my very own heavily armed mass murderer. Now I’ll just stick him in this cage and piss him off.
The Cullis Gate opens, and you leap through. As you arrive in Wraithmarsh swamp, the gate closes again and you pass out. Garth and Hammer do not follow you as planned. An old man wanders out of the fog and cackles over your limp body.

You awaken in a simple cage with the old guy taunting you. He says your dog ran off into the fog and was probably killed by banshees by now. He rattles on, laughing at your predicament and musing as to what he should do with you. Finally he decides to burn you alive in the cage.

Continue reading ⟩⟩ “Fable 2 Part 3: Shadow Court Press”

 


 

Working on the site

By Shamus Posted Friday Feb 6, 2009

Filed under: Notices 6 comments

Some general back-end changes being made. Yes, I know the formatting is hosed. It should be fixed soon. Thanks for your indulgence.

LATER: Okay, done mucking about now. Might do more mucking later today. I’m changing the ads on the site and doing some general theme housecleaning which has been long overdue.

I have discovered that you never finish a WordPress theme. You just stop messing with them from time to time.