In the comments, someone has pointed out that It’s “Lucien” not “Lucian”. Didn’t have time to fix it since then, so please bear with me.
Having successfully recruited Hammer the Warrior, Theresa sends you to find Garth the mage next. He’s living in a big tower, as wizards do. Lucian’s men get there just moments before you, and kidnap Garth by teleporting him away.
|Leave behind all your gear, your powers, your dog, all your property, your money, the mini-games, the fun combat, the treasure hunting, and the amusing sidequests. That’s what happens when you go to the Spire. It’s also what happens when you stop playing the game.|
Once you have enough fame, you compete in the Crucible and are then allowed to board the boat that will take you to the Spire. All of your weapons and items are taken away, and you set sail for the Spire. You get off the ship with a load of other new recruits.
And while we’re at it, where did all these other recruits come from? Are these generic dudes all somehow incredibly famous Crucible champions like me? Or did the writer just not think this through?
As you walk towards the entrance you meet Bob, another recruit who seems to have joined up for… money? I guess?
The recruits gather at the entrance and Lucian appears. He drones on about his plans to re-make the world and end all the chaos, and then casts sleep on the lot of you.
|The Commandant requires instant and unquestioning obedience. He doesn’t care if you stand ten feet away and give him the finger, though.|
You work as a guard in the tower, overseeing the half-naked, starving slaves that are building the place. The guards are all strong, hulking, well-fed, and wearing obedience collars.
Of course, things are this way because the writer wanted to make sure the player understood that Lucian was, like, really super extra double evil. Apparently the designer was worried that you were too stupid to have figured that out by the way he shot a twelve year old girl who visited him because she thought she was going to get to live in a castle.
Yes, we get it. Lucian is evil. So evil that he makes idiotic plans and then executes them with stunning ineptitude.
The evil guy who tortures his own workers is an old trope. It never works for me. Imagine if the evil guy bought a bunch of work horses, and then had them… tortured to death? The evil of the deed is far overshadowed by how pointlessly idiotic and self-defeating it is. You don’t think, “Ooh! Evil!” You think, “Idiot.” And fighting idiots is no fun, even when you win. Give me a cunning villain any day.
|Build cells. Put workers in cells. Assign rotating shifts of guards stand and watch over the cells for weeks until the workers starve to death. What exactly is the point of all this again? You know you can just shoot people, right Lucian?|
Not feeding them while feeling regret at their plight is fundamentally different from not feeding them because you’re some nefarious douchebag that loves making people suffer. But only if you’re trying to play your character. And by now you should have learned to stop messing up the writer’s awesome story with all your silly role-playing nonsense.
Garth is here in the tower, also wearing a collar. The two of you live in the tower for ten years. You as a guard, him as a prisoner. Then Garth breaks free of his cell, destroys his collar, a guard, and your collar. But then he’s out of magic juice and you have to do all the fighting. You battle your way up to the Commandant’s chamber past waves of armed guards.
But six seconds after you have your collar off every single guard in the tower suddenly has a sword and a firearm.
And what was the point of feeding all those unarmed guards in the first place, Lucian?
You give the Commandant a beating and put him down. This is the only time in the entire game that you’re really allowed to get revenge against someone who has wronged you. Once he falls, Garth regains his powers. Then the two of you flee the tower.
Even if my character is an idiot who does everything Theresa tells him to, Garth has no reason to walk away when he’s so close to the bad guy. This is senseless.
You battle your way down to the docks, nick a ship, and sail back to the mainland. As you come ashore, Theresa and your dog are waiting for you.
Theresa convinces Garth to join without really giving him any good reasons, then she teleports away with him.
Best. Plot Twist. Ever.
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