Deus Ex Pitch Part 2: New Game

By Shamus Posted Friday Jun 10, 2022

Filed under: Projects 157 comments

Before we get started, there’s one last detail I need to cover. I’m going to be re-using names from the previous games. I’m only doing this for the ease of reading. I’m not actually suggesting that every single character in my story would be a repurposed character from the earlier games.

The problem we have is that this series is fairly light on details. We don’t have faces, voices, costumes, musical cues, and character designs to make all of these people memorable. I’m going to be dumping a lot of names on you, and it’s going to be easy to get confused.

I’m hoping that by borrowing existing names, you’ll be able to attach these new characters to equivalents in other games. When I mention a guy named Sam Carter in my story, I’m hoping you’ll remember the retired military hardass with a heart of gold that mentors JC Denton in the original game.

If we were actually going to make this into a game, then we would need to give everyone unique names.Maybe we could keep a couple of recurring names, like how the name “Cid” always shows up in Final Fantasy.

Anyway, let’s hit New Game and play…

Continue reading ⟩⟩ “Deus Ex Pitch Part 2: New Game”

 


 

A Travelog of Ivalice, Conclusion: DUSK

By The Rocketeer Posted Wednesday Jun 8, 2022

Filed under: FFXII 21 comments

There are a few characters to whom I’d like to extend an honorable mention. Yes, there are a few characters in the plot that I find interestingly written, and, as I transition from talking about the cast to digging a little deeper, who have a little more going on under the dome. Strangely, all of them number among our enemies— or perhaps not so strangely, if you consider that proximity to our party bears an inverse relationship to being interesting and depthful.

Starting from the bottom and working our way up, I find myself oddly endeared by the Judges Magister, despite most of them appearing in three scenes or fewer. Aside from Gabranth, Judge Ghis is the most prominent in the story, and I think the game uses him well in a nuts-and-bolts sort of way to represent the Empire through the first act of the game before being sacrificed to demonstrate the fatal allure of the nethicite. But Ghis has no interaction with the rest of the Ministry and takes no part in what I consider their most interesting scenes in Archades. As Vayne plays Macbeth above, the Judges Magister find themselves playing a community park rendition of Julius Caesar.

In their introductory exchange they all wear their helmets, making it look and sound a bit silly, but it makes them seem more formal and impersonal, setting up a contrast for later. The looming succession occasions a show of their viewpoints: Drace is more concerned with virtue than with unblinking loyalty, Bergan is a malevolent voluptuary of power, and the elder Zargabaath naturally takes an institutionalist posture, respecting his duty despite his clear concern. Gabranth falls right in the center of these three. He capitulates to the Empire’s power and serves them after the fall of Landis, subverting Dalmasca and damning his brother through deception, finding purpose in life through the dogged fulfillment of his duty. Yet in spite of his misdeeds, his warmer exchange with Judge Drace reveal a sense of virtue that he hopes his duty to Larsa can fulfill.

<b>Vayne:</b> ''For my friends, everything; for my enemies, the Law.''
Vayne: ''For my friends, everything; for my enemies, the Law.''

This scene is paid off when Gramis is assassinated. None of the judges wear their helmets for this scene; in a literal and figurative sense, the masks come off, and their true selves are revealed. Drace rejects her duty for her sense of justice, and is laid low by Bergan, who is loyal to the most eminent person of Vayne, not the Law. Zargabaath does his best to restore order in spite of the travesty. Vayne forces Gabranth to capitulate to his power and choose duty over virtue, ending Drace’s life, leaving him disillusioned and embittered.
Continue reading ⟩⟩ “A Travelog of Ivalice, Conclusion: DUSK”

 


 

Summer Game Fest 2022

By Shamus Posted Tuesday Jun 7, 2022

Filed under: Streaming 31 comments

The good news is that the Summer Games Fest is coming up. The better news is that E3 was cancelled this year due to COVID and also nobody really wants to do it anymore.

That’s mean. E3 served us well for decades. But over the past few years it’s felt a bit excessive and archaic, even before COVID made large gatherings a dangerous proposition. For the last few years everyone has been saying, “Why don’t they just skip this show and put these trailers on YouTube?”

I guess that’s sort of what we’re doing now? The SGF show is all-digital, with Geoff Keighley presenting.

The show starts this Thursday at 2PM EST. Check the website or here for the time in your part of the world. Chris and I are going to be watching and reacting to the show live on his Twitch channel.

I realize that 2PM is a lousy time for a lot of you. You’ll probably be at work / school. But! This is one of those rare events that’s actually pretty good for Europeans. For people on the other side of the Atlantic, this show ought to land after you’ve gotten home from work, but before you go to bed.

I hope you’ll stop by and watch the parade of crass consumerism with us.

 


 

Diecast #383: Text Files with Invisible Inc.

By Shamus Posted Monday Jun 6, 2022

Filed under: Diecast 45 comments

E3 is cancelled this year, but we’re coming up on the Xbox & Bethesda Games Showcase 2022, which should at least give us the stuff that Microsoft has to show this year. Sadly, the show begins next Sunday, which is too late for us to discuss it on the next podcast.

I’m not sure how I’m going to cover it. I’m not even sure if there’s going to be anything I’m eager to talk about. We’ll see.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast383


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #383: Text Files with Invisible Inc.”

 


 

Deus Ex Pitch Part 1: Introduction

By Shamus Posted Friday Jun 3, 2022

Filed under: Projects 179 comments

This series is going to be a little weird, and I don’t know how well it’ll go over. I was having a terrible time getting back to work after the recent troubles, and I was looking for a nice softball project to ease myself back into it. So I’m going to pitch a Deus Ex game. I’ve been thinking about the game a lot over the past few weeks thanks to this video, and I guess this is my way of coping with the fact that there doesn’t seem to be a new entry on the horizon.


Link (YouTube)

Imagine we’re all on the dev team and I’m proposing a new direction for the next game in the series. This isn’t anything as ambitious as a design document. This is just a starting point.  This is a plot outline, a handful of ideas, some core characters, and a list of missions.  

Continue reading ⟩⟩ “Deus Ex Pitch Part 1: Introduction”

 


 

A Travelog of Ivalice, Conclusion: MIDLIGHT

By The Rocketeer Posted Wednesday Jun 1, 2022

Filed under: FFXII 31 comments

The basics of a character arc are these: you establish what a character is like, you develop some motivation for changing, and then you demonstrate this change. These can really be anything; the immature young man who overcomes a great challenge by learning to take responsibility for his actions, the big city office lady who learns to make time for herself with the help of a flannel-clad stud from her rural hometown, or, uh… alright, it’s usually one of these two things, but in theory a character arc can encompass any sort of character change you can imagine.

Character arcs can be useful tools for engaging the audience emotionally. We see a character struggling with their conscience, and the emotional stakes creates tension. Their vulnerability humanizes them, lends them depth, and engages our sympathy. There’s a part of us that yearns for them to succeed in their inner struggle even more strongly than we want them to overcome the physical threat presented by their enemies, and tying these struggles together lends urgency to the emotional stakes and poignancy to the mundane conflict. Creators also use these changes to teach the audience and convey a moral or message. We see the suffering characters endure and the mistakes that they make when their spirit is disordered, the power of the feelings and forces that clarify their conscience are proven, and we see the worth of their new values demonstrated through action, marshaling positive change within and without.

A conflict of character sits at the very heart of Final Fantasy XII, with the emotional and narrative tension of the whole story resting upon it: a young woman, gripped by bitterness and grief, risks cashiering her soul by giving in to vengeance and destruction. As the climax looms closer and closer, the minds of the audience are focused on this single looming question:

Why is Gabranth the only character in the game with a complete character arc?
Continue reading ⟩⟩ “A Travelog of Ivalice, Conclusion: MIDLIGHT”

 


 

Diecast #382: Nothing, Nowhere, At No Point

By Shamus Posted Monday May 30, 2022

Filed under: Diecast 73 comments

I think things are slowly getting back to normal around here. I should probably do a little write-up for those that are following my health, but the short version is that dialysis is helping a lot and I’m doing ok.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast382


Link (YouTube)

Continue reading ⟩⟩ “Diecast #382: Nothing, Nowhere, At No Point”

 


 
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