Free Radical Review
I have just exited the grueling marathon of time-sucking misery known as this weekend. It was one of those times where everything I attempted to do turned to crap. I wrote code that didn’t work, jokes that weren’t funny, essays that were dull and unsalvageable. I also had to contend with some unrelated hate mail, and that’s never fun to get. Add a dash of dull real-life problems, broken stuff, and unexpected expenses. It was like a highlight reel of “America’s favorite home karmic sucker-punches.”
I will not make you endure an accounting of my miseries. Boo hoo. I’m sure everyone goes through a bad patch of random, unrelated misfortune at one time or another, so I will not weary your ears with the recap. The short version: It sucked, and I didn’t write anything worth posting.
So it was very encouraging to see this, a review of my book. Nice to be reminded that I do hit home runs once in a while, especially after striking out all weekend.
Thanks to Darius for reading the book, and more thanks for taking the time to write out his thoughts on it.
Topic for discussion: What videogame would you love to see adapted into a full-length novel? (Actually, I wonder how many games have enough story to fill a novel. Like movies, most games are short story material. Still, there must be a few.)
Battle at Kruger
Apparently, I’m the last person in the world to see this:
Link (YouTube) |
44 million views. It’s obviously a massive sensation. It went viral. People passed it around. Talked about it. Blogged about it. Years ago. And yet I’ve never heard of it before.
How does that happen to someone who basically lives on the internet?
If you somehow missed the video like I did, the basic gist is that three water buffalo go down to the water, and are beset by lions. The (I assume) parents escape, and the young is picked off and the lions begin trying to eat it. Then a crocodile get involved. Then more water buffalo. And it has a happy ending.
I found the vido through this, which is a series of pictures of a leopard killing a croc.
Experienced Points: E3 Killjoy
Welcome back from E3, beleaguered press. Allow me to cure your unwarranted optimism with an adult-sized dose of jaded wisdom, and wash it down with a mouthful of cold, bitter cynicism. If problems persist after 24 hours, contact your physician.
I enjoyed writing this one. Perhaps this means I am a bad person.
I’m ok with that.
Stolen Pixels #98: Left 4 Dumb, Part 16
The latest Stolen Pixels is up, which takes up a position contrary to the one put forth by Blue Oyster Cult in 1976.
I think we’ll take a break from L4Dumb now. After that, we’ll finish up the series.
Shawntionary
Shawn Gaston has abandoned his antique page on Livejournal and got himself a wiz-bang fancy new blog with go-fast strips. It runs on WordPress and everything!
This is the part where I would link our collaborative efforts, just to remind you who Shawn is in case you’re new or forgetful. But as many people repeatedly tell me, Chainmail Bikini has vanished. That was the webcomic Shawn and I worked on for a time.
But! There are plans to get CB back online. There have been for a while now. And by “plans” I mean emails along the lines of: “We should put CB up somewhere.” and “Yeah. Let’s do that”. …which is quickly followed by us not doing anything of the sort. All we need is to turn that intent into action. It’s on the to-do list.
Anyway, Shawn. New blog. Looks slick. Check it out.
Left 4 Dead 2:
Exhuming the Horse for Further Pummeling
I thought everyone would be sick of the whole Left 4 Dead 2 controversy by now, but yesterday Blackbird71* cast wall of text at me. Several people chimed in and asked for my response. So, okay then.
* Looking in the archives, I’m fairly sure that Blackbird1 through Blackbird70 aren’t in use, if you’d like to trade-in for a lower number. (When I see a name like that it makes me think there’s an army of people with the same name who simply numbered themselves, like Harry Mudd’s androids.)
Uh. No, actually you ask n+1 questions, where n is a ridiculous number. But I shall endeavor to answer them, because they are incisive and cut to the heart of this debate.
Yes. And while I haven’t talked about it before, I do think leaving the versus content out of half the game was a bad move on the part of Valve. I didn’t bring it up before because it’s just not on my radar. I don’t play versus. I tried it a few times and will save that rant for another time. Still, the point that the game was unfinished due to the lack of versus mode in half the game is a fair one, and Valve took a really long time to roll that out. A lot of people had played the game out and moved on months before Valve provided the ability to play versus on the final two campaigns. This complaint makes sense to me, although it doesn’t seem to be related to the ongoing L4D2 debate…
Yes. And if I paid $50 for L4D and played for ten hours, then I’d be making that point again. But I paid $50 and played for 150+ hours. I would say this is a wonderful turnaround for the industry, a return to the bygone days of yore when games lasted longer than an open pint of milk.
You’re going to have to refresh my memory? The Doom games used the same formula, and I managed to enjoy those. Same with Serious Sam, both Fallout games, Max Payne, and lots of other titles. The two sides of this debate seem to be talking past each other on what constitutes “game content”, but I’ll get to that in a minute…
Yes, and if Valve is planning to erase Left 4 Dead when the sequel comes out I’ll be one of the first to throw an online tantrum over it. I’m certainly not in favor of getting LESS games because a portion of the fan base is still busy with the old one. (Stipulated: I did mention how dividing the audience of an online game is risky. It’s a fair point, but I’ve covered it twice now.)
I do advocate DLC. I don’t demand it, though. But like I said before: They did give us DLC for L4D. And from now on I’m not going to debate with people who are going to stamp their feet and pretend that isn’t the case. You can say it wasn’t enough. You can say that you feel you were promised more. But if you claim there hasn’t been DLC for L4D then you’re not in the same conversation I am.
I suspect the problem here is that some people bought the game expecting more free stuff. They’ve alluded to Valve promises (a link to those promises in writing would be really helpful) unfulfilled. I bought the game expecting to get the stuff in the box and nothing more. The extra DLC was thus a nice bonus for me, not a down payment on an unspoken promise.
From what I can tell, a company (Valve) made and released a game (L4D). It was released early to hit the Christmas rush. As such, it was released minus some content, which was promised would be added later post-release (and it later was). It also seems that many of those who bought the game believe that the company indicated/promised that they would continue to support the game by realeasing even more “substantial” content. Exactly what this was seems to be up for debate, but at least some portion of the customers believes that a new campaign was specifically promised. The promise of future upgrades and content became a big selling point for many of these customers. Again, I can't say how much of these “promises” are true, because I haven't read Valve's official statements, but for the time being, I'll just have to assume this is at least partly correct.
I agree with you here. Certainly if Valve said, “We are giving away a free campaign” then they have yet to make good on that. Was this a real promise made by Gabe Newel or an internet rumor? The critics could greatly bolster their manifesto by giving us a quote, or a link, or something. Of course, even if this is true, it just means Valve hasn’t made good on the promise yet.
This is a fair assessment, assuming Valve made that promise and assuming they never deliver on it.
And this is where the other side stops making sense to me. What is it you need in order for a game to qualify as “new enough” for a sequel? New maps, characters, story, melee combat, weapons, enemies, music. There is almost no reused content at all.
I posed this question before, and I only got one taker. That person suggested Valve add “puzzles”, “or something”. Well, puzzles don’t seem to fit within a game designed for “infinite” replay. The first time they’re a bit of a diversion, and on every subsequent playthrough they are simple busywork with no further entertainment value. What is it this game needs? Dialog trees? A romance sim? Blitzball mini-game? This is a tightly focused and well-polished experience, and I’m not seeing what needs to be added.
Again, look at the jump from Doom to Doom II. Serious Sam to Serious Sam 2. Thief to Thief 2. What makes these games “sequels” besides the new maps, monsters, weapons, characters, dialog, story, and gameplay elements.
And here’s the thing: The critics say that:
A) The games are released too close together and,
B) The second is too expensive.
So… don’t buy it on day one. Valve will have a sale and you can get the game $30 cheaper six months later. Me, I’m willing to pay full price on day one, and I don’t see how that transaction detracts from your game in any way. (Player base division notwithstanding.)
I never saw any such promise, and I never bought the game with such expectations in mind.
I think Valve should just ask the lot of them what content they expect in a sequel that they aren’t already offering, and let them balkanize and bicker amongst each other when they realize they don’t have a unified answer.
I would not call this game a “reskin”, a term usually reserved for superficial changes. Once you add three new monster types (to the original five) and twenty new weapons (to the original eight or so, depending on how picky you are with your definition of “weapon”) and five new campaigns (to the original four) then you have something that is much larger than its predecessor. This is certainly not a reskin, and I can’t think of a time when someone released an expansion pack that dwarfed the size of the game it was supposedly expanding.
At any rate, I’m not really mocking the angry customers. (Well, the Episode 3 boycott did satirize them a bit, but it was satirizing the “boycott” idea more than their grievances. Boycotting a game because is isn’t for sale is only slightly more silly than boycotting something because it sucks. (A “boycott” is supposed to be a refusal to buy an otherwise desirable product over principles. You don’t boycott crap, you just refuse to buy it.))
This is probably a big difference between the two factions. When I buy a movie, I care about how entertaining it is, not how big the budget was. If someone can keep me entertained for an hour and a half for less than a million bucks, I’m not going to demand they sell the DVD for $5 just because the movie was cheap to make.
Now, if you judge Left 4 Dead as a single-player game (maybe you’re on dial-up and can’t meaningfully play online, or perhaps (like many) you generally shy away from online play) then I’d guess the game is perhaps six hours worth of hard content, and a few more hours of replayability due to the dynamic nature of the game. That’s a fraction of (say) Half-Life 2, but about par for comparable mainstream titles. (Which isn’t very impressive.) If you’re looking for single-player fun, then I would say that neither game is worth full price, but L4D2 will be better than the original because it will have one more campaign. (So I’ve heard.)
With all that in mind, I have to ask: Shamus, what gives? Is there some major detail I'm missing that makes this situation so vastly different than all the others you've tackled? Are you getting softer and less “spicy”? Are you going easy on Valve because you like their games and/or their work as a company? I hope that no disrespect is perceived here, because I really don't mean to be rude or offensive, but I know how meanings and intents can be lost or misconstrued in this medium. I'm asking this from a sense of curiosty born of honest confusion at the turn of events and change in tone here, and I really just don't understand why.
I’m wondering the same thing about the protesters. I don’t think they’re stupid or spoiled or clueless, I just don’t get the whole “this should be an expansion pack” argument.
I’ve made the point before about the rising cost of game development. Games are shorter because geometric content (weapons, models, characters, and levels) is really time consuming to produce for current-gen engines. It’s also the part I’m most interested in. I want to see the levels, learn the story, meet the characters. Complaining that this is a re-skin of the original is (to me) like complaining that Mountain Dew is the same old Pepsi can, just with a different flavor liquid inside.
The sequel is going to offer me five campaigns worth of entertainment. That’s more than the original, and at the same price. Sounds like a good deal to me. The fact that they aren’t taking the polished gameplay I enjoy and grafting a bunch of cruft onto it is a nice bonus. Don’t fix what isn’t broken. I certainly didn’t complain that Fallout 2 was just “re-skinned Fallout”. (Although it was bug soup, alas. And I did berate it for that.)
For the protester’s position to make any sense to me, I would need to see a promise from an actual Valve employee promising an extra campaign for L4D, (or whatever) and a concrete explanation of what the sequel needs to have that it doesn’t already have. Then we’ll have some common ground to begin a conversation.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
Spider-Man
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Bowlercoaster
Two minutes of fun at the expense of a badly-run theme park.
Gamers Aren’t Toxic
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
Control
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
T w e n t y S i d e d