In late 2017, the (then, and now formerly) celebrated independent game publisher Fullbright released its second game, Tacoma. Riding high from the incredible success of their first game Gone Home, Tacoma was a well-received second effort. While Gone Home is set in a large, barely-understood house that tells many underlying stories in addition to the main narrative driven by notes left by the protagonist’s younger sister, Tacoma evolved into a somewhat simpler tale about a future in space with misbehaving companies and AI, and some minor underlying portraits of the characters involved, rather than stories; set on an Earth Lagrange Point space station recently abandoned due to a mysterious accident. Only a few months later a “small group of developers” called “The Station” published the game “The Station.” About a mystery on a satellite orbiting the Earth at some point in the future. There was some accident that caused the staff of the satellite station to shut down and possibly abandon ship. Both games advertised use of an “augmented reality” system to explore the environment and figure out what happened.
Other than that, neither title actually has anything to do with the other. No, really; they tell entirely different stories from different points-of-view. The augmented reality systems are different. In fact, The Station‘s AR is…kind of pointless, honestly? You could have done the entire game without even mentioning it was a feature, as it doesn’t use the “augmented reality” functionality for anything important. By contrast, exploring the augmented reality records of Tacoma is central to the gameplay.
Continue reading 〉〉 “The Two Space Station Games of Christmas 2017”