Let’s Code Part 5 & 6
Several people have left comments. Others have sent emails. Still others have written messages on bricks and heaved them through my window in a storm of profanity. Just a moment ago someone attached a note to an arrow, and shot it through my dear friend Concorde. The impression I’m getting from these missives is that people would like me to write more about Project Hex. I am not opposed to this suggestion in any way. In fact, I am eager to do this. I can think of few things that would be as productive and satisfying as writing about my latest programming fiasco in a way that leaves the reader with the impression that I know what I’m doing.
Unfortunately, I can’t write about Project Hex until I work on Project Hex, and I have not been able to find an ample enough supply of adjacent minutes in which to accomplish this. I could, I suppose, write a pair of long, meandering paragraphs detailing the fact that nothing has been accomplished, and if you are very observant you may notice I have just done exactly that. But I don’t anticipate this will satisfy the constant and sometimes hazardous requests I’m receiving from eager readers.
But!
Michael Goodfellow has not been slack. In his about page he claims to have retired from work. This is obviously false. He has only retired from being paid. He is working, at a terrifying pace, on his massively multiplayer game, and if you can’t find amusement in his trials and frustrations then you are kind and empathetic to the point of defect.
In part five he talks about the many directions his project could go. Then in part 6 he has the delightfully clever idea to import the data from the Twenty Sided Minecraft server and use that as input data for his world. The stuff in part 6 is of particular interest to me. He’s working to light the world. It’s trivially easy to come up with something that is bland, but serviceable. Simple shadowless directional lighting is easy to achieve, and gives the world a bit of visual texture. But from there almost any improvement becomes mercilessly difficult, particularly when you’re dealing with a Minecraft-like world where any scenery can change at any moment.
So my advice is to save your bricks for a later date, and be pacified by Goodfellow’s writings.
If you are wondering about my archaic and gleefully unorthodox writing voice today, then I will offer the explanation that I have been reading a great deal of Jane Austen, Sir Arthur Conan Doyle, and Oscar Wilde as of late. I’ve become enamored of the sometimes absurd ways people allowed themselves to speak. I am like a man who has suddenly fallen in love with bowler hats and resolved himself to un-ironically wearing one with his jeans and sports jersey.
Shamus Plays: WoW #10:
Murloc Madness
Ask Me a Question:Getting Started Blogging
A question from a reader:
I have given it some time and this “blog” thing seems to be more than just a passing fad, so I’m thinking I would like to try my hand at it. I like your site layout a great deal; categories are nice. But, I know nothing about it, and find it intimidating to learn. So, lets say you were starting a brand new blog, “No, I’m Shamus!” or something; taking what you know after running a successful blog, what steps would you go through?
If I were going to launch a blog this very moment, and if my intention was to start from zero and re-create the success I’ve enjoyed on this blog… hm.
Continue reading 〉〉 “Ask Me a Question:Getting Started Blogging”
Experienced Points: Dear Santa
I wrote a letter to Santa, but I don’t have his address, so I sent it in to the Escapist and pretended it was my weekly column. And they bought it! Suckers!
Merry Christmas
Obligatory: To everyone who celebrates, I hope you have a great holiday. To those that don’t celebrate… er, have a nice day anyhow?
I’m very curious how much this video will appeal to people. It’s a very localized form of humor. It’s making fun of the “Pittsburgh accent” and poking fun of the general culture around the Steel City. It had me howling, but like I said, I don’t know how far the appeal goes. If I watched a video where people from Reinickendorf made fun of the people from Spandau, it might have the folks from Berlin in stitches, but I imagine the humor would be lost on me.
Link (YouTube) |
I have to say these guys do a remarkable job nailing the accent. I’ve known people that talk like this. In particular, about 10% of the guys in my graduating class looked and sounded like Donny. (The skinny one.) Amazingly, the accent is 100% acting: The actors don’t talk like this at all.
Anyway. Merry Christmas.
Shamus Plays: WoW #9: No Murloc, No Wedlock
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
Overthinking Zombies
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
Object-Disoriented Programming
C++ is a wonderful language for making horrible code.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Spoiler Warning
A video Let's Play series I collaborated on from 2009 to 2017.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
T w e n t y S i d e d