DC Universe Online

By Shamus Posted Friday Jan 14, 2011

Filed under: Column 145 comments

splash_dcuo.jpg

My reaction to the combat in this game: This feels so right. Why hasn’t anyone else done this before? This is the way it always should have been. Sadly, the problems with the game are evident after just a few hours, and I’m all but certain they aren’t going to be fixed.

The designers at Sony Online Entertainment have an almost tyrannical approach to level progression and player creativity. Some of the changes I suggest in the article are (relatively) easy, but would require changing fundamental assumptions about how these sorts of games should work. If the designers were capable of that sort of maneuverability, they wouldn’t have made these mistakes in the first place. So while bugs may be fixed and rough spots may be smoothed out, I do not expect the sorts of changes needed to give this game the depth it needs. If players get bored and leave, as I predict, the designers will blame it on Champions Online going free-to-play, or the bad economy, or any number of other obvious scapegoats. But I stand by my thesis: This game is in a straitjacket, and people will get tired of it quickly.

As I discovered this morning, you don’t even have freedom in where you quest. If you roll a Superman-based character but decide you don’t care for Gorilla Grod as an adversary, you can’t just do the Batman quests in Gotham instead. The quest givers won’t speak to you. This means if you hit a tough spot you can’t go elsewhere to level. And it means you can’t just really run around the world and sample the content buffet-style. In World of Warcraft, I can roll a Gnome and then do quests in the Night Elf area if I want to. Why? Because there’s no reason to deny the player that choice.

(EDIT: Looks like this was a bug. You’re SUPPOSED to be able to do other quests. But they pop into your quest log automatically. Odd way to do it, but you can change quest hubs.)

In DCUO, everyone is locked into a fixed chain. Same progression. Same powers. Mostly the same costume pieces.

The production values here are enormous. The visuals are wonderful. This game could have bitten deep into the player bases of Champions Online and City of Heroes. But the depth isn’t there, and an MMO can’t survive on graphics and spectacle the way single-player games can. I predict that a year from now, DCUO will be in third place among these big three.

And since I’m in a predicting mood, I’ll predict that the reaction to my Escapist article will be met with some hostility, just like my critique of Champions Online. Fans may even accuse me of being a hater. But the fans who rage against me today will be the same ones who will look at the DCUO icon a month from now and try to think of a reason to log in. This won’t be true for everyone, of course, but the narrow design will naturally lead to narrow appeal.

I’m having fun now. I’ll be very surprised if I’m still having fun in February.

 


 

Spoiler Warning S4E24: I’m Superman!

By Josh Posted Friday Jan 14, 2011

Filed under: Spoiler Warning 117 comments


Link (YouTube)

This episode marks the return of the ever popular “episode long shooting sequence interspersed by tiny segments of largely irrelevant dialogue set against long, narrow corridors” segment.

To be honest, this is something that’s grated on me a little bit. For large portions of the game, I often find myself thinking of the game more as a plain old shooter rather than a “RPG Shooter.” It certainly feels like there’s more combat in this game than in the first one – and I don’t know if it’s just because I’m playing this game right now and haven’t played Mass Effect in over a year or if there is actually less “RPG stuff” and more “shooter stuff” – but it’s been bugging me all the same as we’ve progressed through the game.

 


 

Spoiler Warning S4E23: Lawful Stupidity

By Josh Posted Thursday Jan 13, 2011

Filed under: Spoiler Warning 155 comments

Shamus went to bed early (or late, or something – he shifts his waking hours so often I’m not even sure he can keep track of it) so Uncle Josh is here again to post the episode this morning.


Link (YouTube)

Despite the implication I make with the title and description of this episode, I actually don’t think Samara’s a bad character. She’s certainly more interesting than… well, basically anyone who works for Cerberus at the very least. And she has the second- or third-best loyalty mission in the game.

The real problem I have with her is that her “code” really is, quite literally, Lawful Stupidity codified. “My code does not allow me to be detained, so if you attempt to hold me for longer than 24 hours I’ll kill you. Even though you’re a cop. And trying to stop me from killing all of your suspects in this investigation. And you don’t actually want to hold me anyway.”

I don’t care what hoops the BioWare writers jump through to try to justify this attitude as “good” or “noble” or, and this is the kicker, “just.” I just can’t get over this point – the writers are asking us to respect someone who follows a strict moral code to the letter when that moral code says to kill everyone that acts contrary to your moral code. How can that possibly be considered a good thing? It just doesn’t work in any universe that is actually trying to make sense.

Which apparently isn’t Mass Effect 2 so I guess that’s perfectly fine.

 


 

Shamus Plays: WoW #12: Hogger!

By Shamus Posted Wednesday Jan 12, 2011

Filed under: Column 86 comments

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I was going to skip this quest, but the people demanded it.

Continue reading ⟩⟩ “Shamus Plays: WoW #12: Hogger!”

 


 

Spoiler Warning S4E22: It’s a Small World After All

By Josh Posted Wednesday Jan 12, 2011

Filed under: Spoiler Warning 71 comments


Link (YouTube)

True story: The entire batch of episodes we recorded last Sunday had to be trashed because the voice recording file was somehow corrupted. I’m still wrenching my brain for an explanation as to how it happened. We record using ventrilo’s record feature (we’re all in agreement that the benefits of skype are far outweighed by the lack of a bind-able push-to-talk key). Ventrilo also makes it very easy to separate each individual’s voice into a separate channel for re-composition later because that’s how they’re saved natively, and all you have to do is export them to .wav files (rather than having everyone record their own voice and then send each recording to me). Right now the only explanation I can think of is that I may have killed the program before ending the recording, but that doesn’t quite mesh with what I remember – I’m fairly certain I recall ending the recording long before I left the server, so I really have no idea.

Continue reading ⟩⟩ “Spoiler Warning S4E22: It’s a Small World After All”

 


 

Spoiler Warning S4E21: Gethbusters!

By Shamus Posted Tuesday Jan 11, 2011

Filed under: Spoiler Warning 115 comments

“Don’t try what you’re about to see us do at home.”

“We’re what you call ‘idiots’.”


Link (YouTube)

If you want to know a bit more about Mumbles, check out the post on her blog where she talks about joining the cast of Spoiler Warning and gives a bit of her gaming background.

I tease the other cast members about how they make me feel old. When you can’t see someone, you’re not constantly thinking about their age and background. I’ve never met any of them in person, and they’re all fairly mature. So I forget how old they are and treat them like same-age peers most of the time. But then suddenly one of them will mention something crazy, like how they were a kid when the Nintendo 64 came out, and I’ll suddenly be reminded of our huge age differential. (Not as huge as some, but still.) So I keep saying annoying old-man things to them.

“Hey, I met my wife the year you were born.”

“So wait, you’re YOUNGER than Tetris?!?”

“Please tell my you’re joking about not seeing Back to the Future.”

“My oldest daughter turns 13 in about a week. You’re closer to her age than to mine.”

They’re all good sports about my sudden revelations regarding my own mortality. And I had a point to all of this but I’ve forgotten it now.

Oh, right. Mythbusters is awesome.

 


 

Experienced Points: Vexing Complexity

By Shamus Posted Friday Jan 7, 2011

Filed under: Column 265 comments

This column might not be of tremendous value to us here this week. We’ve kind of already had this discussion last Wednesday. But I wanted to expand my thoughts on it a bit and go over my problems with the WoW gear mechanics in more detail. And I thought it was worth taking the discussion over to the Escapist.

I predict that the most common response to my suggestions at the end will be “But, that would break PvP!” Which is the response I always get whenever I suggest fixing any of the ridiculous number of things wrong with the solo and co-op aspects of the game.

 


 
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