This episode marks the return of the ever popular “episode long shooting sequence interspersed by tiny segments of largely irrelevant dialogue set against long, narrow corridors” segment.
To be honest, this is something that’s grated on me a little bit. For large portions of the game, I often find myself thinking of the game more as a plain old shooter rather than a “RPG Shooter.” It certainly feels like there’s more combat in this game than in the first one – and I don’t know if it’s just because I’m playing this game right now and haven’t played Mass Effect in over a year or if there is actually less “RPG stuff” and more “shooter stuff” – but it’s been bugging me all the same as we’ve progressed through the game.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Dear Hollywood: Do a Mash Reboot
Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.