Shamus Plays: WoW #14: Thinking Inside the Box

By Shamus Posted Wednesday Jan 26, 2011

Filed under: Column 40 comments

This is it, the penultimate episode.

My days in WoW are coming to a close. I need to reclaim that time and apply it elsewhere. I never did hit level 70, but I burned a lot of time leveling alts in various parts of the game. I did the worgen starting area a couple of times, and leveled some horde-side characters as well. It’s shocking how much time I’ve sunk into this beast, and I still feel like I’ve barely scratched the surface. World of Warcraft is Disneyland: A vast majority of its visitors will miss a vast majority of its content.

 


 

Spoiler Warning S4E30: Next Stop: Cloud City

By Mumbles Posted Wednesday Jan 26, 2011

Filed under: Spoiler Warning 141 comments


Link (YouTube)

In this episode we have one of my favorite hypothetical conversations: What would I do if I were a super villain? We all agree that the smartest thing for a super villain to do is build a giant base that’s difficult to get to with all the bells and whistles of an evil lair. Then you put no one in there but some mooks you don’t mind dying and lots of fun pressure plate traps that will hopefully kill any adventurer dumb enough to go in there. Meanwhile, you live your life in some modest flat with some hidden security measures just in case your nemesis survives the death castle.

But, what kind of moron would sign up to be a mook for a super villain? In Batman: Arkham Asylum, you can lurk just overhead goons and listen to their tea time chat. Most of them end up talking about how they happily killed their sister for money and suddenly it makes perfect sense why they’d work for a homicidal maniac like the Joker. They’re insane.

They’d have to be so crazy that they’d believe Batman won’t break every bone in their soft little bodies. And, that’s really the problem with all mooks in every video game, comic book and movie. No one is stupid enough to think that they can personally take down someone who calls himself the Goddamned B…wait what were we talking about again?

Oh yeah. Mass Effect 2.

 


 

Anniversary #14

By Shamus Posted Tuesday Jan 25, 2011

Filed under: Landmarks 102 comments

I had this [semi-] joke I use to tell:

I always said it would be a cold day in hell before I got married, which is why we’re getting married on January 25 in Slippery Rock.

The little guy is my new brother-in-law.  He was born the year Heather and I met.
The little guy is my new brother-in-law. He was born the year Heather and I met.
This wasn’t strictly true. I never said that it would be a cold day in hell before I got married. Although, I never really thought I would get married. My dad failed at marriage, and so for some reason I thought I was destined to fail as well. That doesn’t actually follow, but my head was full of bad ideas like that, and I think I spent most of my 20’s un-learning all the wrong things I’d picked up in adolescence. For some reason, it took me a long time to realize how much control I had over my own destiny.

Lots of people are down on marriage. My generation certainly wasn’t crazy about it, and the next generation is even less inclined to take the plunge. I didn’t think it made sense. I mean, half of them fail, right? And some portion of the other half are probably unhappy, right? Those odds suck, so why bother? It’s just a piece of paper. It’s so expensive. It will fail anyway. But I did it despite this cynicism, and it was one of the best decisions of my life.

You don’t often hear about people who are in happy, stable marriages. I can understand why. “They lived happily ever after” is a terrible beginning for a story. And maybe you think, as I used to, that it can’t work for you or is an outmoded idea. My advice: Marry, or don’t marry, but you shouldn’t let movie dramas inform your image of marriage any more than you should let action flicks inform your perception of driving and firearm safety.

I can’t promise you that marriage will be a happy time, or that it will work for you. And I can guarantee that it won’t make you happy all the time. But if you’re young and suspicious of the institution, I can say that it does work for some people, and the payoff is a rich life and a steady supply of self-sustaining joy.

Happy Anniversary, Heather. I won’t post the gushy stuff here on the blog, because you’d hate that. But, you know, I do.

 


 

Spoiler Warning S4E29: More Fighting!

By Josh Posted Tuesday Jan 25, 2011

Filed under: Spoiler Warning 103 comments

I’m really starting to run out of name for episodes where everything is fighting all the time.


Link (YouTube)

In any case, I want whatever Vasir’s having. Seriously, this boss fight took most of the episode. And let’s have a look at the sequence of events here:

1. We crash her spacecar into a building. She’s apparently injured, but not enough to keep her from shooting a bunch of robots and walls for no reason.
2. She walks into a large bar while bleeding out to the point that her boots are covered in her own blood, and takes a hostage.
3. We shoot her (and the hostage, yay!) which is apparently the equivalent of a mild breeze to Vasir because…
4. Only after all of that do we finally launch into a lengthy seven minute boss fight wherein we discover that she still possesses an enormous reserve of spare shield energy and armor (and a respectable supply of mooks).

I swear, she has more lives than Saren. And she’s more of a pain to kill to boot! I know the Illusive Man keeps telling Shepard that she’s “humanity’s savior” and that she can “do anything,” but sheesh, this was just one of the Shadow Broker’s agents! I mean, we do have the “reload last save” button on our side, but really, my years of shooter experience tell me that “godmode” is better.

Maybe we could just settle on noclip.

 


 

Minecraft – Creepier Creepers

By Shamus Posted Monday Jan 24, 2011

Filed under: Game Design 118 comments

I’ve been playing Minecraft in single-player survival mode, with a self-imposed hardcore death. If I die, I delete the world and start over. (I’ve heard there is a feature planned that will do this for you, but I’d rather just play on the honor system. After I die, I like to go back and look the place over before hitting delete. I don’t mind losing the world, but I like to know what I did wrong.)

minecraft_hardcore1.jpg

In survival mode, you begin the game empty-handed and homeless, and you have until sundown to scrape together enough resources to see you through the night, because the monsters will kill your fragile ass if you don’t have fortifications between you and them. You start by punching down a tree (no, really) and using your bare hands to turn the lumber into wooden planks. Then you turn the planks into a workbench. Then use the workbench to make a crappy wooden pickaxe. Use the pickaxe to mine some stone. Use the stone to make a better pickaxe. Find coal if you can, and make some torches. Build a house. You don’t have much time, so a simple shack will have to do. (I’m more of a Hobbit at heart, and I prefer to excavate my first home as opposed to building it.)

Continue reading ⟩⟩ “Minecraft – Creepier Creepers”

 


 

Twenty Sided Server Info

By Shamus Posted Sunday Jan 23, 2011

Filed under: Notices 47 comments

Clint is the curator of the Twenty Sided Minecraft server. The other day I joked that he’d added more features to the game than Minecraft author Notch, but it’s actually sort of true. He’s added mods to our server that allow us to regulate building, build 2D maps, track player statistics, make backups of world data and restore them selectively to clean up after griefers, color chat text, appoint moderators, and a bunch of other things that aren’t part of the core game.

minecraft_map.jpg

This is mostly done through user-made mods, which tend to break when the game is patched. The process of installing mods and making sure they don’t conflict is not a one-time job, but an ongoing process.

Continue reading ⟩⟩ “Twenty Sided Server Info”

 


 

Let’s Code Part 8 & 9

By Shamus Posted Friday Jan 21, 2011

Filed under: Programming 35 comments

The Craft of Craftcraft project continues. Here is part 8, which is followed, according to the ancient traditions, by part 9. My own coding work has been shelved. I really want to get back to it, but the time just isn’t there right now. So I’m living vicariously through Michael’s work.

I think it’s really interesting what he’s doing. He’s doing a Minecraft-like game, but the “world” is actually a series of asteroids floating in space.

Goodfellow has been doing just fine without my advice, but I thought I’d throw some out there and do a little armchair game design. This is probably more for my benefit than his, but verbal restraint is a cross-class skill for me…

Continue reading ⟩⟩ “Let’s Code Part 8 & 9”