Ninja Game Den: New Retro Gaming

By Shamus Posted Sunday May 15, 2011

Filed under: Links 272 comments

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Reader JPH (who you are likely to recognize if you follow the comments here) runs the blog Ninja Game Den. He’s doing something really interesting: He’s retro-gaming titles he’s never encountered before. For example, he’s playing Deus Ex for the first time. Here’s an excerpt:

But most importantly, it means that the gameplay is no longer filler for the story. The gameplay is the story. The game features no cutscenes (besides the very beginning and the very end) and the only time you lose control of your character is during dialogue, which is pretty much necessary. All of the action occurs in-game, and virtually all of it is avoidable if you play the cards right. And people will treat you very differently depending on what you choose to do during the game. It forces you to think about the ramifications of your in-game actions, instead of just entering no-think mode once the cutscene ends.

Do read the whole thing.

I’ve been eager to read this sort of thing for a long time. How well do the classics really hold up? Would I like them if I played them for the first time today? It’s encouraging to see that it’s not all rose-colored glasses. Deus Ex really is special, and it holds up even now that the graphics have gone stale.

For another blast from the past, there’s his experience with the original Fallout. If you’ve played the game, then go read his take and come back.

(musical interlude)

Continue reading ⟩⟩ “Ninja Game Den: New Retro Gaming”

 


 

Experienced Points: What’s Wrong with Mass Effect 2?

By Shamus Posted Sunday May 15, 2011

Filed under: Column 235 comments

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This week’s column is a partial deconstruction of the Mass Effect 2 plot. This should be old hat to most long-time readers here. We’ve been over this material.

If I can paraphrase Mr. Plinkett: The unfortunate thing about Mass Effect 2 is that it will be around. Forever. It will never go away. It can never be un-done.

No matter how good Mass Effect 3 might be, it will always take place in a universe where Shepard died inconsequentially, Kashley was an unreasonable irrational bitch for no reason, the Reapers were comically inept, guns suddenly required magazines, the Council didn’t believe in reapers, the Alliance wouldn’t help you, you worked for Cerberus, and Miranda wasn’t unemployed because her personality was too grating to get work as a waitress or a stripper. Worst of all, Mass Effect 2 didn’t move the overall story forward. A new threat was revealed, and then dealt with, and we wound up right back where we started. It inflicted all of this damage on the Mass Effect 2 setting in order to accomplish nothing.

When I hate on a game, I’m usually told one of a variety of things:

  • Nothing this game could have done would have pleased you.
  • You decided to hate the game ahead of time.
  • You’re prejudiced against this game.
  • You’re just looking for things to complain about.

Basically, anything to suggest that I’m irrational and my complaints have no merit. Of course, none of these make a lot of sense. I liked Portal 2 better than Portal. I liked Starflight 2 better than Starflight. I liked Master of Orion II better than the original. I’m not somehow inherently biased against sequels. I’m not averse to gushing about games when they work for me. Mass Effect 2 didn’t work for me. Sure, the recruitment missions were good, but the story of the Collectors (which is part of the ongoing story with the Reapers) was sophomoric. It failed thematically. It failed logically. It failed at capturing the tone of the first game. It failed to advance the established story. It didn’t even feel like a BioWare game. It felt like a game from Capcom, where you’re supposed to enjoy shooting the bad dudes and not think too much about the how or the why.

Love Mass Effect 2 all you like, but don’t accuse me of harboring some sort of secret agenda. My reviews are an honest response and an extension of the experience I have while playing a game. Your indignation, no matter how intense, will not cause me to suddenly retroactively enjoy this game.

And now we have The Arrival, the DLC for Mass Effect 2. Here is a guy named Seamus (no relation) playing through it:


Link (YouTube)

I know I complained that in Mass Effect 2, nothing happened. Now I wish we could go back to that. I’m so angry at this that I don’t think it would be wise to tackle it until I’ve calmed down. In any case, this is not BioWare.

Back in October of 2007 I said some things about the EA buyout of BioWare. I wasn’t exactly prescient, but it’s an interesting retro-read.

 


 

Stolen Pixels #258: Where the Boys Are

By Shamus Posted Friday May 13, 2011

Filed under: Column 239 comments

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My latest comic is about Brink, and its endlessly malleable yet critically restrictive avatar builder.

While I don’t want to defend the decision to leave out females, I do want us to go into the discussion with our eyes open. As I said:

I've said in the past that diversity is expensive. More expensive than most people realize. You can't just take a few clothing options away from the men and find yourself with enough development resources to build a female character. A female character is going to require an entirely new model, voice files, different behaviors for the sliders that shape her, all new clothing models, totally different hair models, different hitboxes, and totally different viewmodels. (Viewmodels: The arms you see in front of your face in a first-person game are usually separate models with different animation and rigging.)

Continue reading ⟩⟩ “Stolen Pixels #258: Where the Boys Are”

 


 

Spoiler Warning S5E16: Ave, True to Cuftburt

By Shamus Posted Friday May 13, 2011

Filed under: Spoiler Warning 166 comments


Link (YouTube)

I talk a lot about idealism vs. pragmatism, and I think the NCR vs. Ky-SAR’s Legion would have been a great place to do this. Have the NCR dedicated to the ideals of democracy and bureaucracy to a fault. “Oh, your town is being raided nightly by fiends? We’ll table a motion at the next meeting to form a fiend oversight sub-committee and investigate possible solutions to this fiend issue.” At the other extreme would be the Legion. “The fiends are going to wipe you out. Pledge to pay us exorbitant taxes, and we will place your town under the protection of the Legion. We might need to take some of the men to serve in the legion and a few of the women for other stuff. Basically, sell yourselves to us, and we’ll see to it you survive.”

The game came close to this, but the Legion is just a bit too buffoonish to be a proper foil. They aren’t just callous. They’re bloodthirsty, incompetent, short-sighted, and ignorant.

And they dress like clowns.

 


 

Spoiler Warning S5E15: Are you cross?

By Shamus Posted Thursday May 12, 2011

Filed under: Spoiler Warning 136 comments


Link (YouTube)

I know there are a lot of criticisms of Josh’s exceptionally unorthodox playing style. Some people have even gone so far as to suggest that Josh is a bad player. Laying aside the fact that this show is designed to be entertaining to watch – as opposed to a comprehensive guide on combat efficiency – I would like to draw your attention to a few bits of trivia. In this episode, Reginald Cuftbert:

  1. Forgot to buy stimpacks.
  2. Uses the weapon for which he has the least training.
  3. Is slightly under-leveled for this section.
  4. Is routinely crippled.
  5. Has no companion.
  6. Is wearing stealth armor to a stand-up melee fight.
  7. Fights enemies in clusters.
  8. Did not die once.

It’s a horrible and ill-advised way to go through life, but you can’t argue with success.

 


 

Spoiler Warning S5E14: A Night on the Town

By Shamus Posted Wednesday May 11, 2011

Filed under: Spoiler Warning 204 comments


Link (YouTube)

Annotated:

00:52: I call this Bethesda View-ganking. It should be outlawed.

04:39: I know some people hate the bunny-hopping, but what drives me bonkers is lugging around heavy-ass weapons that you never use. SELL THE INCINERATOR.

05:19: This is my favorite Spoiler Warning stunt ever. Better than pants mining. It’s just gleefully juvenile and absurd.

10:33: This casino is the Atomic Wrangler. I meant to bring it up during the show, but we were busy with other things. This is where I lost my $16,000 jackpot to a crash. It’s also a very odd place and feels incomplete. The proprietor invites you to try the prostitutes and reads you the rules about how things work re: Paying for sex around here. You can hear the sounds of commerce-driven nookie as you explore the place. The only problem is that there are no prostitutes in the building whatsoever, and the sounds are coming from nowhere. It feels like they either didn’t finish the place, or they had to cut some content for rating purposes.

12:00: Josh decided to pummel this thug bare-handed, just for laughs. Which is why the fight took so long.

12:19: Josh dons the thug’s hat for a victory lap.

13:00: Man, that hike took FOREVER without the benefit of time-lapse.

14:58: SELL THE INCINERATOR.

17:27: For those of you keeping track at home, that was a four and a half minute bartering session. And people complained about the inventory sorting in Mass Effect.

22:26: NOOOOOOOOOOOOO!

 


 

THIS IS WHAT IRONY TASTES LIKE

By Shamus Posted Wednesday May 11, 2011

Filed under: Rants 127 comments

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So Capcom senior VP Christian “Sven” Svensson mentioned that Capcom is losing money because the Playstation Network is down. This is especially hard on Capcom, because the phone-home DRM Capcom uses has locked all of their Playstation customers out of their games.

Svensson went on to lament:

Continue reading ⟩⟩ “THIS IS WHAT IRONY TASTES LIKE”