Spoiler Warning S5E47: Zion Valley Ranch

By Shamus Posted Wednesday Aug 3, 2011

Filed under: Spoiler Warning 74 comments


Link (YouTube)

As promised in the show: Here is the story of the guy who played Oblivion drunk.

I normally play 100% white knight in Bethesda games, but the Oblivion Assassin’s guild quests were so fun that I couldn’t help myself. The characters are diverse and interesting. The quests have multiple optional goals, which makes them more interesting than a simple pass / fail system. The quest rewards are outstanding. The writing is delightfully pitch-black humor. The voice acting is uniformly excellent.

In my final play-through, I did all of the guild quest lines: Fighter’s Guild, Thieves Guild, Mage’s Guild, and Assassin’s Guild. I also contracted and cured vampirism. (And then used the console to cheat and fix what the game did to my face.) I became the arena champion and did every sidequest I could find in all the major cities and acquired all of the available houses. (Even though I only ever used the shack as an actual base, because it was most convenient.) All that, and I never set foot in Kvatch to begin the main quest. Screw the main quest. Which means that game wasn’t so much a play-through as a play-around. Make of that what you will. Same goes for this.

Getting back to Fallout: New Vegas…

I’m on my second play-through of Honest Hearts. On my first play-through I managed to miss the survivalist diaries. In my defense, the stuff found on terminals is usually pretty lame. “Dear diary, I have this pile of cool stuff and I put them in the container and then wrote about it on this random 200-year-old computer for no reason. The end.” But on the advice of Rutskarn, I went back and read them.

The survivalist diary collection is some of the best fiction to come out of the Fallout franchise. Including the stuff in the original Fallout. When I was done I wanted a whole novel of his stories.
It’s also the first time I’ve encountered anything detailed regarding the day the bombs fell, and the days following. For me, it was worth the price of the DLC by itself.

 


 

Spoiler Warning S5E46: Drinking Game

By Shamus Posted Tuesday Aug 2, 2011

Filed under: Spoiler Warning 136 comments


Link (YouTube)

A few more things I wanted to comment on:

Honest Hearts begins with you joining a caravan, which has three voiced, named characters. Each of them are interesting. So much so that I was really disappointed that they died in the first minute of the DLC. I would have liked it if they lived just a bit longer.

I also really like how one of them is wearing a vault suit. If you have high enough medicine, you can out him as an addict of the drug Psycho. I enjoy the idea that vault dwellers appear in the wasteland from time to time. Maybe they get kicked out of their vault for being a jerk. Maybe they sneak out to sate an incurable wanderlust. Maybe they’re chosen to go out on some errand. Some embark on world-changing adventures, and some end up getting eaten by predators, hooked on drugs, or murdered by raiders. And some leave to find their father, only to have adventures so stupid that they ragequit in disgust.

Out of curiosity:

  1. How many of you shot at Follows-Chalk when he was introduced?
  2. How many of you expected Yao Guai to be a lot more dangerous?
  3. How many of you fell off a cliff when attempting to take a shortcut, as Josh did?
  4. How many of you went from, “Oh wow! A beautiful new landscape to explore!” to, “Damn it, another stupid Obsidian rat-maze for me to run” in the first 15 minutes of playing?
 


 

Diablo III

By Shamus Posted Monday Aug 1, 2011

Filed under: Video Games 388 comments

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So the news this morning is that Diablo III will have no modding whatsoever, it will be online-only, and it will have an integrated auction house where people can buy and sell in-game items for real cash money. I never played around with mods in the previous Diablo games, and I never dabbled in trading items with strangers, so I will leave it to others to comment on those features. Let’s talk about this “online-only” thing…

The rationale:

One of the things that we felt was really important was that if you did play offline, if we allowed for that experience, you'd start a character, you'd get him all the way to level 20 or level 30 or level 40 or what have you, and then at that point you might decide to want to venture onto Battle.net. But you'd have to start a character from scratch, because there'd be no way for us to guarantee no cheats were involved, if we let you play on the client and then take that character online.

Explanation: In Diablo II, you could make a character online or offline. Your offline, single-player games were mediated by your own PC, and thus susceptible to cheating. You could make yourself max level, give yourself the best possible items, or whatever else you wanted to do. Since the online game was all about balance and item finding, you couldn’t ever let those possibly-cheated offline characters into the online world, or they would flood the in-game economy with bogus items, overpowered characters, and infinite gold. Just imagine what would happen to the World of Warcraft auction house if people could cheat, and that should give you a good idea of why single-player and multi-player characters needed to have a wall between them.

Their reasoning for the feature makes me more angry that the feature itself. (Or rather, the lack of feature. Whatever we want to call his hole where offline single-player mode should be.) This boils down to, “Sometimes some people make bad choices so we have taken away the ability for anyone to make any choice.” So, because some people wish they could take their single-player character online, nobody is ever allowed to play offline ever again? Apparently you are too stupid to make choices about how you want to play the game. As a bonus: The server will be mediating the game, so single-player Diablo III gamers will be able to experience the fun and excitement of lag death and disconnects.

And at this point in the conversation, everyone begins looking for ulterior motives: Oh, they don’t really care about the online / offline problem, they just want to kill second-hand sales. Or perhaps: This is just DRM disguised as a feature. Those are likely, although we can’t know their motives for sure. But no matter what their intent is, the policy / feature announcement is still offensive. It’s either a lie, an insult, or both.

I’ve lost interest in the game. They did this with Starcraft 2, and it was depressing. (The game was gifted to me. I didn’t buy it. I deliberately didn’t review it here because that’s the closest I can come to giving Blizzard the silent treatment.) It was ridiculous having to log in when I wanted to play the single-player game. Even worse that it didn’t save my password, so I had to type it in every time.

Is this the future of PC gaming? I really thought Ubisoft’s always-on DRM would crash and burn. It was so manifestly horrible that it annoyed and frustrated the people who usually ignore the principles behind DRM. But Ubisoft is still making PC games, and still pushing the always-online DRM. They’re even celebrating this base aggression against their customers as a success.

Over the past few years, I hopefully waited for PC gamers to draw the line, somewhere. Okay, they accepted Steam. Then they accepted something like Steam, except stupid and horrible and broken. They accepted Steam, plus third-party activation. They accepted install limits. They accepted having bits of the game locked away behind day-one DLC. Now they’re accepting a setup with all of the restrictions of Steam, none of the convenience, and the additional requirement that they remain always online.

Will the public ever draw a line? I doubt it. They’ve already given everything away on principles. No ownership, no control, no resale rights, no right to return if the game fails to run, no right to install and uninstall at will. From here, further abuse will simply be a matter of degree. Things might get less convenient, but it’s pretty hard for the community to rally around incrementally more restrictive systems. Oh, an install limit of five was okay, but four? NOW YOU HAVE GONE TOO FAR, SIR! Individuals might get mad, flee the PC, or switch to piracy, but these protests will never be large enough to really register with the publisher. People got mad at Spore back in the day, but the Spore-style DRM has persisted with little additional fuss, and most people remember Spore as “This game that was disappointingly dull” and not, “The game with the offensive DRM.”

This story about Diablo III isn’t really anything unqiely horrible. It’s just another sad, stupid waste, another punishment heaped on the people who pay for games in a misguided attempt to do… something. I just wanted to nod and say, “Yes. I see it.”

 


 

Sherwood Showdown: And the winners are…

By Shamus Posted Friday Jul 29, 2011

Filed under: Tabletop Games 16 comments

Roberta Taylor, designer of Sherwood Showdown, has selected two more people to get free copies of the game. If you remember, this is the game illustrated by my wife.

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A few days ago Taylor held a giveaway, where a free copy of the game would be given to the person with the best suggestion for a card to be added to the game. Another copy would be given to the person who was best at being randomly chosen. Congrats to Jarenth and rofltehcat for their efforts. Visit the announcement page to read about the winning entry.

Also worth reading is this discussion on how the game can be adapted for 3 or 4 players.

And now I would like to remind you, with all the subtlety of a head-butt from Little John, that the game can be obtained through non-contest means. To wit: You can friggin’ buy it.

 


 

Spoiler Warning S5E45: Fission Mailed

By Shamus Posted Friday Jul 29, 2011

Filed under: Spoiler Warning 108 comments

So Josh wanted to do Honest Hearts. We overruled him in favor of getting on with the game. We’re all getting a little tired of New Vegas and we’re wary of having a repeat of the whole BioShock incident.

Deep down, I’m pretty sure Josh just wants to play Honest Hearts because he wants the incinerator shiskebab, which is (arguably?) the most OP weapon in the game. (I don’t know, I’ve never crunched the numbers.) Josh spent the week punishing us for this. His gameplay tortured us until Rutskarn went crazy and read an extended section on lizard penises from Wikipedia, which drove me crazy…


Link (YouTube)

Yes. I goaded him into suddenly doing Honest Hearts, even though we had specifically agreed that we wouldn’t be doing that. After we had already endured his punishment, I rewarded him for his misbehavior by giving him what he wanted.

I have no explanation for my actions. Others have suggested I was suffering from Stockholm Syndrome.

And then, after we recorded this episode, several people said that we should definitely do some other DLC which is not Honest Hearts. Which means we have managed to find a solution in which absolutely everyone is unhappy.

Anyway. Am I the only one who thinks the Honest Hearts radio transmission sounds like the Old Spice guy?

 


 

Spoiler Warning S5E44: Fear and Loathing in New Vegas

By Shamus Posted Thursday Jul 28, 2011

Filed under: Spoiler Warning 149 comments

I said that everyone goes crazy this week at one point. Josh is sort of crazy all week, due to a disagreement before the show. We vetoed doing Honest Hearts in favor of getting on with the game, and so he spent the week torturing us.

But today… today is Rutskarn’s day to shine. Near the end of the episode, Rutskarn gives a performance specifically designed to make you feel uncomfortable, ashamed, and confused. You don’t have to watch today’s episode, but if you chicken out you won’t understand anything that happens tomorrow, where all of the fear and loathing comes to a head. Time to cowboy up. You weren’t using your pride anyway.


Link (YouTube)

 


 

Femshep

By Shamus Posted Wednesday Jul 27, 2011

Filed under: Video Games 390 comments

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BioWare recently put up a selection of possible faces for female Commander Shepard and let the community vote on which one would be the new “official” Femshep. I haven’t seen anything detailing how this is going to work. Is this a new default preset for the in-game face modeler? Or is this a fixed model to mirror the un-editable face of default male Shepard? Or or they just asking which face they should be using on the promotional materials? Beats me.

The community voted, and chose Shepard #5. Sigh. I’m sure the vote boiled down to “which of these images does the predominantly-male userbase think is the hottest?” I’d like to see the breakdown in votes. How many people voted for “1992 Winona Ryder” Shepard #1? How many went for Janet Jackson Shepard #4? And how many preferred “Uma Thurman in Pulp Fiction” Shepard #6?

Like a lot of things BioWare does, this was a really crafty effort to give players the illusion of choice. The faces are basically the same, so all we’re really choosing is the skin pigmentation and haircut. The face model was set in stone before the vote began, but this process lets them make it seem like we chose her. They gave us options for “African” and “Asian” skin coloring, but the base face shape is obviously a Caucasian woman with no variations to hint at these other possible racial backgrounds. It’s not surprising that the community chose the skin color to match the already-established face shape they were given.

BioWare gets to have their the blond-haired, blue-eyed Femshep, and if anyone complains they can just point out that Shepard #5 was “the people’s choice”.

To be fair, they’re not taking any choices away from the player or restricting the freedom they’ve given us in the past with regards to how our protagonist will look. And I’m glad to see Femshep appearing in the marketing, even if she doesn’t end up on the box. I just wanted to point out that I see what they did there, and that like most of the in-game conversation trees, we never had as much freedom it appeared at first glance.

Femshep is the least om my concerns with the game. Just about everything I’ve heard from marketing has been hammering home about how this is more “badass shooter” and less “exploration space opera”. This is less a mystery about a strange universe and more a story about a phenomonal ass-kicker and her quest to save the galaxy from its own willful stupidity. Less “Star Wars” and more “Starship Troopers”. This wouldn’t be such a bitter turn if every press release didn’t get a bunch of gushing from shooter fans (who already have a lot of titles) who can’t wait to shoot all the new guns at all the new aliens, and who don’t give a Krogen testicle about big-concept sci-fi.

The numbers are against us. As studios dump more money into graphics they have to aim their releases wider and wider to have a shot at breaking even. Since the “action shooter” fans vastly outnumber the character & lore buffs, this is simply a matter of attrition through demographics. I’ve been raging against the ridiculous race to make more, shinier pixels for years now, and this is why. This is exactly why.