A few more things I wanted to comment on:
Honest Hearts begins with you joining a caravan, which has three voiced, named characters. Each of them are interesting. So much so that I was really disappointed that they died in the first minute of the DLC. I would have liked it if they lived just a bit longer.
I also really like how one of them is wearing a vault suit. If you have high enough medicine, you can out him as an addict of the drug Psycho. I enjoy the idea that vault dwellers appear in the wasteland from time to time. Maybe they get kicked out of their vault for being a jerk. Maybe they sneak out to sate an incurable wanderlust. Maybe they’re chosen to go out on some errand. Some embark on world-changing adventures, and some end up getting eaten by predators, hooked on drugs, or murdered by raiders. And some leave to find their father, only to have adventures so stupid that they ragequit in disgust.
Out of curiosity:
- How many of you shot at Follows-Chalk when he was introduced?
- How many of you expected Yao Guai to be a lot more dangerous?
- How many of you fell off a cliff when attempting to take a shortcut, as Josh did?
- How many of you went from, “Oh wow! A beautiful new landscape to explore!” to, “Damn it, another stupid Obsidian rat-maze for me to run” in the first 15 minutes of playing?
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Video Compression Gone Wrong
How does image compression work, and why does it create those ugly spots all over some videos and not others?
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.