So Josh wanted to do Honest Hearts. We overruled him in favor of getting on with the game. We’re all getting a little tired of New Vegas and we’re wary of having a repeat of the whole BioShock incident.
Deep down, I’m pretty sure Josh just wants to play Honest Hearts because he wants the
incinerator shiskebab, which is (arguably?) the most OP weapon in the game. (I don’t know, I’ve never crunched the numbers.) Josh spent the week punishing us for this. His gameplay tortured us until Rutskarn went crazy and read an extended section on lizard penises from Wikipedia, which drove me crazy…
Yes. I goaded him into suddenly doing Honest Hearts, even though we had specifically agreed that we wouldn’t be doing that. After we had already endured his punishment, I rewarded him for his misbehavior by giving him what he wanted.
I have no explanation for my actions. Others have suggested I was suffering from Stockholm Syndrome.
And then, after we recorded this episode, several people said that we should definitely do some other DLC which is not Honest Hearts. Which means we have managed to find a solution in which absolutely everyone is unhappy.
Anyway. Am I the only one who thinks the Honest Hearts radio transmission sounds like the Old Spice guy?
C++ is a wonderful language for making horrible code.
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
Punishing The Internet for Sharing
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.