John Carmack 2012 Keynote Annotated:
Part 1

By Shamus Posted Tuesday Aug 7, 2012

Filed under: Video Games 80 comments

Every year at Quakecon, id Technology Magician John Carmack gives the keynote address. As I did last year, I’m going to watch the whole speech and make a few notes and observances along the way. Unlike last year, the speech is over three hours long. So This might take a while. As of this writing, I haven’t listened to the whole thing yet.

Here is the full speech. I’ll link to individual timestamps below.


Link (YouTube)

This video thumbnail is better than last year’s. It sort of looks like he’s about to cast magic missile.

1:40: “In the last year, we finally did ship Rage.”

My overly brief review of Rage is here.

Continue reading ⟩⟩ “John Carmack 2012 Keynote Annotated:Part 1”

 


 

Spec Ops: The Line: The Thematic Ambush

By Shamus Posted Friday Aug 3, 2012

Filed under: Game Reviews 227 comments

Some games are famous for their gameplay. Or their artwork. Or a big plot twist. This game might be the first one where the big selling point is the theme. Spec Ops asks the question: What would happen if your typical action-game badass lived in a world with consequences?

Think about it. Yes, the answer is obvious, but it’s still something to behold.

I would encourage you to go into the game cold, without reading this post. I can’t talk about how well this works without revealing some of the tricks it uses, and those are better if you’re surprised. Some people (Reader Krellen says this a lot) point out that spoiling stories can be good. However, I’m not talking about spoiling the story. I’m talking about the way the game uses the genre itself against you, something which is conveyed mostly in gameplay mechanics.

In this post I’m not doing story spoilers, but thematic and mechanical spoilers. From this point on. As before, white text is me. Text in gold boxes is Taliesin.

Continue reading ⟩⟩ “Spec Ops: The Line: The Thematic Ambush”

 


 

Spec Ops: The Line: The Art

By Shamus Posted Wednesday Aug 1, 2012

Filed under: Game Reviews 95 comments

I’m going to do something different with this review. I’m going to run this series with a guest commentator. Normally, text in gold boxes is for me, but in this case:

Hi! I’m Taliesin, who you may remember as being credited for buying Batman: Arkham City for Shamus. Because I have more money and generosity than good sense, and because I really like Spec Ops: The Line, I decided to buy it for him, in exchange for getting the chance to put my voice (text) out here by messing up his perfectly good review with my own comments. I’m bribing him shamelessly for my own fame and attention, and hey, it’s working!

Just remember: This text is me, the gold boxes are Taliesin. Try not to freak out about this. Also, this isn’t the dawn of some strange new “buy me games for posting rights” policy. I like the idea of doing a discussion-style review, and this seemed like a fun thing to try.

ANYWAY.

Everyone is talking about the unexpected tone and thematic elements of Spec Ops: The Line. I thought I’d mix things up by talking about something that’s getting overlooked in the conversation. In the past, one of my major complaints about modern shooters is their pervasive brown-ness. After playing SWTOR some time ago, I’ve come to refine my views a bit, and I think this focus on brown is actually missing the point.

Continue reading ⟩⟩ “Spec Ops: The Line: The Art”

 


 

The Bro Shooter

By Shamus Posted Tuesday Jul 31, 2012

Filed under: Game Reviews 131 comments

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I am not a fan of the “bro-shooter” genre. I mean, obviously. I’m sure I’ve belabored this idea in the past. Rather than just raging against each game as it comes out, I generally ignore them, unless I hear that a title is trying something different or unexpected.

I’m using the broad version of the genre, one that includes games like Call of Duty, Gears of War, Killzone, Kane & Lynch, Homefront, and Far Cry 2. Some are cover-based, some aren’t. Some are real-world, some aren’t. Some are third-person, some are first-person. The term “bro shooter” isn’t a hard-and-fast category, but a sort of generic pejorative we throw at a game once it accumulates too many symptoms of the genre. We can argue about edge cases like Mass Effect or haggle over why Half-Life doesn’t wind up in this category, but let’s just set that aside for right now and agree that some games meet these criteria and that I don’t enjoy them.

Continue reading ⟩⟩ “The Bro Shooter”

 


 

Errant Signal: An Aimless Diatribe On Fun

By Shamus Posted Friday Jul 27, 2012

Filed under: Game Design 73 comments


Link (YouTube)

I really love these Errant Signal videos. They’re a lot of fun.

 


 

Half Life 2 Special EP21:Time, Dr. Freeman?

By Shamus Posted Thursday Jul 26, 2012

Filed under: Spoiler Warning 135 comments


Link (YouTube)

And so we come to the end of Half-Life 2. I know I joke about this show being a podcast with a quasi-related video feed. That might be particularly true here. This series has been fun. We’ll probably just roll on into the episodes as time allows, although the plan now is to cover Mass Effect 3.

Annotated:

Continue reading ⟩⟩ “Half Life 2 Special EP21:Time, Dr. Freeman?”

 


 

Half Life 2 Special EP20:
The Kinaesthetic Pastiche Buffet

By Shamus Posted Wednesday Jul 25, 2012

Filed under: Spoiler Warning 144 comments


Link (YouTube)

Enjoy this latest installment of Spoiler Warning, now with 50% more snobby art-game theory! (I kid. Sort of. I love me some snobby art-game theory.)

I make reference to Gordon Frohman near the end of the episode. If that reference went right by you, then check out Concerned, a Half-Life 2 fan comic. I consider it akin to my own comic. It was a finite series by design, based on screenshots, where a lot of the humor was derived from subverting a story already understood by the audience. Both series start out a little wobbly, but get to be really funny once they have the concept nailed down. Both are a good way to blow a couple of hours. They also ran at about the same time.

Tomorrow we hit the thrilling conclusion to this series. Are you excited? I’m excited.