I’m going to do something different with this review. I’m going to run this series with a guest commentator. Normally, text in gold boxes is for me, but in this case:
Hi! I’m Taliesin, who you may remember as
being credited for buying Batman: Arkham City for Shamus. Because I have more money and generosity than good sense, and because I really
like Spec Ops: The Line, I decided to buy it for him, in exchange for getting the chance to put my voice (text) out here by messing up his perfectly good review with my own comments. I’m bribing him shamelessly for my own fame and attention, and hey, it’s working!
Just remember: This text is me, the gold boxes are Taliesin. Try not to freak out about this. Also, this isn’t the dawn of some strange new “buy me games for posting rights” policy. I like the idea of doing a discussion-style review, and this seemed like a fun thing to try.
ANYWAY.
Everyone is talking about the unexpected tone and thematic elements of Spec Ops: The Line. I thought I’d mix things up by talking about something that’s getting overlooked in the conversation. In the past, one of my major complaints about modern shooters is their pervasive brown-ness. After playing SWTOR some time ago, I’ve come to refine my views a bit, and I think this focus on brown is actually missing the point.
Continue reading 〉〉 “Spec Ops: The Line: The Art”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.