At the risk of repeating myself: Here is the full presentation. My comments with timestamps follow.
“You have paid the price for your lack of vision!”
He’s talking about the interactivity of Doom 3 versus how static Rage felt.
In Doom 3, there were moving lights and machinery all over the place. In every room it seemed like there was a set-piece industrial machine doing machine-stuff. If you love watching little assembly-line movies like I do then these were fun to watch. Lights moved. The computers were interactive. The televisions had shows on. There were in-world videogames. There were physics objects and other dynamic items.
In RAGE, very little moves. He said it feels “stiff”, but for me it felt “dead”. Gorgeous, but dead. The thing is: We’ve got this astounding megatexturing system, and a lot of times I think we wound up with it acting as a very expensive form of skybox.
Continue reading 〉〉 “John Carmack 2012 Keynote Annotated:Part 3”
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