Mass Effect 3 EP2: Now I Have A Machine Gun

By Shamus Posted Thursday Aug 16, 2012

Filed under: Spoiler Warning 382 comments

Welcome to the next installment of, “Shamus complains for twenty minutes, starring Shamus and other people who might be trying to get a word in edgewise.”.


Link (YouTube)

So now for commentary on the commentary…
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Mass Effect 3 Part 1: We Fight or We Doy

By Shamus Posted Wednesday Aug 15, 2012

Filed under: Spoiler Warning 518 comments

This is the 300th episode of Spoiler Warning. Seriously. We’ve made three hundred of these things. That is a lot of spoiled stuff. This seems like a great time to begin our long-delayed Mass Effect 3 season.


Link (YouTube)

I should probably apologize for this start to the series. Often people accuse us of “just looking for stuff to nitpick”, which isn’t really fair or true. We’re usually looking for stuff to talk about, and sometimes those things are positive and sometimes they’re negative. But in our first block of episodes, I seem to remember spending about two hours hating the game and whinging on about Every Damn Little Thing.

What happened is this:

Continue reading ⟩⟩ “Mass Effect 3 Part 1: We Fight or We Doy”

 


 

Hitmas the Second: Modern Warfare Part 3

By Josh Posted Sunday Aug 12, 2012

Filed under: Spoiler Warning 225 comments


Link (YouTube)

And now for the elusive Sunday episode. Of course it wasn’t planned this way, but we recorded these right before I moved with the intention of posting them when I could. On the upside, I’m now completely moved in to my new house, which is better than your house, and we’ll finally be doing Mass Effect 3 this week.

Naturally, as this is the last episode of our unplanned look at Modern Warfare 3, we spend most of the episode talking about unrelated things and end by complaining about Borderlands 2. We’re awesome like that.

 


 

Hitmas The Second: Modern Warfare Part 2

By Josh Posted Saturday Aug 11, 2012

Filed under: Spoiler Warning 188 comments


Link (YouTube)

And so our impromtu romp through Modern Warfare 3 continues. For those of you wanting more complaining and merciless mocking of the game, you might be happy with this episode.

 


 

Hitmas the Second: Modern Warfare Part 1

By Shamus Posted Friday Aug 10, 2012

Filed under: Spoiler Warning 229 comments

For the record, we’re not going to do thee whole game. This is a one-off thing. I think it yielded a lot of interesting conversations that dovetail nicely with what we’ve been saying about Spec Ops.


Link (YouTube)

 


 

John Carmack 2012 Keynote Annotated:
Part 3

By Shamus Posted Friday Aug 10, 2012

Filed under: Video Games 81 comments

splash_quakecon2012.jpg

At the risk of repeating myself: Here is the full presentation. My comments with timestamps follow.


Link (YouTube)

“You have paid the price for your lack of vision!”

16:50: “RAGE did feel a little stiff.”

He’s talking about the interactivity of Doom 3 versus how static Rage felt.

In Doom 3, there were moving lights and machinery all over the place. In every room it seemed like there was a set-piece industrial machine doing machine-stuff. If you love watching little assembly-line movies like I do then these were fun to watch. Lights moved. The computers were interactive. The televisions had shows on. There were in-world videogames. There were physics objects and other dynamic items.

In RAGE, very little moves. He said it feels “stiff”, but for me it felt “dead”. Gorgeous, but dead. The thing is: We’ve got this astounding megatexturing system, and a lot of times I think we wound up with it acting as a very expensive form of skybox.

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John Carmack 2012 Keynote Annotated:
Part 2

By Shamus Posted Wednesday Aug 8, 2012

Filed under: Video Games 85 comments

splash_quakecon2012.jpg

You know the drill by this point. Here is the full presentation at Quakecon 2012. My comments with timestamps follow. Note that I’m just watching the video, pausing to comment at points that I think are interesting or could use some clarification for the masses.

8:05: “Doom 3 still holds up.”

YES.

I’ve said before that this era was pretty much a turning point in graphics technology. Doom 3, Half-Life 2, World of Warcraft, Thief: Deadly Shadows*, and Far Cry. We can argue a bit about the true high point. Maybe you want to move it back to 2002 so you can include NOLF 2. Maybe you want to move it forward a year or two to include the likes of Half Life 2: Episode One, or Quake 4, or whatever. But the point stands that right here we hit a magical spot on the visuals vs. cost trade-off. Games could still be produced in two-year intervals, and they had just enough graphics that characters could emote. But they hadn’t yet dropped into the uncanny valley of photorealism or become so expensive that nothing short of mega-blockbusters could hope to turn a profit.

Continue reading ⟩⟩ “John Carmack 2012 Keynote Annotated:Part 2”