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Sooner or later we get to a bogged-down section of the game where all we can do is repeat previous criticism and watch Josh shoot things and scream over us when he sees a bug. This is perhaps not our show at its finest. When this happens, it comes up now and again in conversation:
Man, you guys don’t seem to be enjoying yourselves. You’re just nitpicking endlessly. Why don’t you quit this game, or skip over the boring parts?
Well.
If we quit whenever we hit a tough spot, we’d never finish anything, since just about all games have a point where they settle into the mechanics and combat for a while. My final take on Human Revolution was that the game “warmed my heart”. I was delighted to see a classic game revived with such care and maturity, and with so much faithfulness to the intent of the original. But even that game had a number of slow spots, rough points, logic holes, and sections where we couldn’t do anything but bitch & moan about the same problems we’d been covering for the last three hours.
Continue reading 〉〉 “Mass Effect 3 EP29: The Fall of Shepard”
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