Nintendohemian Rhapsody

By Shamus Posted Monday Oct 29, 2012

Filed under: Movies 36 comments

I’m still feeling under the weather. See, I was sick, I got better, and then I got sick again. This weekend I did very little in the way of writing or breathing, both of which are required for me to live a full life.

To patch the hole this will leave in the blog this week, here is a tribute / remix / parody of a 1975 song, about a 1985 game system. It’s really quite good.


Link (YouTube)

I was never a Nintendo guy myself. I’m more the Atari generation, and while those first primitive efforts were sort of memorable as points in history, we never really had iconic characters the way the Nintendo kids did. By the time the NES rolled around in 1985, I’d gotten my hands on a computer and was learning to program. I wouldn’t play any console games until 2002, when I got my hands on a PS2.

Still, even without any first-hand experience I can see what a massive impact crater the NES made on our hobby, our culture, and especially on the kids that grew up with it. An amazing device.

Video spotted at Mary Sue.

 


 

Hangout 10/27 – It’s OVER!

By Shamus Posted Saturday Oct 27, 2012

Filed under: Notices 96 comments

The hangout is going up in the next few minutes. You’ll be able to see it at http://www.livestream.com/chocolatehammer once the stream is live.

The plan is: Josh will play X-Com in Classic (murder-hard) difficulty, and we’ll be naming our soldiers after people in the chat.

EDIT: Well, that was fun. Thanks everyone.

Continue reading ⟩⟩ “Hangout 10/27 – It’s OVER!”

 


 

Hangout 10/27

By Shamus Posted Saturday Oct 27, 2012

Filed under: Notices 55 comments

It’s been ages since we’ve done a hangout. Between Chris getting married, Josh moving, and me getting sick and dying, we just haven’t had time. We’re going to try one tonight, Saturday October 27 at 8pm Eastern time. For other time zones, check here.

The plan is for Josh to play X-Com. I don’t know who is going to make it. We’re kind of throwing this together at the last minute because up until yesterday I wasn’t even sure I’d be feeling well enough to do it.

I know this time is pretty much terrible for Europe. Sorry Europe. It’s just a bit harder to get a good time slot early enough in the day to work for Europe. Hopefully next time.

I’ll post the links to the stream when the event goes live.

 


 

Mass Effect 3 EP26: Finish the Fight!

By Shamus Posted Friday Oct 26, 2012

Filed under: Spoiler Warning 229 comments


Link (YouTube)

What happened to the artists at BioWare? I can’t believe this is the same company that brought us Jade Empire. The orange and cyan metal base motif is way overdone in this game. This has been a long time in coming, and I know Mass Effect 3 isn’t the ugliest game they’ve ever made, but it’s a pretty big step down from where they were a decade ago.

You could argue that this isn’t the same company that made Jade Empire. A lot of the old staff is gone, and the ones that remain are vastly outnumbered by the people hired since the EA acquisition.

The art here goes against everything the game needs to be doing right now:

  1. Keep the color palette fresh.
  2. Show (as opposed to tell) us about the Quarian civilization and culture, particularly what it might have been like before the Geth kicked them out.
  3. Make us care about Rannoch, and show us why they’re willing to risk their entire species to reclaim this place.
  4. Give us a glimpse of the vibrant, life-bearing galaxy we’re trying to save from the Reapers.

It’s really mystifying that they elected to make Rannoch a blue and orange rocky wasteland. Remember that we were already on a rocky wasteland when we visited the Turians earlier in the game, and the previous mission had us fighting Geth in a dark, blue and orange metallic area. I’m not insisting that Rannoch should look any particular way. I’m just saying it would have been better as almost anything besides what they gave us.

 


 

Mass Effect 3 EP25: Finally, Some Action!

By Shamus Posted Thursday Oct 25, 2012

Filed under: Spoiler Warning 177 comments


Link (YouTube)

So the Reapers are invading homeworlds. They’re aiding or augmenting the Geth. The galaxy is allegedly running low on resources. This is the worst possible moment for the Quarians to attempt to retake their homeworld.

After reading what other people are saying about this plot, I have to say that the problem isn’t how stupid the Quarians are. As others have pointed out, lots of wars are started for stupid, short-sighted reasons. Perhaps even most of them. I think the problem isn’t that the Quarians are being stupid, it’s that the game isn’t properly justifying this stupid and allowing the player to respond. Shepard just says that this is terrible timing.

What we needed was an argument where the player can express these frustrations:

Continue reading ⟩⟩ “Mass Effect 3 EP25: Finally, Some Action!”

 


 

Mass Effect 3 EP24: Logic is for Sissies!

By Josh Posted Wednesday Oct 24, 2012

Filed under: Spoiler Warning 210 comments


Link (YouTube)

Remember that one time where the one species in the galaxy with any kind of proper defense against the Reapers (in the form of being able to just leave) decided to recolonize their lost home world that’s crawling with Cylons (sorry, Geth) because the Council was too busy getting its ass kicked by the Reapers to smack sanctions on them even though galactic trade has broken down on account of Reapers?

I hate you Bioware. I hate you so much.

 


 

Trusting the System

By Shamus Posted Wednesday Oct 24, 2012

Filed under: Game Design 207 comments

In the coming week of Spoiler Warning, we have a conversation about how gradual some of the upgrades are in Mass Effect 3. I’m talking about the things that give 10% more damage, or increase the radius of area damage by half a meter, or other baby-step upgrades. This conversation reminded me of another problem with complex damage systems. As a programmer, this is something that’s been bothering me for ages.

Continue reading ⟩⟩ “Trusting the System”