The Walking Dead EP21: The Sewer Level

By Shamus Posted Tuesday Jan 22, 2013

Filed under: Spoiler Warning 93 comments


Link (YouTube)

I find it really odd that I forgot basically everything bad about this sequence. Teleporting Molly? Forgot about that. Magical Ninja Clementine? Forgot about that. The absurd and pointless leg-sweep move that Molly performs against an unseen, heaver opponent while doubly covered at point-blank range? Forgot about that. The strange modulating zombie speed that surrounds the group instantly and then takes over a minute to walk the last ten paces? Forgot about that.

It’s odd because this is exactly the sort of thing that normally gets under my skin. I guess I was just really caught up in the moment?

Also, I love how everyone accuses you of being from Crawford, even people who lived in Crawford and left.

I will say this game does not hold up well to repeated viewings.

 


 

Fallout 3 EP6: It’s My Way, or the Subway

By Shamus Posted Monday Jan 21, 2013

Filed under: Spoiler Warning 145 comments


Link (YouTube)

I am amused by the whole “item collection” idea, particularly the ones that aren’t in any way encouraged by the gameplay or story. A lot of people seem to do this, and everyone picks different stuff. In Morrowind, I collected the paper lanterns. I also collected money, because the game would let you drop piles of coins and I liked to decorate with these treasure heaps. In Oblivion, I collected odd clothing. In Fallout 3 I collected Sugar Bombs. In Skyrim… I don’t remember collecting anything. Hm. Interesting.

So what useless items did you hoard?

 


 

Coding Style Part 3

By Shamus Posted Monday Jan 21, 2013

Filed under: Programming 123 comments

splash_frustrated.jpg

And so we continue discussing the Office document that describes the internal coding conventions of id Software. Why? Because I hate having readers and I’m trying to bore you into going away. So far this plan has backfired spectacularly. You people are just as strange as I am. Let us revel in it.

As before, the style guide is in bold, and everything else is me blathering.

Continue reading ⟩⟩ “Coding Style Part 3”

 


 

Bacongamer Anti-Bullying 15 Hour Livestream Minecraft Event

By Shamus Posted Monday Jan 21, 2013

Filed under: Links 9 comments

I normally wouldn’t send you off for something like this without watching a bit of it myself, but tonight I’ve got Spoiler Warning, a sick kid, a bunch of obligations, and a powerful need to sleep. So please forgive me the hypocrisy of linking to something I haven’t perused myself.

Bacongamer is running a 15 hour Minecraft event to raise awareness for bullying and to talk about the subject a bit. The thing is running on the always-stellar Twentymine Server. It’s actually a multi-cam view of many different Minecraft worlds.

I would have been more involved (or at least stopped by for a chat) if I had more time. I do hate to miss out on anything Minecraft-related, and I’m curious where this conversation is going. Good luck to Bacongamer and the rest of the team, and I apologize again for this drive-by endorsement.

You can see all the camera views here.

 


 

The Walking Dead EP20: There is no Plan B

By Shamus Posted Sunday Jan 20, 2013

Filed under: Spoiler Warning 118 comments


Link (YouTube)

Towards the end of the episode we wonder about the fidelity of this downtown Savannah set. I did a search for the Talmadge Memorial Bridge and here’s what I turned up:

Here is the building that’s across the river and slightly to the right of Lee as seen in the game:

Continue reading ⟩⟩ “The Walking Dead EP20: There is no Plan B”

 


 

Coding Style Part 2

By Shamus Posted Friday Jan 18, 2013

Filed under: Programming 147 comments

splash_frustrated.jpg

As I mentioned in the last post, I read the Office document that describes the internal coding conventions of id Software, and I thought I’d go over it. This will be pretty familiar stuff for coders, but if you don’t program this might give you a glimpse of how strange and fussy this discipline can get.

I’m going go go through the standards guide and offer my own comments / explanations on why I think they’re interesting or important. The stuff in bold is from id, the rest is from me.

Continue reading ⟩⟩ “Coding Style Part 2”

 


 

The Walking Dead EP19: Every Day’s a School Day

By Shamus Posted Thursday Jan 17, 2013

Filed under: Spoiler Warning 155 comments


Link (YouTube)

I agree that Episode 4 seems to be the strongest. It’s got a strong theme, interesting choices, quite a few tense scenes, and the gameplay feels a little more polished. They even mess around with some very mild shooting. We’ve shed the adventure game mechanics of the earlier episodes and the characters have more going on than pointless bickering.

The cast is stronger now that Larry and Lily have been replaced with less crazy people. Larry and Lily were really great for making DRAMA, but it was cheap, stupid, frustrating drama that never led anywhere and always left me feeling angry. The moment where you have to get Clem out of the jail cell was far more emotionally rewarding and rang more true than any of our arguments with Lar & Lil’. And that fight featured lazy-writer ninja zombies. I hated them, but they weren’t villains. They were a chore to be around, but having them die didn’t feel like an accomplishment or a victory. It was just more wasted life.

Maybe I’m just mistaking my antipathy for the show for an improvement in design, but now that we’ve moved on from “surrounded by assholes” to “working with reasonable people who don’t always agree”, I find the world and the story much more interesting. I care about Omid and Christa, and I’m invested in seeing them survive.

Kenny is more interesting now that he’s lost his family. As the only guy who still had a family, he was the richest man in the apocalypse. Now that he lost it all in a single day, his personality quirks are a lot more tolerable. He’s driven. He’s got a plan. It’s not a good one, but it’s all he has left.

I don’t know if it’s fair to say that every episode is objectively better than the last, but I do see an overall improvement as we progress.

At least, until we get to episode 5. Then all bets are off.