Dishonored EP15: The Dudeless Way

By Shamus Posted Monday Apr 15, 2013

Filed under: Spoiler Warning 100 comments


Link (YouTube)

Re-reading the note at the start of this episode, I’m pretty sure we misinterpreted it. I assumed it was the reward for the non-lethal option. But now I think it’s just a reward for not killing all three of the Boyle sisters. It’s not a bug, it’s just confusing and really odd.

How did this woman get you this message? She’s an associate of the current regime. There should not be lines of communication going from there to here. Moreover, how did she even know that the conspiracy exists? And if you did the non-lethal option, then Lady Boyle vanished in the care of Mr. Creepy. He could have kidnapped her on his own. The point is, there’s no reason for her to know where her sister went, who was responsible, that they worked for the conspiracy, or how to contact them.

All of that aside, you killed or kidnapped her sister. And so she sends a gift saying, “Thanks for not pointlessly murdering the rest of us”. I can understand why the game designers want to pat you on the head for making the effort and not just shanking everyone, but the entire premise of this letter leaves a lot of goofy holes in logic and characterization. She shouldn’t be able to send this message and she shouldn’t want to.

In honor of Josh becoming a fish, I’ve composed the following cheat sheet for those of you scheduled to take your astronavigation exam this week:

Continue reading ⟩⟩ “Dishonored EP15: The Dudeless Way”

 


 

Botnet Attack

By Shamus Posted Saturday Apr 13, 2013

Filed under: Notices 95 comments

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For the last two days people have been sending me messages in email, Twitter, and Facebook. These messages invariably come in one of two forms:

  1. Hey Shamus! Did you know your website is down, or that it’s very slow?
  2. Shamus, I just wanted to let you know that there’s a massive brute-force attack of WordPress websites going on right now.

These messages are probably related.

Remember that a botnet is a bunch of hacked, trojan’d, malware-infected machines. The machines are in living rooms, in classrooms, in offices. Their owners probably have no idea they’re infected. Maybe they were on some skeezy porn site. Or torrenting things they shouldn’t. Or maybe they clicked on one of those “Optimize your PC” scams. Whatever. The owners shrug, “That machine is slow these days.”

This is a brute-force attack, which means thousands of different computers are going to thousands of different blogs and attempting to gain admin privileges using stupid, you-should-know-better credentials. My blog isn’t at any particular risk. While you can never say never, I shouldn’t be susceptible to brute-force over any kind of a reasonable timeframe. My password is what it should be: Long alphanumeric gibberish. It sucks to remember, but it ought to keep me safe for the next few hundred years or so.

This is a friendly reminder to encourage your less-savvy friends to keep their machine clean. Their ignorance and hapless surfing habits are now a danger to everyone. This attack wouldn’t be worth it if large numbers of people didn’t use horrible passwords, and it wouldn’t be possible if large numbers of people didn’t allow their machines to be compromised. The un-savvy are now providing the incentive and the means for their own undoing.

So yes. I know. Nothing I can do on my end. I could spend hours scouring logs and banning IP’s, but I’d just be banning individual members of an amorphous blob. The best solution is to complain until the whole thing blows over.

 


 

Dishonored EP14: Like Real Assassins

By Josh Posted Saturday Apr 13, 2013

Filed under: Spoiler Warning 87 comments


Link (YouTube)

Why is it that everyone seems to know who Corvo is when he’s sneaking around in disguise? First Martin figures it out in half a second, not only that the creepy assassin in the skull mask that just choked/shot/stabbed/blew up the heckling guard is not here to kill him but to free him, but he also identifies exactly who the creepy assassin in the skull mask is. And now we have this guy at the party, who calls you on being the creepy assassin in the skull mask while in disguise as the creepy assassin in the skull mask…

Okay, I suppose there’s no complaining about that one. Still, it would have perhaps been more interesting if, somewhere along the line, someone mentioned that, yeah, basically all the nobles know that Pendleton and Havelock have some ace-in-the-hole super assassin they’ve been using to cause mayhem and further their agenda. But at this point, nobody’s going to dare call them on it for fear of starting a civil war, what with all the power the two have accrued.

Also, true story, I was talking to Shamus about this week’s episodes earlier, and he said, absolutely seriously, “I don’t remember this week being silly at all.”

No Shamus. Not silly.

Not one bit.

 


 

Dishonored EP13: Bath Assaults

By Shamus Posted Thursday Apr 11, 2013

Filed under: Spoiler Warning 96 comments


Link (YouTube)

It’s like the designers just wanted to establish that Piero was a creep, and it didn’t occur to them that the players would want to respond in some way. Once you catch him spying on Callista in the bath, you’re forced into a conversation with him. But you can’t really do anything.

You can’t blackmail him, even though he has something you need. You can’t wait until later and tell Callista that she ought to watch out for this sort of thing. (I talked to her later and didn’t get the option. I don’t know what your dialog options are if you barge into the bathroom.) You can’t even tell anyone else about the situation.

Even if you didn’t want to script a branching sidequest where the player might blackmail Piero and also might optionally betray him later once they get what they want, there’s still so much you can do with this setup. Just letting the player ineffectually tell people would make for interesting character development. Maybe Pendleton would think it’s just the most delicious gossip that such a brilliant man is taken to such base behavior. Maybe Havelock doesn’t like it because it shows Piero lacks discipline. Martin would be offended by the immorality of it and see it as a religious problem. Maybe all of them would urge you against taking action now, suggesting that they’ll deal with Piero once you kill the bad guy. There: A tiny sip of characterization, the illusion of player choice, and a foreshadowing of the coming twist.

Like the torture, like your alleged fatherhood of Emily, and like your supposed relationship with the late Empress, this is an interesting set-up with no delivery. This is why the game often felt so detached and emotionally vacant to me. The gameplay is fun, but even the characters themselves don’t seem to care about what’s going on.

 


 

Diecast #8: Nissan Leaf DLC, Thief, Mailbag

By Shamus Posted Wednesday Apr 10, 2013

Filed under: Diecast 168 comments

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In this episode we’re still talking about SimCity. We also discuss Thief, the Oculus Rift, and Lucasarts before we finally get around to answering some of your emails.

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00:30 What’s everyone playing?

Josh is playing Crusader Kings II.

Chris is playing DLC Quest. But mostly he’s been working on the latest Errant Signal.

Rutskarn has just finished up BioShock Infinite.

Shamus is playing DLC Quest. Thomas was Alone, Kerbal Space Program, Battlefield Bad Company 2, and Euro Truck Simulator 2.

We brought up the Oculus Rift, which is worth reading about. This is the next big technology I’m eager to try. I know VR headsets have failed in the past, but this one seems to be solving those long-standing usability problems.

14:25 The horrible SimCity news of the week: The Nissan Leaf Charging station DLC. An advertisement, a broken cheat item, and another failure to simulate things.

23:30 Thi4f, or Thief 4, or Thief 2014, or whatever marketing is calling it this week.

41:40 Lucasarts is closed.

51:30 MAIL TIME!

We had many emails over the past few weeks, and now we’re finally answering a few.

EDIT: And here is the link to Rutskarn’s Let’s Play Morrowind Part 1

 


 

Experienced Points: Explaining BioShock Infinite

By Shamus Posted Tuesday Apr 9, 2013

Filed under: Column 102 comments

MY column this week is a double-sized outline of the plot of BioShock: Infinite that will hopefully smooth out some of the confusion people are having.

I don’t have much else to say. I mean, I liked the game and all, but after an hour-long podcast and this article I’ve pretty much said everything I have to say on the game.

EDIT: And as soon as I posted this, I see that the new Errant Signal is out. I might be out of things to say, but Chris has another twenty minutes of thoughts.


Link (YouTube)

 


 

Fallout 3 EP28: Revenge of the Spoiled

By Shamus Posted Monday Apr 8, 2013

Filed under: Spoiler Warning 83 comments


Link (YouTube)

And so it ends. Not with a bang, with many bangs… followed by profanity, more complaining, a crescendo of plot holes, another bug, and a pointless death.

Really, I would have been disappointed if it had ended any other way.

Also, I plugged Rutskarn’s Clod of Cthulhu series. That’s still good and still worth a read. Warning: He wasn’t kidding when he said it was more nonsensical than Fallout 3.

Also, be sure to check out the final version of the official death-by-drinking-game spreadsheet. Heartfelt thanks to Deadfast, Traiden (Andrew), James and Jak for all their hard work and drink-counting.