Quakecon Keynote 2013 Annotated: Part 3

By Shamus Posted Wednesday Aug 7, 2013

Filed under: Programming 34 comments


Link (YouTube)

As before: In the process of going through this I’m bound to commit minor omissions, errors, misunderstandings, grammatical errors, or war crimes.

Times are approximate.

28:30 “You can put multiple Titans into a PC and render absolutely incredible amounts of FLOPS and Vertexes and Textels”.

He’s talking about the huge horsepower of top-end PC’s. You can put multiple Titan graphics cards into a single PC so they can share the load and work even faster. (This is insanely expensive, but also insanely fast. I think one Titan will set you back about a thousand bucks, as of this writing.)

FLOPS are FLoating-point Operations Per Second. When we’re talking about how fast a processor can crunch numbers, we often measure performance in FLOPS.

A texel is a “texture pixel”, and in this context it’s basically a measure of how fast the graphics card can fill up the screen with all the stuff it’s trying to render.

Continue reading ⟩⟩ “Quakecon Keynote 2013 Annotated: Part 3”

 


 

Diecast #24: The Mailbag

By Shamus Posted Wednesday Aug 7, 2013

Filed under: Diecast 106 comments

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Special episode this week. There’s no news we care to talk about, so we’re answering mailbag questions. Note that I’ve paraphrased the questions in the show notes because I don’t want to transcribe the originals.

Hosts: Chris, Josh, Rutskarn and Shamus.

Show notes:

Continue reading ⟩⟩ “Diecast #24: The Mailbag”

 


 

Bioshock EP9: This Ends Prematu

By Shamus Posted Tuesday Aug 6, 2013

Filed under: Spoiler Warning 29 comments


Link (YouTube)

Short version: I’m busy programming. Mumbles wasn’t around this week and we didn’t want to complete Tomb Raider without her. So you get BioShock. I don’t have anything to say about this episode because I haven’t watched it since 2010. So the entertainment value of this post ought to be directly proportional to how bad your memory of 2010 is. (Or maybe you’re lucky and you’re a new viewer?) Either way: BioShock this week. Here’s the text that went with the original post:

A lot of people have been asking us to move the show to Blip.tv. We gave it a try. It didn’t work out. Blip can handle HD video. It can handle half-hour shows. But it can’t handle a half hour HD show. There is an encode that happens on the server side, and it always fails out because it takes too long. So it looks like we’re stuck with Viddler for now.

Oh, and the episode ending the way it did? Totally not related to my comic earlier this week. Just an odd coincidence.

 


 

Experienced Points: The Game Crash of 2013?

By Shamus Posted Tuesday Aug 6, 2013

Filed under: Column 44 comments

My column this week compares the situation today with the Great Game Market Fail of 1983. As I said on Twitter, I can’t think of a historical example where a business this big ($3.2 billion) fell this far (97%) in such a short time (less than two years) outside of war.

On a personal note, I notice I don’t really have nostalgia for those Atari games the way Nintendo fans love their Famicom games. They were novel, but they weren’t really all that good or interesting, gameplay-wise. When I pine for the good old days of videogames, I’m usually thinking of the stuff in the 1998-2002 range and not my childhood.

 


 

Quakecon Keynote 2013 Annotated: Part 2

By Shamus Posted Monday Aug 5, 2013

Filed under: Programming 34 comments


Link (YouTube)

My analysis and annotation of Quakecon 2013 keynote continues. As before, I want to caution you that I’m sometimes out of my depth as much as anyone. My graphics knowledge is years out of date by now, and even when it was springtime fresh I never got as close to the hardware as Carmack does. I’ll probably make small errors or omissions in my notes.

Times are approximate.

Continue reading ⟩⟩ “Quakecon Keynote 2013 Annotated: Part 2”

 


 

Quakecon Keynote 2013 Annotated: Part 1

By Shamus Posted Sunday Aug 4, 2013

Filed under: Programming 49 comments


Link (YouTube)

As in years past, I thought I’d step through John Carmack’s keynote and translate some of it into non-programmer talk, because I think there’s a lot here that’s worth talking about. Note that I am not an expert on all these things. I’m just drawing from my increasingly dusty experience as a programmer who long ago specialized in graphics.

The above embed is from IGN. It was the best, most reliable version I could find on YouTube as of this writing. The times given below are approximate.

Continue reading ⟩⟩ “Quakecon Keynote 2013 Annotated: Part 1”

 


 

Tomb Raider EP21: The Wheels Come Off

By Shamus Posted Friday Aug 2, 2013

Filed under: Spoiler Warning 73 comments


Link (YouTube)

And now we reach the part of the season where I begin to run out of things to say. The puzzle here was good. (I liked it, anyway.) The climbing is great. The combat is too much. The mooks are preposterously numerous and aggressive. Sam is a useless sack of dumb who gets kidnapped from inside the camp by nerdy sleazeball Whittman.

And yet, I really hope they’re making another one. Even better if they’re making one with less mooks, more spooks. Less shooting, more looting! Less rescuing-Sam-because-she’s-a-boring-dunce and more platforming.

We’re in the home stretch now. This season will probably wrap up after another week.