Experienced Points: Games for Windows Die

By Shamus Posted Tuesday Aug 20, 2013

Filed under: Column 53 comments

Slight spoiler for my article this week: I comment on the Games for Windows LIVE situation, and I predict that the service won’t be going anywhere any time soon. A few hours after I submitted the column, I saw this news story with a rumor that, contrary to what I wrote, Games for Windows LIVE may indeed close.

At this point I’m not sure if “closing” means they will end multiplayer, or if it means actual, permanent death for a bunch of single-player games. If it’s the latter then Microsoft is insane, for all the reasons I outlined. Anyway, keep in mind that the article was written before this rumor appeared.

It’s actually a scary thing to me. I own both Batman games, FUEL, all three Fable games, Fallout 3, and GTA IV. I know Batman and FUEL need GFWL to save the game. I dunno about the rest.

While the closing of GFWL would vindicate everything I’ve ever said about online activation – going all the way back to my first tirades on BioShock when the blog was young – this is not an area where I wanted to be proven right. I’d rather have people call me paranoid and keep our games than be smug while significant titles vanish into BitTorrent.

Trying to look at this rumor in the best possible light:

Maybe they will patch out GFWL before taking it down.

Maybe they will actually be handing off these titles to a new platform they’re launching.

Maybe the “closing” only refers to multiplayer stuff and the authentication crap will continue to “work”.

Maybe the rumor is just a rumor.

Again, they hired a guy and seem to be investing in the PC space. It would be nuts for them to burn this bridge right now.

 


 

Project Good Robot 2: Welcome to 2D

By Shamus Posted Monday Aug 19, 2013

Filed under: Good Robot 129 comments

So now we’re working in 2 dimensions. The advantage is that 2D development is a lot easier than 3D. The disadvantage is that I don’t have the right tools for the job.

If you’re making a game or some other kind of 3D-rendering type stuff, then you need some basic variables and tools. The first thing you’ll want is some sort of geometric vector. Like, if you’re going to be using x, y, and z values then you probably want some way to bundle them together. With a proper vector toolset we can have this bit of code:

Continue reading ⟩⟩ “Project Good Robot 2: Welcome to 2D”

 


 

Bioshock EP11: The Vita-Chamber Tour of Rapture

By Shamus Posted Sunday Aug 18, 2013

Filed under: Spoiler Warning 40 comments


Link (YouTube)

This is a killer episode. If you're playing the drinking game, you'll be missed. Also, for those of you who have been looking forward to our little fits of indignant nerd rage: “HI! DID YOU MISS ME?”

This is the low point of the game. The mood and atmosphere are wrecked by the relentless combat, which is getting old. The random plasmid is an amusing idea that drags on for too long. The story has spent itself and is now just dragging along out of sheer single-mindedness. The cavalcade of splicers should have been about half as long as it was. And Fontane should have kept his yap shut.

 


 

Project Good Robot 1: Not Project Good Robot

By Shamus Posted Thursday Aug 15, 2013

Filed under: Good Robot 65 comments

I have hinted about this on the Diecast, on the blog, on Spoiler Warning, to friends, and to anyone else that’s exchanged more than two words with me in the last couple of weeks. I have hinted at this so often that I really should stop calling it “hinting”. To wit: Yes, I’m programming again.

But!

The why is often as interesting as the what, so before I talk about what I’m working on let’s talk about what I’m not working on. Let’s jump back to three weeks ago…

I’ve got this idea in my head for making a city of destructible buildings. Maybe it’s because we watched Pacific Rim recently and I’ve got building-pulverizing action in mind. I’m not sure WHAT – in gameplay terms – would destroy the buildings. Superheroes? Godzilla monsters? Missiles? I dunno. We’ll figure that out once we have a working demo of blasting away at a building until it falls over.

The idea works like this:

Continue reading ⟩⟩ “Project Good Robot 1: Not Project Good Robot”

 


 

Diecast #25: Games Journalism, Carmack Joins Rift, Tropes vs. Women

By Shamus Posted Tuesday Aug 13, 2013

Filed under: Diecast 243 comments

We spend a lot of time talking about what we’re playing. Conceptually the Diecast has three segments: The personal warm-up talk about what we’re playing, the supposedly informed discussion of current gaming news, and the mailbag. Often a third of the show is spent on the warmup, and the mailbag often gets pushed out. How do you guys feel about that? Would you rather more news discussion? Or more mailbag?

Not that we’re promising to change anything. I’m just askin’.

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Hosts: Josh, Mumbles, Chris, and Shamus.

Show notes:

Continue reading ⟩⟩ “Diecast #25: Games Journalism, Carmack Joins Rift, Tropes vs. Women”

 


 

Quakecon Keynote 2013 Annotated: Part 4

By Shamus Posted Sunday Aug 11, 2013

Filed under: Programming 39 comments


Link (YouTube)

As before: In the process of going through this I'm bound to commit minor omissions, errors, misunderstandings, grammatical errors, or war crimes.

Times are approximate.

41:00 “I don’t mind blocking for the 1.2 milliseconds it will take for this to come in from flash.”

Carmack is talking about the difficulty of loading resources while rendering. This is mostly a problem with multi-threading.

Continue reading ⟩⟩ “Quakecon Keynote 2013 Annotated: Part 4”

 


 

Bioshock EP10: Fore!

By Shamus Posted Thursday Aug 8, 2013

Filed under: Spoiler Warning 75 comments


Link (YouTube)

The title of this post isn’t a spoiler to the biggest turning point of the game. In fact, we named this episode after the 1986 album from Huey Lewis and the News, and not after a scene where you bludgeon Andrew Ryan to death with his own golf club.

Damnit. I messed that up, didn’t I?

Whelp, since we’re spoiling stuff: Rosebud is Luke’s father, Soylent Green is purple, Hans Gruber kills Dumbledore, the dead guy in the middle of the room is actually Keyser Soze, and Bruce Willis is a goat.