Batman Arkham Origins: Over-Analysis Part 2

By Shamus Posted Friday Dec 6, 2013

Filed under: Batman 52 comments

Requisite fanboy shield: I’m going to nitpick the game quite a bit here. This does not mean the game is bad or that you shouldn’t like it. This is an exercise in comparing different art teams and design approaches. Rocksteady made the first two games, WBGM made Batman: Origins, and I find it interesting to see a property being handed off like this. Some of my complaints will seem small or trivial, but they’re part of a larger point that I’m making. It pains me to have to waste a paragraph on this, but I can either put this disclaimer here, or put it in the comments when someone freaks out because you’re claerly a hater who just wants to nitpick every little ting b/c this game is hella fun for true fans and besides it scored good on Metacritic so you must be a bad journalist so STFU because you couldnt do any better.

What I’m NOT going to nitpick: I’m not going to fuss over voice acting, continuity, the story, or Bat-Lore. I know that’s usually the kind of stuff I’m on about, but that’s not what I find interesting about this game. Like I said last time: I think the “origins” idea is a result of the requirements created by the previous games. I think Rocksteady kind of painted WBGM into a corner story-wise, and a lot of story-based criticism would wind up as some sort of extended blame game between the two developers.

Instead, let’s focus on mechanical and artistic changes. I have a big list of items that I want to talk about. Some are good, some are bad. I don’t think I’m going to cover them in any particular order. And today’s entry is only one item. Let’s talk about…

Environment Design

You can tell we’re on a ship because there’s a 3.5 meter blade slowly pushing air out of this dead-end metal box and into the corridor, and it’s got a J.J. Abrams brand LENS FLARE™ light behind it. Just like on a real ship!
You can tell we’re on a ship because there’s a 3.5 meter blade slowly pushing air out of this dead-end metal box and into the corridor, and it’s got a J.J. Abrams brand LENS FLARE™ light behind it. Just like on a real ship!

Continue reading ⟩⟩ “Batman Arkham Origins: Over-Analysis Part 2”

 


 

Metro 2033 EP16: Knife a Wooden Door

By Shamus Posted Thursday Dec 5, 2013

Filed under: Spoiler Warning 107 comments


Link (YouTube)

It’s really interesting to hear these Russian idioms about the Soviet Union, as translated into English. Like Rutskarn, I don’t know what to make of the character who said that D6 was just like old Hollywood movies about the Soviet Union. I’m a present-day American playing a Ukrainian videogame based on Russain novel where a future Russian comments on Hollywood movies of the past that commented on the Soviets of the more distant past. That’s too many layers of removal for me to reconstruct the original intent.

I mean, in the typical Hollywood movies the Soviets were usually bad guys. And oddly enough, this wasn’t because there was much antipathy for the Soviets. They were the bad guys because they were the only guy big enough to be an interesting foil for our American protagonists. Then again, those were movies made by generally shallow writers, intended for an audience that (according to the writers) was even more shallow. Soviets as portrayed by Hollywood according to what Hollywood thought the average person thought of the Soviets. Again, that’s so many lenses that I can’t make sense of the original image. (And this is simplifying Hollywood itself into a single lens, when there are actually a few layers to it, taking into account the difference between what gets written and what gets funded.)

So I don’t know what to make of the Hollywood comment, except that I would love to see how Russians would respond to the average Hollywood depiction of the Soviet Union. It’s obvious our movies have made it over there. Do they laugh? Are they offended? Do they see any truth buried in the cornball fiction? I dunno. My guess is that it depends on the age of the viewer. People who grew up and lived in the Soviet Union are probably more touchy about it than the generations that followed.

In any case, this game is a rare moment where we get to see the Soviet stuff through a non-western lens.

Also, yes I was referencing this song.

And finally: Screw that amoebae section. Screw that and everything associated with it.

This season of Spoiler Warning will wrap up with the next entry.

 


 

Batman Arkham Origins: Over-Analysis Part 1

By Shamus Posted Tuesday Dec 3, 2013

Filed under: Batman 105 comments

The first two Arkham games were developed by Rocksteady, and they were phenomenal. They sold well, were reviewed well, and are remembered well. They hold up both in terms of gameplay and as a vehicle for Batman stories. That’s pretty much a best-case scenario. Sure, you can nitpick the games (I sure did) and talk about how they could be improved, but at some point you’re kind of wishing for the moon when you’ve already been given the sun. They are not perfect games, but they shine bright compared to their contemporaries.

So it was kind of surprising to me when Batman: Arkham Origins was handed off to Warner Brothers Games Montréal. Note that since Warner Brothers is also the publisher, the result is that this newest game is more “in-house”, from the perspective of the people that own the Batman franchise. I’ve read some rumors, but they don’t say much and don’t really hint at the “why” behind this move.

Why change developers when the series was doing so well?

batman_ao1.jpg

Continue reading ⟩⟩ “Batman Arkham Origins: Over-Analysis Part 1”

 


 

Errant Signal – The Stanley Parable

By Shamus Posted Monday Dec 2, 2013

Filed under: Video Games 168 comments

I wanted to talk about this game when I played through it, but everything I wanted to say about the game boiled down to, “Did you get to the part where [thing] happened? Yeah. That was hilarious.” It would be gibberish to people who haven’t played the game and a pointless re-tread to those who have. The game says what it says, and there’s not much I can add to it.

But Chris has lots of things to say about it!


Link (YouTube)

We need a name of this emerging genre. Dear Esther. Stanley Parable. Proteus. Setting aside the annoying argument over whether or not these are “Games”, they’re certainly things you “play” on the computer. What do we call these things with exploration as the only gameplay mechanic? I mean, I suppose we can call them “exploration games”. But that would be boring, accurate, and clear. I feel like we need a genre name that’s just as stupid and meaningless as “RPG”.

I vote we call them “gunless shooters”.

 


 

Metro 2033 EP15: That. Was. SPARTA!

By Shamus Posted Friday Nov 29, 2013

Filed under: Spoiler Warning 68 comments


Link (YouTube)

So here we are, finally getting to the last few episodes of Metro 2033. I want to stress that a lot of my criticisms this week are just sort of gut reactions to how I experienced the game. I usually offer some commentary on how things could have been done, but I don’t know how to fix these problems without creating new ones.

Case in point: The guntravaganza in Sparta. It’s sort of disappointing to the frugal player to discover they’ve been carefully saving for… nothing. All guns are free, and it didn’t matter if you were frugal or a spendthrift, you still get it all. That’s kind of disappointing, but the alternatives are all worse. To allow the player enter the end game without the weapons they need would lead to potentially game-killing states. And of course having NPC’s sell you the stuff you need to save their lives has always been a silly setup.

Likewise, I don’t know what to think of the James Cameron-style band of misfits we’re dropped into as we reach the final areas. It feels like we’ve stepped into another game, tonally. The guys look so much alike that I couldn’t tell who was who unless they were speaking. Their banter was kind of hit and miss, and I never really felt invested in the proceedings. Then again, if they weren’t there at all then it would feel like the badass Rangers were sending the new guy to go into the pit of hell to save the world while they sat around base shining their guns.

 


 

User Reviews

By Shamus Posted Wednesday Nov 27, 2013

Filed under: Video Games 102 comments

The question was put to me on Twitter:

Interesting question. I don’t go to Metacritic very often, but assuming by “user” section we’re talking about the place where users submit reviews and scores, then I guess it depends on what you value in a review. Some people think review scores should converge on some hypothetical One True Score that accurately reflects the value and quality of a game. Some people (me kinda people) aren’t as interested in scores, but instead value the opinions of specific critics. Other people think of game critics as corporate shills and sellouts and only “true” gamers can be trusted.

On one hand, users often write little text blurbs to go with their ratings, and they often come out like this:

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Top Commented Posts

By Shamus Posted Sunday Nov 24, 2013

Filed under: Random 142 comments

Paul Spooner and some other folks were musing about what posts on this site have generated the most discussion. Reader Alan was nice enough to put together a MySQL query so that we could find out. The top 20 results, starting with the largest:
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