Requisite fanboy shield: I’m going to nitpick the game quite a bit here. This does not mean the game is bad or that you shouldn’t like it. This is an exercise in comparing different art teams and design approaches. Rocksteady made the first two games, WBGM made Batman: Origins, and I find it interesting to see a property being handed off like this. Some of my complaints will seem small or trivial, but they’re part of a larger point that I’m making. It pains me to have to waste a paragraph on this, but I can either put this disclaimer here, or put it in the comments when someone freaks out because you’re claerly a hater who just wants to nitpick every little ting b/c this game is hella fun for true fans and besides it scored good on Metacritic so you must be a bad journalist so STFU because you couldnt do any better.
What I’m NOT going to nitpick: I’m not going to fuss over voice acting, continuity, the story, or Bat-Lore. I know that’s usually the kind of stuff I’m on about, but that’s not what I find interesting about this game. Like I said last time: I think the “origins” idea is a result of the requirements created by the previous games. I think Rocksteady kind of painted WBGM into a corner story-wise, and a lot of story-based criticism would wind up as some sort of extended blame game between the two developers.
Instead, let’s focus on mechanical and artistic changes. I have a big list of items that I want to talk about. Some are good, some are bad. I don’t think I’m going to cover them in any particular order. And today’s entry is only one item. Let’s talk about…
Environment Design
![]() |
| You can tell we’re on a ship because there’s a 3.5 meter blade slowly pushing air out of this dead-end metal box and into the corridor, and it’s got a J.J. Abrams brand LENS FLARE™ light behind it. Just like on a real ship! |
Continue reading 〉〉 “Batman Arkham Origins: Over-Analysis Part 2”
T w e n t y S i d e d

