I wrote out the prologue of The Old Republic smuggler story a couple of weeks ago. What I left out was the characterization. For all characters, the player is presented with three responses to every dialogue option with few exceptions. There are actually several different characterizations that could be represented in these interactions; they don’t always align to the same three concepts. That’s in addition to choices that can affect your Light Side/Dark Side alignment, *and* the occasional option that can raise the influence level with your companion. Light Side/Dark Side and companion influence choices are *mostly* consistent, but I’m pretty sure every companion has some nonsensical options. And for what it’s worth, former writers and producers of the game have confirmed some of these as mistakes that got missed on play-testing. The remaining dialogue can be used for character-building, if that’s your thing. As a reference, the Imperial Agent can repeatedly choose options that establish her character as (in my case): Pro-Imperial/Bureaucracy, Anti-Sith, opposed to the Empire’s xenophobic policies, in favor of quick, practical assassinations as solutions to problems, independent and dismissive of anyone other than her own subordinates, and supremely confident. And that’s just the subset.
Continue reading 〉〉 “SWTOR: The Smuggler WAHOG”
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