Jurassic Park Episode 1: Where is Jeff Goldblum?

By Shamus Posted Tuesday Dec 23, 2014

Filed under: Spoiler Warning 101 comments


Link (YouTube)

It’s the holidays, so all the rules have been thrown out the window! We’re playing a crappy licensed Telltale game! Chris is our player this timeInasmuch as anyone can “play” this game. Maybe it’s more correct to say he’s in charge of suggesting things for the game to do to itself?! Pushing up Roses is with us! And Josh is mostly sober! It’s chaos!

Following the example set by this game, I’ve decided to translate all of this for the benefit of the Spanish-speakers in the audience.

En espaà±ol:

It’s las vacaciones, so all the rules have been thrown out the window! We’re playing a crappy licencia Telltale game! Chris is our player this timeEl taco.! Pushing up Roses is with us! And Josh is mostly sobrio! Es un caos!

We’ll return to The Last of Us once the holidays are over. Or when we come to our senses. Whichever comes first.

 


 

Diecast #85: Old Computers, King’s Quest, Retro Games

By Shamus Posted Monday Dec 22, 2014

Filed under: Diecast 65 comments

This week we have a guest on the show. And since it’s December 22nd, I guess this qualifies our Christmas episode. Sort of. Not that we talk about Christmas. But, you know…. Merry Christmas. Or whatever.

Download MP3 File
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Hosts: Shamus, Josh, Rutskarn, the other Josh, and Pushing Up Roses.

Show notes: Continue reading ⟩⟩ “Diecast #85: Old Computers, King’s Quest, Retro Games”

 


 

The Gradient of Plot Holes

By Shamus Posted Sunday Dec 21, 2014

Filed under: Nerd Culture 172 comments

A couple of weeks ago we talked about the JJ Abrams Trek movies. Actually we talked about ALL THE TREKS. If I had it to do over again, I probably would have made that a weekly series instead of doing a new Trek every day. There just wasn’t enough time to give each show the attention it deserved.

But talking about the Star Trek reboot got us talking about plot holes and contrivances, because JJ Abrams doesn’t like to burn screen time explaining why things happen when events seem to break the established rules of the world. So, his Trek movies frequently and flagrantly break all kinds of rules and are constantly having things happen simply for the sake of drama.

Pine, Hemsworth, Pratt, and Evans. We have an overabundance of guys named Chris in our blockbusters.

I’ve talked before about Story Collapse. That’s where you keep getting yanked out of the story by things that don’t make sense. The more it happens (and the more seriously it happens) the more you stop thinking about what you’re seeing now and the more you find yourself looking back, trying to figure out how this can all possibly fit together. If the story is a huge mess, then this sort of reflection will just reveal more problems, and trying to sort out those problems will uncover even more, until you have story collapse.

Continue reading ⟩⟩ “The Gradient of Plot Holes”

 


 

The Last of Us EP33: Joel’s Sporting Goods

By Shamus Posted Friday Dec 19, 2014

Filed under: Spoiler Warning 62 comments


Link (YouTube)

We spent a lot of time making fun of the stupid church bell, mostly because we were in the middle of a six-hour combat section and had nothing else to talk about. But now that’ I’m thinking about it, what the hell is that bell for? I suppose it exists to let people know of danger, but I think the CONSTANT GUNSHOTS accomplish that. And how does the guy ringing the bell know what’s going on, or if he should stop ringing or start ringing? (Other than listening for gunshots, I guess?) How does this not attract ten thousand zombies?

The scene where Ellie escapes from food prison is so painfully contrived that I can’t stand it. They already have half a dozen dudes hanging up in the meat locker. Plus a horse. Plus a deer. Plus another thirty or so bodies thanks to Ellie and Joel. These idiots have more than enough meat.

But even if they’re going to butcher her now, are they really going to hack her up alive and clothed? Is that how they normally do it? Seems like that would be the messy and extremely dangerous dangerous way of doing things. And then her escape requires David to leave his cleaver where she could reach it, for both of them to fight like dumbasses, and for her knife to be on a shelf right outside the room. What is going on in this videogame?

I’m not even angry. This is just so goofy I actually find the entire sequence disturbingly funny. Two men are trying to chop up a young girl. I should not be laughing right now. I can’t believe all of this happens in the same universe as the tear-jerking scene where Ellie and Riley agree to lose their minds together.

And then at the end they turned David into this ridiculous psycho villain. He was so interesting in that first scene, and now he’s a cross between Hannibal Lecter and Snidely Whiplash. What a big dumb silly sequence.

Thankfully, the worst is now over.

 


 

Bang the Rocks Together

By Shamus Posted Friday Dec 19, 2014

Filed under: Music 25 comments

This was sent to the Diecast email, but it seemed better to answer it in a post. (I don’t think the other hosts are eager to hear me talk about my music.)

So now that Shamus is spending more time and energy on music, and apparently enjoying the crap out of it. Is he eventually going to replace Kevin Macleod as the go to music guy?

Thanks BeardedDork

Someone else suggested putting the music up for sale on Bandcamp. So let’s talk about what I’m doing with this music business.

Continue reading ⟩⟩ “Bang the Rocks Together”

 


 

The Last of Us EP32: Joel the White

By Shamus Posted Thursday Dec 18, 2014

Filed under: Spoiler Warning 67 comments


Link (YouTube)

At around 14 minutes Ellie gets to this big house, and there’s already Raiders roaming around saying, “Find her!” We’re a mile away from where they thought she was, and they don’t have radios.

Can you imagine what this scenario must look like from their point of view? David said he wanted Ellie alive. So he sent out almost a hundred guys to track her. (It must be that many, assuming we’re not so unlucky that we just happened to run into all of them. I assume there must be still more guys searching all the other buildings in the area.) Instead of the entire group following her trail in the snow, they scattered themselves all over the entire region and began searching all the buildings.

Of course, there is a good reason for this. We needed more gameplay padding here and we already had the sound files for the raiders telling each other to look for the girl.

This is how I picture the design process at Naughty Dog:

  1. Hire supremely talented actors and have them perform a brilliant script on a high-end mo-cap stage.
  2. Have talented artists design gorgeous ruins,brimming with detail and flavor.
  3. Then some asshole comes in and mindlessly fills the space with raiders without regard to tone, pacing, or coherency.
  4. Then an even bigger asshole comes along and notices that there are still a few rooms in the game that don’t have mooks for you to gun down. He fixes this with some quick copy & paste work.
  5. Then Eugene comes along and figures, “If one bandit in every room is good, then two bandits will be twice at good!”

Dammit Eugene. You suck.

 


 

The Last of Us EP31: This is a Lot of Zombies

By Shamus Posted Wednesday Dec 17, 2014

Filed under: Spoiler Warning 64 comments


Link (YouTube)

I need to draw a line between my various nitpicks. On one side we’ve got my usual bellyaching about logic and too much shooting. This section where we fight zombies with David is like that. It doesn’t make sense for there to be this many zombies, it doesn’t make sense that they haven’t frozen solid, they shouldn’t stage a coordinated assault like this, and the whole section drags on about twice a long as it needs to. Meh. That kinda sucks, but it doesn’t ruin the game. Even if you’re sick of the combat at this point, the damage is contained locally and when the fight is over you can go back to enjoying whatever it is you like.

In contrast, the raider fights are a disaster. This is the place where the oil-and-water approach to game design is most evident and most damaging to the whole. As I’ve said before, I watched this game as a movie on YouTube, and I thought this scene with David was fantastic. It was tense, nerve-wracking, and even a little scary.

But now I’ve watched the chapter as part of the game, and it’s a completely different experience.

Continue reading ⟩⟩ “The Last of Us EP31: This is a Lot of Zombies”