Okay, this is really gross, but I want to… uh… admire(?) the attention to detail on the bites on these characters. Check out the way blood flows out of the wound properly, gets wiped away, and then more flows. That kind of thing must be a monumental pain in the ass to get right. Even movies don’t usually take the time to make it look that good.
Beyond that technical note, I don’t have much else to say. You’ve heard me complain about the bandits already. And I really can’t add much to the emotional moments. This a powerful moment in the story, and Naughty Dog knocked it out of the park.
I suppose we can compare this with WATCH_DOGS, which also tried to use the death of young people as an emotional catalyst. Only WATCH_DOGS was shockingly stupid, clumsy, tone-deaf, inept, badly paced, not-characterized, and transparently manipulative. It’s easy to watch the scene where Bob Watchdog’s niece gets killed by evil hackers or whatever. I can make jokes about it. Heck, I could sing showtunes while while she bled out on the pavement and not feel the least bit bad. But this scene in the Last of Us is so brutal that I had trouble getting through it a second time while preparing this post.
It’s like the moment in the Walking Dead where you make those last few dialog choices with Clementine: This is the kind of moment that sticks with you long after the game is over.
EDIT: OH yes. ONCE AGAIN, some jackass company has decided to block our video because “OH NOES. MUH COPIERITES!”
If I was a AAA developer, I’d be looking for my soundtrack music in the indie scene just to avoid having license-holders block everyone trying to LP my game.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.