Okay, this is really gross, but I want to… uh… admire(?) the attention to detail on the bites on these characters. Check out the way blood flows out of the wound properly, gets wiped away, and then more flows. That kind of thing must be a monumental pain in the ass to get right. Even movies don’t usually take the time to make it look that good.
Beyond that technical note, I don’t have much else to say. You’ve heard me complain about the bandits already. And I really can’t add much to the emotional moments. This a powerful moment in the story, and Naughty Dog knocked it out of the park.
I suppose we can compare this with WATCH_DOGS, which also tried to use the death of young people as an emotional catalyst. Only WATCH_DOGS was shockingly stupid, clumsy, tone-deaf, inept, badly paced, not-characterized, and transparently manipulative. It’s easy to watch the scene where Bob Watchdog’s niece gets killed by evil hackers or whatever. I can make jokes about it. Heck, I could sing showtunes while while she bled out on the pavement and not feel the least bit bad. But this scene in the Last of Us is so brutal that I had trouble getting through it a second time while preparing this post.
It’s like the moment in the Walking Dead where you make those last few dialog choices with Clementine: This is the kind of moment that sticks with you long after the game is over.
EDIT: OH yes. ONCE AGAIN, some jackass company has decided to block our video because “OH NOES. MUH COPIERITES!”
If I was a AAA developer, I’d be looking for my soundtrack music in the indie scene just to avoid having license-holders block everyone trying to LP my game.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.