Yes, we’re being awfully hard on poor Jurassic Park. Keep in mind that this is a goofy one-off series and not a serious look at the game. We did this specifically for laughs and not because we thought the game was some sort of profound title in the TellTale catalog. It’s just that the mistakes this game makes are hilarious mistakes. Like, the sequence where an unconscious woman manages to stop you from spraying her on the arm? That is both conceptually ridiculous and visually absurd.
This game is kind of goofy and awkward, but the thing that makes it special is that it’s by the same company that gave us The Walking Dead and Tales from the Borderlands. That’s a pretty big step up in quality. This game is to The Walking Dead what Warcraft is to Starcraft. They took an idea and iterated on it until it was great.
It would be interesting to see what they could do with the exact same material today. What would a Jurassic Park game look like now that they’ve improved their craft? I’m guessing it would have a lot less “oops I dropped something, let me wiggle the stick to pick it up again” gameplay.
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
TitleWhat’s Inside Skinner’s Box?
What is a skinner box, how does it interact with neurotransmitters, and what does it have to do with shooting people in the face for rare loot?