DM of the Rings Remastered LXVII: A Sizeable Contribution
This post has nothing to do with The Sims Overthinking. The save game is fine, the world is working…about as well as expected, nothing is broken or corrupted. This is fully a tangent due to a hyperfixation of mine over the last few weeks.
Continue reading 〉〉 “The Sims 4 is Lowering The Bar”
This week I’ve finished Graveyard Keeper. It was good, it reminded me a lot of Forager, and I wish I did the quests in a different order, I ended up doing the slowest quest last after doing everything else so I just had to wait for the right items to show up.
What are you guys playing?
I had a different post drafted for this week about the Sims 4 live mode and how broken it is. But instead another migraine. I’d power through but looking at screens is making me throw up. Next week less pain, more complaining.
This week I’m playing Graveyard Keeper. I don’t have a lot to say about it, I don’t like how blatant some of the references are, and I’m having fun working my way up the tech tree. I also finished Wind Waker.
What are you guys playing?
I have undiagnosed ADHD. Pretty sure I had it as a kid, but I was raised by parents and in a community in which such an idea was originally eschewed because that was considered a mental illness, and normal people don’t get mental illnesses. By the time I was a young adult, there was grudging acceptance that SOME kinds of mental affectations, disorders, or behaviors COULD occur, but probably you could avoid them by raising your kids right and generally not indulging the seven deadly sins. And boy is that a topic for another time. As the diagnosing of ADHD in children increased from the late 1980’s into the 2000’s; it became a political issue. Those who believed themselves to be “normal, traditional Americans” came to believe ADHD diagnosis were “crutches” used by parents and teachers to avoid doing their job. I’m sure you all have seen some variation on the meme “There’s no such thing as ADHD. If you had a gun to your head, you would study.”
No. I would be dead, asshole. It doesn’t work like that, and people refuse to learn. But I was RAISED believing it was all BS, so problems I had related to ADHD were clearly moral or intellectual failings on either my parents or myself, and my parents were pretty damned clear it wasn’t THEIR fault. That I carried the lessons learned from this into parenting myself is another long discussion, but for the matter at hand, as usual, it means I couldn’t write what I wanted to write this week. Thank God it wasn’t depression-related this time, as I would be in bed right now or stuffing food into my face instead of writing…which I DO really want to do. So we’re gonna talk about other things this week.
Continue reading 〉〉 “ADHD on my mind”
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
There's a new graphics API in town. What does that mean, and why do we need it?
My picks for what was important, awesome, or worth talking about in 2016.
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?