This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
Borderlands Series
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Crysis 2
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
I Was Wrong About Borderlands 3
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.
The DM is learning the hard way why your campaign’s bad guy should have a phylactery, or a projection amulet, or some other way to taunt the heroes out of murder range.
But seriously, the DM is being unreasonable here. You can’t tell your players “This is the guy who created all your problems, and also the only tool at your disposal is violence” and then expect them to politely listen to his nonsense monologue. Even within the role they’re playing, they would want to kill the enemy general after his army was defeated, not politely let him rally so he can throw more disposable waves of minions later on.
Nice job stitching together than panorama shot at the end there! Both here and in the original.
I choose to believe that this is a subtle joke about the fact that Saruman’s arc gets wildly short circuited in the movies compared to the books. Like the book DM had all these big plans and the movie PCs just said nah
I think that’s right. The DM’s plan is the books, but the game as it plays out is the movies.
Not entirely, though, since in this version the PCs also killed Gollum.