Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Patreon!
Why Google sucks, and what made me switch to crowdfunding for this site.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
Wolfenstein II
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
T w e n t y S i d e d

The DM is learning the hard way why your campaign’s bad guy should have a phylactery, or a projection amulet, or some other way to taunt the heroes out of murder range.
But seriously, the DM is being unreasonable here. You can’t tell your players “This is the guy who created all your problems, and also the only tool at your disposal is violence” and then expect them to politely listen to his nonsense monologue. Even within the role they’re playing, they would want to kill the enemy general after his army was defeated, not politely let him rally so he can throw more disposable waves of minions later on.
Nice job stitching together than panorama shot at the end there! Both here and in the original.
I choose to believe that this is a subtle joke about the fact that Saruman’s arc gets wildly short circuited in the movies compared to the books. Like the book DM had all these big plans and the movie PCs just said nah
I think that’s right. The DM’s plan is the books, but the game as it plays out is the movies.
Not entirely, though, since in this version the PCs also killed Gollum.
“It has a range of 240 feet. It doesn’t specify direction…”