Experienced Points: The Perils of Porting

By Shamus Posted Tuesday Jul 7, 2015

Filed under: Column 93 comments

My column this week is on the difficulties of porting. I hope it doesn’t come off like I’m making excuses for lousy ports. Yes, porting is a massive pain in the ass, but you still need to do it and you need to be thorough if you’re going to ask for 60 dollarsOr in Australia: $60 and a kidney. for your videogame entertainment product.

Basically: Do it right, and I’ll do my best to help people feel sorry for all the hard work you had to do. Sell me a broken game and I’ll drag you over the coals.

On a totally unrelated note: As of the writing, Arkham Knight has still not returned to the PC after being pulled by Warner Brothers.

 


 

Diecast #111: Her Story, Massive Chalice, Arkham Knight

By Shamus Posted Monday Jul 6, 2015

Filed under: Diecast 99 comments



Hosts: Shamus, Campster, Mumbles, Josh.

Audio excuse this week: We recorded this on July 4th, and so most of the cast had family to meet, cookouts to attend, and fingers to blow off with fireworks, so we couldn’t meet in the evening like we usually do. Which means we did this during the day when my family was awake and living their lives, which means the TV was on in the background.

So, sorry again. In my defense, I did an amazingGiven my limited skill and time investment. job at cleaning up the worst of it.

Show notes: Continue reading ⟩⟩ “Diecast #111: Her Story, Massive Chalice, Arkham Knight”

 


 

Share Buttons

By Shamus Posted Sunday Jul 5, 2015

Filed under: Notices 120 comments

Right now, at the bottom of every post, is a collection of your typical social media share buttons. Facebook, Twitter, and Reddit. (Actually, I’m sort of turning them on and off at random to see how they behave and how much people use them, so the actual list you see below might be different.) So let’s talk about these.

One of the things I’ve been thinking about over the last few months is discoverability. How do new readers find my site? About a month ago I said this:

Continue reading ⟩⟩ “Share Buttons”

 


 

E3 2015 Playstation Press Conference

By Shamus Posted Friday Jul 3, 2015

Filed under: Industry Events 53 comments


Link (YouTube)

And so our E3 2015 coverage comes to an end. Again. My thoughts on the various games and ideas being shown:

Continue reading ⟩⟩ “E3 2015 Playstation Press Conference”

 


 

Why Batman Can’t Kill People, Part 1

By Shamus Posted Thursday Jul 2, 2015

Filed under: Batman 235 comments

It comes up all the time: Why doesn’t Batman just kill the damn Joker? Sure, a no-killing stance makes perfect sense at first. But when you’ve got a ravenously homicidal loony who openly admits his guilt, gleefully expresses a desire to do more murder, has a seemingly endless supply of resources and willing manpower, is hyper-competent and dangerously intelligent, and is supernaturally able to evade capture and escape any asylum or prison, then it seems like maybe the “no-killing” policy should be set aside just this once.

Eventually Joker seems less like a character and more like a force of nature. So after a while we start getting angry at Batman. He’s smart, and he knows Joker will escape and kill again. At what point do we shift some blame to Batman for letting this problem run amok? He had the power to stop the Joker, so shouldn’t some of this blood be on his hands?

At this point Bat-fans jump in and offer in-universe excuses for his policy. “He’s just too idealistic!” Or maybe they offer out-of-universe excuses: “In the old days, the Comics Code wouldn’t allow for a hero to kill people on purpose!” Or maybe they weave a message into it, “Yeah, this constant death shows that Batman’s methods don’t work!”

Those are all fine reasons. Really, whatever lets you set aside your objections and get back to enjoying your Batman is fine. But there’s a deeper reason Batman can’t kill, and it has nothing to do with his personality or cultural attitudes towards killing. It’s a mechanical necessity of his stories, and no amount of hand-waving or excuse-making can change it. If Batman killed his foes, the entire world of Batman would fail to deliver on their central promise.

Continue reading ⟩⟩ “Why Batman Can’t Kill People, Part 1”

 


 

E3 2015 Ubisoft Press Conference

By Shamus Posted Thursday Jul 2, 2015

Filed under: Industry Events 51 comments

I’m not usually a fan of Ubisoft’s games, but their show was the most fun. They hired the super-talented Aisha Tyler to host and tell jokes, instead of rolling out one of their creepy mummified executives to cough up a bunch on nonsense about how they’re re-inventing innovation itself because games are our future, or somesuch piffle. This show felt fast and fun, instead of like boilerplate speeches between meaningless cinematic trailers. In fact, the Ubisoft show was so good they just tricked me into spending my first paragraph talking about the show instead of the games.

Clever girl.


Link (YouTube)

Some brief comments on each game:

Continue reading ⟩⟩ “E3 2015 Ubisoft Press Conference”

 


 

Project Good Robot #32: A Group Effort

By Shamus Posted Wednesday Jul 1, 2015

Filed under: Good Robot 51 comments

When I was working on this project all by my lonesome, things were pretty simple. The feature list was “whatever I felt like putting in” and the release date was “whenever it gets done”. That’s great when you’re programming to entertain yourself and turning it into blog posts to entertain others. But when Pyrodactyl joined, I think the team had some kind of (perfectly reasonable) expectation that we should have a plan, and that plan should include shipping the game in our lifetime.

So the first few weeks of serious work on Good Robot have been a transition from a one-man-hobby project to a six-person commercial enterprise.

Arvind is the other dedicated programmer on the project, and he’s taken over working on the interface and managing the people.

Continue reading ⟩⟩ “Project Good Robot #32: A Group Effort”