These first few entries might be a little dry. We’ll get to the good stuff eventually, but we have groundwork to lay before we can cover that.
Therum

Even though I do this planet first, it feels like a bad place to start exploring this particular universe. It’s short on expensive content like characters, dialog, cutscenes, and detailed environments. The combat can be kind of newbie-unfriendly at low levels, and the mission ends with a fight against a Krogan that can be ridiculously hard for some classesOh, you’re an infiltrator that specializes in sniping at a distance? Well enjoy being locked in a confined space with a charging Krogan that can kill you in five seconds. Also enjoy the fifteen seconds of un-skippable cutscene leading up to the fight.. The brown rocky landscape is monotonous the moment you lay eyes on it, and it only gets worse as the mission drags on. This is the kind of stuff developers usually save for that late-game slog.
On the other hand, the interface shows the the player’s squad is still one member short, and it’s natural to expect they will be eager to come here and complete the team. On the gripping hand, I’m not sure the player has enough information to know or guess that Liara will be the final squadmate. Basically, I’m really curious what the designer’s intention was, and how people responded. I can’t remember my first play-through. Did people understand Liara was going to join the team, and did they make a beeline for Therum to get her?
Continue reading 〉〉 “Mass Effect Retrospective 4: Why is Therum Gone?”
T w e n t y S i d e d
