Mass Effect Retrospective 14: Lord of the Retcons

By Shamus Posted Thursday Sep 17, 2015

Filed under: Mass Effect 240 comments

Here is the final post on Mass Effect 1. And really, this post is more about the gap between the first and the second game. I know people rag on the ending of the third game, but for me the shift from ME1 to ME2 is where the entire world of Mass Effect fell apart. From there it was just a matter of waiting for the mistakes to take their toll.

So before we get into Mass Effect 2, let’s talk about the difficult work of connecting sequels by examining Lord of the Rings. Not because LotR is an unimpeachable work, but because it’s well-received, well-known, and we collectively have the benefit of decades of hindsightAlso because it gives me an excuse to link to the following CGP Grey videos, and they are really, really good..

Lord of the Rings


Link (YouTube)

In the first bookYes, Lord of the rings is a single story broken into three volumes of six books, but if you jump in and try to correct people referring to “Three Books” then you are officially the Most Annoying Person Ever. This is simply the most convenient and accessible way of discussing the story. Go away. the author presents an intractable problem: The Dark Lord is coming for his ring, and we can’t possibly hold off his armies. We can’t hide the ring, because it needs to be looked after to keep it from getting itself found by the enemy. We can’t hold onto the ring, because it will consume whoever holds it. And most of all we can’t USE the ring, because that would both hasten the corruption and act as a beacon for the enemy.

We can’t use it, hold it, hide it, or destroy it. This is quite a pickle we’re in, Mister Frodo!

Let’s imagine an alternate world where JRR Tolkien, for whatever reason, was unable or unwilling to continue Lord of the Rings beyond The Fellowship of the Ring. So the sequel is handed off to some different writer. Let’s call him George.

George looks back at Fellowship, skims the few notes Tolkien left for him, scratches his head, and comes up with his own version of The Two Towers: In it, Frodo meets another wizard named (say) Yandalf, who explains that no, Gandalf was wrong. The One Ring can totally be used to destroy Sauron, as long as the person wielding it is virtuous enough to resist corruption. Yandalf decides Frodo is worthy, so he teaches him to use the ring. Frodo gets all kinds of amazing super powers and raises an army. With the Ring he compels orcs to join his side, and when they join him they become niceI hate this story, but if someone decides to make it I hope you at LEAST have the decency to cast Peter Dinklage as Badass Frodo..

Continue reading ⟩⟩ “Mass Effect Retrospective 14: Lord of the Retcons”

 


 

Knights of the Old Republic EP10: Mission Edition

By Shamus Posted Wednesday Sep 16, 2015

Filed under: Spoiler Warning 149 comments


Link (YouTube)

I’ve never betrayed the Hidden Beks, but I assume that even if you do, you still end up having to participate in the Swoop Bike race.

So the Beks have this unstable engine that might kill the driver. It’s so dangerous that Gadon doesn’t want any of his people to use it. Then the Black Vulkars steal it, and THEY don’t want to use it either. So the two sides are fighting over an engine that neither of them want to use. And even though you’re demonstrably stronger than either gang, they somehow strong-arm you into driving this thing, which even if it doesn’t kill you is still probably cheating. You do this in order to win the swoop bike race, even though you don’t care who wins, because it’s supposedly the only way to reach Bastila.

The game doesn’t explain why you couldn’t simply attend the race as a spectator / interloper. I get that Bastila was in an undisclosed location, but I imagine everyone knows where the race itself is held. Seeing as how you’ve just wiped out one of the major gangs in this city, it’s reasonable to assume you could simply free her via direct assault. And even if that’s not possible, it seems like it would be easier to free her after the race. One gang or another is going to win her, at which point you can recover her without needing to pilot a rocket bomb through a rigged race.

Maybe you’re doing it this way simply because it’s less violent? But then you end up having to kill people anyway.

And then Bastila frees herself. And then she mocks you for your trouble.

So you have to fight a war to recover an engine nobody wants, to win a race you don’t care about, to free a woman who doesn’t need your help.

This entire quest is a stupid, irritating, horribly contrived slog that clogs up the story right when things need to get moving. For the purposes of the plot, the writers ought to get us to Dantooine as fast as possible so we can introduce the actual main elements of this story. There’s lots of time later for arena fights, swoop-bike racing, and gang politics. But of course you can’t come back to this place once you leave.

 


 

Experienced Points: Why Do Games Take Up so Much Space?

By Shamus Posted Tuesday Sep 15, 2015

Filed under: Column 83 comments

My column this week talks about game sizes (in terms of disk space) but wait don’t hit the back button yet it’s more interesting than it sounds I promise. Also, it’s better punctuated than the previous sentence, so do give it a try.

 


 

Diecast #121: Mario Maker, Metal Gear, Mad Max

By Shamus Posted Monday Sep 14, 2015

Filed under: Diecast 92 comments



Hosts: Josh, Rutskarn, Mumbles, Campster. Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #121: Mario Maker, Metal Gear, Mad Max”

 


 

Bad and Wrong Music Lessons, Part 6: “House” Music

By Shamus Posted Sunday Sep 13, 2015

Filed under: Music 50 comments

It’s been almost a year since I did one of these posts where I infuriate music nerds by explaining everything simply enough for you to understand, but just wrong enough to be really, really annoying.

As I’ve mentioned before, I am both a music snob and a music slob. Some people have deep, broad tastes. They appreciate everything from classical to metal, and know lots of obscure things about everything on the spectrum. My tastes are narrow and shallow. I basically only like electronic music, and I only like the catchy mainstream stuff. I’m not particularly knowledgeable. I can’t explain the musical roots and influences of an artist or genre. My talent for music appreciation begins and ends with, “This sounds catchy. I’ll listen to it until I’m sick of it.”

So reading music lessons from me is like getting lessons in movie production from somebody who only watches Michael Bay movies. It’s not that I can’t teach you anything, it’s just that there are literally tens of thousands of people in the world who could teach you orders of magnitude more.

But as luck would have it, I run this blog and not them, so you’ll have to settle for the flakes of knowledge I manage to glean from Wikipedia and my own misguided experiments. Today’s lesson – which has already been obnoxiously spoiled by the post title – is on the genre of “house music”. Here’s an example of the form:

Continue reading ⟩⟩ “Bad and Wrong Music Lessons, Part 6: “House” Music”

 


 

Knights of the Old Republic EP9: Garbage Computer

By Shamus Posted Friday Sep 11, 2015

Filed under: Spoiler Warning 218 comments


Link (YouTube)

I don’t know what it is about this game that lets it get away with so much. The combat is wonky, the game balance is way off, the moral choices are both idiotic and frequently negated, the dungeons are long and repetitive, the first planet drags on forever, you’re not allowed be be a Jedi until you’re forced to be one, a couple of the characters are pointless, and the hats are humiliating. But I still love it.

I think it comes down to the same reason I love Mass Effect 1: They nail the tone I’m looking for, and a couple of the characters are outstanding. If you get those right, you can apparently fumble nearly everything else.

 


 

The Altered Scrolls, Part 6: Combat and IPISYDHT#2

By Rutskarn Posted Friday Sep 11, 2015

Filed under: Elder Scrolls 68 comments

You know the drill. Just like last time, post your questions about Daggerfall below and I’ll go through and answer them.

But first, a sample of gameplay:

I’m not sure how long I’ve been in this dungeon for. A couple hours? It started out as a series of narrow sloping tunnels and then turned into a giant cavern…full…of…towers? Which is odd, because I’m relatively certain this was supposed to be a fort. Also I was sent here to kill orcs and this place is chock-a-bursting with werewolves.

Oh, it’s a room full of chains and torture devices. This can’t be that other room full of chains and torture devices–there were two half-naked female corpses in there from the assassins I killed–so this means I am, in fact, finding new areas. That’s a huge relief. Let’s check the map just for the hell of it.

Now, from this chunkily-rotating jagged 3D map of a winding multilevel dungeon with only one isometric angle that refuses to load anything but a very tight locus of content, I can conclude that I am currently in a dungeon. From this data point I can further induce that I am sick of the dungeon and that I want to leave.

I found a chain and clicked on it. Now I’m levitating. I’m not sure how that works, but I can use it to get down into this little pyramid thing. How will I get *out* of the pyramid thing? I couldn’t guess. It’s quite possible that I’ve just completely screwed myself and that there is no earthly way for my character to get out again. It’d be one thing if there was a vertical wall to climb, but that doesn’t seem to be the case here.

A monster type I’ve never seen before is shooting spells at me. I kill it. It would seem that it is not, in fact, an orc.

There is definitely no way out of here.

Hey, on the bright side, now I get to go back three hours ago. If I’m very careful, and follow my notes precisely, maybe I can get lost in the same direction as last time.

I am neither careful nor precise. I wind up down a different passage and end up in another big cavern. Across a giant gap I can see more towers, more tunnels. I am sick at the prospect of having another complex the size of the one I just clambered out of to explore, and begin to reflect on the many ways this game resents my not being a wizard who can teleport himself home immediately. Oh, and here’s a spider that I have to wrestle my camera to an awkward angle to kill. Interesting nature fact: spiders are not orcs.

You know, if I’m down here much longer, this quest is going to expire.

And now, your questions:

Continue reading ⟩⟩ “The Altered Scrolls, Part 6: Combat and IPISYDHT#2”