I’ve spent a lot of time thinking about this story. I’ve looked at events from various angles, tried to see the world through the eyes of various characters, and tried to piece together what the author was trying to do. And I’ve found a lot of problems on a lot of different levels. But even after all this effort, it turns out I’ve still managed to miss some really perplexing ones. As reader Gruhunchously pointed out in the previous entry:
You know what my favorite thing about this sequence of events is? That when you get to the derelict Reaper, the IFF you need is conveniently just lying there on a table waiting for you to pick it up.
And that suggests that the team TIM sent to the Reaper extracted it before you got there, which suggests that they already knew what to look for. And since TIM sent them there, and lost contact with them before he sent Shepard to the Collector Ship, it suggests that he ordered them to extract the IFF at some point before then as well.
So TIM put Shepard in extreme peril by sending her into a trap that he knew about in order to confirm the importance of something that he had already had his science team identify and extract from a dead Reaper beforehand. And never told her anything about it until after the mission was over. What a dick.
It really is amazing just how fractally broken the story is. Every problem seems to be made up of a dozen smaller problems, which are made up of smaller problems, which are you get the idea.
Anyway.
Regardless of how Shepard got the IFF or how much sense TIM doesn’t make, it’s time to use this gizmo…
Continue reading 〉〉 “Mass Effect Retrospective 29: Field Trip”