Final Fantasy X begins in the technological wonderland of Zanarkand. Tidus is a star Blitzball player. He’s famous enough that he’s got fans who want autographs, which implies some sort of pro-league position. The game doesn’t explain how it works, and we’re not here long enough to find out, but we do get the sense that this guy is a big deal.
Now Leaving Zanarkand
Not only does Tidus live in the shadow of his father, he has to walk below his father's looming billboard on his way to work.
On his way to the gameHe walks there on what looks like a highway, but there aren’t any cars and everyone else is also on foot. I wonder how transport works in this world?, he passes a hologram billboard of Jecht. The voice-over explains that this guy was a superstar Blitzball player before he vanished ten years ago. Tidus makes a comment that indicates this guy is his dad.
Everyone in this story talks to Tidus about “Your Father”, but Tidus himself always calls him, “My old man”. I strongly suspect this is a bit of Japanese language getting lost or warped in translation. I imagine Tidus is using a really informal (perhaps disrespectful?) word for father, and “old man” is the closest thing we have in English. But “old man” isn’t necessarily disrespectful and it has a rural vibe I’m sure isn’t intendedPossibly also a gender vibe. I haven’t heard “old man” used often in reference to someone’s father, but in every case it’s always been a female. I’m not sure if that means anything or if it’s just a fluke.. I’m not faulting the translator. This is probably as close as you can get.
We’re treated to a CGI cutscene of the Blitzball game. Even 15 years after release, these scenes still look really good. And I don’t just mean graphically. This scene shows how much time and effort Square Enix has poured into mastering the use of this style of short-form cinema.
There are a lot of details in here that exist not because the scene demands it, but because the artists apparently love pushing themselves. There is a lot of really advancedFor the day water physics, lighting effects, reflective surfaces, and other time-consuming rendering challenges. The shots zoom in close so we can see the drops of water on someone’s face and the texture of someone’s clothing, and then the camera pulls back to show us the entire city. We have motion-captured people, light refraction, non-Newtonian liquid surfacesThe animation of the Sin hurricane. and dense crowds. And all of this work was put into a single location that isn’t going to appear in any later CGI scenes. This showcase of technical and artistic effort feels almost decadent.
Continue reading 〉〉 “Final Fantasy X Part 2: More Like… ZanarCAN’T”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.