Fallout 4 is a mess on a story level, but I do like to give it credit when it gets things right. While the sides don’t have properly explored motivations, they’re certainly more coherent than the Brotherhood and Enclave in Fallout 3. (And Fallout 4 lets you choose from FOUR different groups of idiots to work with!) The nonsense railroading of Fallout 4 is bad, but it’s less infuriating than Fallout 3.
And when it comes to companions it’s no contest. Fallout 4 has some genuinely good companions to take with you, and Fallout 3 has… what? That idiot mutant who wouldn’t help you out at the end of the game? I guess?
So this series is going to be negative, but peppered with awkward, backhanded compliments congratulating Bethesda for not repeating ALL of the mistakes of the past. It’s all part of the Spoiler Warning™ service. You’re welcome.
Also, I think Josh’s playtesting has proven conclusively that gravity works in this game. So that’s nice.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?