Fallout 4 EP41 Butt Skarn

By Shamus Posted Thursday Sep 29, 2016

Filed under: Spoiler Warning 104 comments


Link (YouTube)

Look Bethesda, it’s simple: If you don’t want to give the player absolute power over the story, don’t claim they’re the “general” of an army of peons. If you want them to be constrained by the limitations of your prefab plot, then just leave them as an underling / hireling of whatever questgiver is making the decisions.

But if you ARE going to have someone promote you to “general” and then continue to give you orders, then at least deal with that conflict within the story. Have it be a joke between these two characters. Or make Preston Garvey a lunatic. What we have here is several different varieties of wrong. It magnifies our lack of agency, it makes Preston’s character even more ridiculous, it makes no sense, and it does all of this for no reason. Making the player character the “general” of the Minutemen doesn’t aid the story or lead to any kind of payoff.

The cast complained about the teleporter feeling a little out-of-genre. But as others have pointed out, Old World Blues had a teleporter. Here is why I think it works in one and not the other:

  1. In OWB, the teleporter is part of the super-science, which is central to the themes of the story. It’s supposed to be exotic and “out there”. In Fallout 4, you build the teleporter yourself with minimal fuss. Yes, I can accept that the Think Tank and The Institute can build teleporters in their secluded science base. I’m less accepting of wasteland rubble-farmers making a teleporter out of recycled desk lamps and automobile tires.
  2. Old World Blues was optional DLC that didn’t really feel like “Fallout”. That’s okay. We often give DLC a bit more thematic wiggle room. In contrast, we expect the central plot of a Fallout game to stick to the Fallout tone.
  3. Old World Blues is fantastic and Fallout 4’s story was written in crayon. We’re a lot more accepting of stuff if it leads to a fun payoff, and we’re a lot less tolerant of stuff that seems to bend the rules or tone of the world for no good reason.

The problem here isn’t that the teleporter exists in this story, it’s that the whole thing is just way too perfunctory. You show the plans to a guy who so far hasn’t shown any technical aptitude above the level of your average auto mechanic. He glances at it, says he can build it, and then does. This should be something that the player earns. Maybe he could send you to talk to some eggheads for additional help. Or maybe send you after some books. Or some exotic parts in a ruin. Each time you returned, another stage of the teleporter would be complete. This would create a sense that this project is a major undertaking and that you were pushing the boundaries. I know Sturges sends you to get “supplies” for it, but I think the main hurdle to be overcome isn’t the raw materials, but what to do with them.

Anyway, Chris needs to get mad more often. His anger-based analysis is way more incisive.

 


 

Final Fantasy X Part 15: Monster Arena

By Shamus Posted Thursday Sep 29, 2016

Filed under: Retrospectives 108 comments

Our heroes escape the city through the power of cinematic editing, appearing in the forest outside the city.

Well, That Was Easy

Boy, we sure did escape that heavily fortified, technologically advanced city where everyone knew where we were and had orders to kill us on sight. Let's make sure to never speak of this again.
Boy, we sure did escape that heavily fortified, technologically advanced city where everyone knew where we were and had orders to kill us on sight. Let's make sure to never speak of this again.

There’s another conversation like the one under the lake, where characters process what’s happened, clarify their motivations, reaffirm their goals, and otherwise make sure everyone’s dramatic arcs are nice and clear.

For Yuna and Tidus, this takes place in a personal heart-to-heart. Yuna is tempted to give up the pilgrimage. She’s been branded a traitor. She’s alone with her crush. It would be easy to run off with her man and leave the whole “saving the world” thing to others, particularly since there are still other summoners on the path and the world is now against her. But instead she decides to set aside her love and march off to die for the people who have rejected her. It’s a hard road and she might not get any glory at the end, but she’s doing it because it’s the right thing to do.

This is the moment that makes her the hero of the story, even if she’s not the “main” character. She sacrifices the most, and her decisions drive the plot more than anyone else’s. Tidus is a catalyst for change and his actions often drive the story, but his investment is so much smaller than hers.

The next morning the party moves on to…

The Calm Lands

This is probably the first spot in the game where you can be killed by a random encounter. The Malboro monsters can ambush you with an attack that confuses and poisons the whole party, and then defeats them without you ever getting to take a single turn. It kind of sucks.
This is probably the first spot in the game where you can be killed by a random encounter. The Malboro monsters can ambush you with an attack that confuses and poisons the whole party, and then defeats them without you ever getting to take a single turn. It kind of sucks.

The Calm LandsCalled such because this nice big empty wilderness is a good place to battle Sin. Hence, this is where the Calm begins. is an unusual location in the game, inasmuch as it’s kind of a throwback to the days of FFVII where you could wander around in open areas. Your route through FFX has been very linear up until now. Not only must all areas be done in a particular order, but there’s usually just a narrow path for you to follow. Your only choice is to go forward, or… not go forward yet.

To put it another way, your only meaningful decision is to decide how long you want to grind in a particular spot before moving on. That’s still technically the case here, but now you’ve got a vast open expanse in front of you and multiple points of interest to discover. Far to the northwestThere’s no real compass when you’re on foot, so when I say “north” I just mean, “the way the camera tends to point”. there are a few people to talk to and some goodies to get. To the east is the passage to the Monster Arena. Right in the middle is a little outpost. To the northeast is the passage to the next area. And there’s a hidden temple to the southeast, although you can’t reach it right away.

It’s actually kind of daunting. The Calm Lands feel vast in a visual sense, and it can take a good long time to cross them if you’re fighting monstersIn the remastered version, there’s a hotkey to turn off random encounters, which makes crossing the Calm Lands take just a minute or so. In the original game this could only be accomplished by acquiring special items that only became available in the late game..

This is where the story puts on the brakes. We’ve just gone through some pretty serious story beats, and now the storyteller is cutting the player loose. “Okay. That’s enough story for now. Go level up, or play some blitzball or something.”

The big attraction here in the Calm Lands is… Continue reading ⟩⟩ “Final Fantasy X Part 15: Monster Arena”

 


 

Fallout 4 EP40: The Loon Wanderer

By Shamus Posted Wednesday Sep 28, 2016

Filed under: Spoiler Warning 87 comments


Link (YouTube)

That thing where Deacon has this conversation with his back to us? I’ve probably done this quest five times now, and that’s happened every time.

This game pretends to be a game with roleplaying and choices, but you know what it feels like? It feels like being an actor in a play where nobody will show you the script or explain what you’re supposed to be doing, and so all the other performers just muddle on regardless of what you say or where you stand. I’ll bet the person who wrote this cutscene expected us to position ourselves in a certain spot before beginning the conversation.

 


 

Ruts vs. Battlespire CH28: Hard Daedra’s Night

By Rutskarn Posted Wednesday Sep 28, 2016

Filed under: Lets Play 42 comments

Three daedra guard a house on the highlands. From my months of Battlespire experience I can tell that this house contains something important, or something optional, or nothing but glitchy furniture, or a bug that will crash the game. This is where my thirty seconds of reading the Battlespire wiki experience come into play. I have to do my research–otherwise I might miss something important, like an apology.

Not since the Jehovah’s Witnesses dropped by Innsmouth has anyone approached a front door with more flop-sweating white-knuckle tension. Not because of what’s inside, necessarily, but because of how close I’m getting. After several blurry weeks of grinding, juking, and cussing, I’ve finally got a full house. I’ve got the rune of entry. I’ve got the hidden spear case. I’ve got the six hidden pieces of armor. I’ve got the five hidden keys. There’s only a conversation, a hike, and a boss battle between me and the end of this level, which means the only thing that can stop me is absolutely anything.

Every pixel between skybox and interface can kill me--anecdotally, if not in my concrete and repeated personal experience.
Every pixel between skybox and interface can kill me--anecdotally, if not in my concrete and repeated personal experience.

Continue reading ⟩⟩ “Ruts vs. Battlespire CH28: Hard Daedra’s Night”

 


 

This Dumb Industry: The Windows 10 Store

By Shamus Posted Tuesday Sep 27, 2016

Filed under: Column 156 comments

It’s a slow Tuesday afternoon and I want to accomplish two things:

  1. I want to play a current-gen racing game with supercars and such, because I’ve just binge-watched Top Gear and it’s given me a case of racing itch.
  2. I want to buy a game through the Windows 10 Store. Not because I expect it to be a pleasant, consumer-friendly experience, but because I want to see what the next-gen Games for Windows LIVE looks like. Just how bad can it possibly be? My goal is to have an experience worth writing about.

Only one of these goals was achieved. I’ll let you guess which one.

It started off so well…

As luck would have it, Forza Motorsport 6: Apex is free. There are actually two Forza games coming out right now: Apex, and Forza Horizon 3. I don’t understand why we have the same branding used on two different series with different numbers. I don’t know enough about the racing genre to understand the complex lineages at work here, but who cares? Apex is free, which is an ideal price-point for me. If it works out, maybe I’ll buy Forza Horizon 3.

Continue reading ⟩⟩ “This Dumb Industry: The Windows 10 Store”

 


 

Diecast #169: The Bunker, Event [0], and Halloween Horror Nights

By Shamus Posted Monday Sep 26, 2016

Filed under: Diecast 85 comments


Hosts: Josh, Rutskarn, Campster. Episode edited by Rachel.

Fun fact that has nothing whatsoever to do with the show: If I put a properly escaped HTML line break in the title of this post using <br/> then it will – for reasons I’ll never understand – break the embed code above that shows the audio player and download links.

Yes, I’m supposedly a programmer. No, I have no idea why it does this. Yes, I should probably be curious and worried that this is a symptom of a deeper problem with WordPress / this theme / my brain. No, I’m not going to bother looking into it.

Show notes: Continue reading ⟩⟩ “Diecast #169: The Bunker, Event [0], and Halloween Horror Nights”

 


 

Shamus Plays WoW #4: What Happens in Goldshire…

By Shamus Posted Sunday Sep 25, 2016

Filed under: WoW 36 comments

Norman “Dethbringerr” Warlock and Gobstab his faithful demonic companion have just finished Northshire, the newbie human area of World of Warcraft. (Pre-Cataclysm.) No matter which race you pick, the game will start you out in a little penned-in area for your first five levels. Then it cuts you loose in a larger area for levels 6-10. Outside of the newbie areas the game stops coddling you. Monsters will attack you. You’ll have lot of quests going at once. You’ll probably be doing some professions. Lots of running.

For Humans, once you’re done in the newbie area you’re sent on to Goldshire.

This is just a short trip. The walk takes maybe a minute or so.
This is just a short trip. The walk takes maybe a minute or so.

“So what’s so bad about Goldshire?”, I ask once we’ve left the church behind. “Is it haunted or something?”

Continue reading ⟩⟩ “Shamus Plays WoW #4: What Happens in Goldshire…”