I played several hours in Lord of the Rings Online this past week, and learned *something else* new. The game has had a 64-bit client for several years. *BUT* apparently they only made 64-bit *servers* available like, last month. Standing Stone started encouraging everyone to transfer to the new servers; they even offered a free server transfer. (If you don’t play MMORPGs regularly, this is one of the standard purchases that every MMO with more than one server offers. It’s one of the reliable money-makers. Because people want to play with their current friend group or active guild, you know.) I find it very interesting that the new servers give a pretty accurate measurement of the current population. I mean, other than what the developer claims, which may or may not be accurate. LOTRO has been considered a decently-populated game for an older legacy MMO, operating dozens of servers as recently as only a year or so ago. Under the 64-bit schema, SS is offering one RP server (role-playing), one non-RP server, and one “Legendary” server (I don’t know anything about those) in North America and Europe, for a total of six servers. This actually puts LOTRO on par with Star Wars The Old Republic which has six servers as well, although they aren’t divided by role. Since transferring to the new server, I have in fact noticed much-improved performance and the occasional improved texture. I assume there are other improvements I have not noticed.
Continue reading 〉〉 “A Week of Various Updates and Upgrades”
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