The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Chainmail Bikini
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Wolfenstein II
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
T w e n t y S i d e d

Is some fighters and rangers getting outsmarted by a Lich King really that embarrassing?
If I remember right, Liches got quite a bit of an INT boost, while that’s a dump stat for fighters and rangers (probably especially these PCs).
Apart from mindless Zombies and Skeletons (which these don’t seem to be), do the undead really have a reputation for not being clever?
Shamus would agree. Gilbert, the Lich from Witch Watch, was a pretty clever guy.
He’s not really a Lich. He’s a ghost. Or a wraith. Or a spectre? Or… who has the Monster Manual on hand?
There is something about that line that has always sat very funny with me. “We built the place. And we can walk through walls.” You know, because they’re dead. Idiot. It works on so many levels to me.