Until Dawn EP4: Guest Starring Wolverine

By Shamus Posted Wednesday Nov 16, 2016

Filed under: Spoiler Warning 84 comments


Link (YouTube)

So let’s talk about this wolverine. Apparently the wolverine went into the house and lived there without tearing up the furniture, knocking stuff over, or leaving droppings all over the place. Then it went to the bathroom where there is no food or water or anything else that might be of use to a small mammal without opposable thumbs. And then it somehow closed the door behind him. Then it went into the space under the sink, and also closed that door.

What I’m saying is that this wolverine is still smarter than every last one of these teenagers.

 


 

Master of Firin’ Sword CH1: The Art of Powerdice

By Rutskarn Posted Wednesday Nov 16, 2016

Filed under: Lets Play 79 comments

In Mount and Blade, you play an upwardly mobile and clinically indestructible side of medieval beefsteak. It’s a power trip of a game; through determination and self-actualization alone, you swizzle armies around you like cotton candy and personally slay the population of a modest kingdom. If you desire it, and play for long enough, it is an absolute guarantee that you can become the king of the world. Obviously, it was only a matter of time before someone adapted this franchise around celebrated works of Polish-language historical literature. Enter Mount and Blade: With Fire and Sword.

Very little has mechanically changed, but these changes have insidious effects on the greater experience. For example, there’s bullets. There’s rows of guys firing bullets. There’s rows of guys on horsebacks firing bullets at you. And the important thing, the crucial thing, is that you can’t duel the bullets.

Fans of the franchise who were used to exterminating entire castles of pseudovikings with nothing more than a caffeinated blocking reflex and a good fast battleaxe were quickly discovering just what 17th century Poland thinks of heroes. And many of them, it must be said, questioned the appeal of a mass combat game where you often die immediately and unavoidably. From a strategic viewpoint, it’s not unlike playing regular Mount and Blade during a thunderstorm.

Or so they think! Join me now as I relate to you my secret to success as an Eastern European warrior-poet: a terrible fear of being shot.

It's not obvious, but all of these settings are at their most punishingly difficult extremes.
It's not obvious, but all of these settings are at their most punishingly difficult extremes.

Continue reading ⟩⟩ “Master of Firin’ Sword CH1: The Art of Powerdice”

 


 

This Dumb Industry: All These Dumb Games

By Shamus Posted Tuesday Nov 15, 2016

Filed under: Column 245 comments

My column this week was going to be an extra-long explanation on why Twitter is cultural poison that’s turning everyone into insane hateful assholes. On one hand, I really do think that Twitter has some nasty emergent properties when combined with human natureOn top of the usual problems we see on other social media platforms like Facebook.And no, this isn’t just a re-hash of the C.G.P. Grey video on Anger Germs.. On the other hand, I’ve just gone through a solid week of watching people be shitty to each other and I’m basically out of emotional stamina at this point. I want to get as far from controversial topics as I can get.

So maybe I’ll put a pin in the Twitter rant for now.

Since I don’t have a column, let’s have a conversation…

I’m working on my end-of-year series (which will probably run in this space in late December) and I’m wondering what I’ve missed and what I’ll be able to play before the year wraps up.

Given the sheer volume of retro remakes, remakes, homages, indies, AAA titles, reboots, mobile stuff, and good old games for cheap, we’re positively swimming in games. The number of available titles keeps going up, but (assuming you didn’t just retire or lose your job) the supply of gaming hours hasn’t. With that in mind: What are you playing these days? New stuff? If you’re playing old stuff, are you exploring stuff you missed when it was new, or revisiting an old favorite? What’s really standing out for you this year? Have you played (or avoided) anything specifically because we talked about it here on the site?

 


 

Diecast #176: Dishonored 2, Tyranny, N7 Day

By Shamus Posted Monday Nov 14, 2016

Filed under: Diecast 101 comments



Hosts: Josh, Rutskarn, Shamus, Campster. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #176: Dishonored 2, Tyranny, N7 Day”

 


 

Shamus Plays WoW #9: No Murlock, No Wedlock

By Shamus Posted Sunday Nov 13, 2016

Filed under: WoW 19 comments

This job is getting a bit strange. We just wanted to help (ewww) a group of simple farmers with whatever dangers or trials they were facing. But instead, Maybell MacLure asked us to deliver a note to her boyfriend. Who sent us to see his grandmother.

Oh. THESE idiots again.
Oh. THESE idiots again.

“So this is the place?”, I ask suspiciously. “It looks… small.”

Ma Stonefield and one of her kin are out front. Pa Stonefield is no doubt off somewhere engaged in some sort of agricultural endeavor. Tommy is still standing by the river where we left him. And there is an old lady just inside. This is obviously Grandma Stonefield, who we’ve been looking for.

“I guess so?”, Norman says with a shrug. “I mean, it’s the only house around here.”

So let me get this straight,” I say slowly. “Tommy and Maybell can’t get together and make the beast with two butts because their families are feuding. So Tommy sent us here to talk to his grandmum?”

“I don’t know that Tommy is planning on doing… that. I mean, neither of them said anything about fooling around.”

“The note didn’t say anything about involving anyone’s grandma, either. Yet here we are.”

“Yes,” agrees Norman. “Here we are.”

Continue reading ⟩⟩ “Shamus Plays WoW #9: No Murlock, No Wedlock”

 


 

Twenty Minutes with Half-Life: Opposing Force

By Josh Posted Friday Nov 11, 2016

Filed under: Spoiler Warning 98 comments


Link (YouTube)

We had some trouble with Windows/Graphics card updates messing with our PS4 recording process this week, so we decided to do something completely different! Half-Life! But the weird one! And Shamus isn’t even here! It’ll be great.

Continue reading ⟩⟩ “Twenty Minutes with Half-Life: Opposing Force”

 


 

Ruts vs. Battlespire: …and Your Questions

By Rutskarn Posted Thursday Nov 10, 2016

Filed under: Lets Play 49 comments

Roger Hà¥gensen

How scared shitless were you that you'd run into a game breaking bug that either hosed your save game (and would you take the time to replay it all again?), or worse the game just hate your PC and refuse to go further (which you'd realize on your 2nd playthrough with new savegames). Did you have a backup plan? (like get saves from the net that where hopefully past that point? Or just throw up your hands and give up?

Up until the halfway mark, any serious showstopping glitch I ran into would have meant the end of the series. No hesitation. That’s an explicit decision I came to in the setup phase. That said, when I came to the elevator glitch on level one, I already had enough investment in the series to spend an hour or two goofing around trying to cheese my way down.

At the halfway mark, once I really started committing to the game, I started making save backups. If necessary, I was prepared to install the game on a roommate’s machine and play it there, or start over again from the beginning. After that, I was out of ideas.

Da Mage

Is it possible to point to one, just one, design flaw that caused the most grief in your playthrough, and explain why you think it was that way (aka broken), and how you would have designed it differently.

Obviously looking for game design problems, not technical ones.

Nope. I just don’t think they made a very fun game. The combat’s too industrial and the loot is too opaque to be rewarding, there’s not a lot of interesting leveling options, the puzzles never really connect, and the plot’s too amorphous and distant to provide a meaningful context. I’m not sure the bulk of this game can be redeemed; if you stripped all the bugs out and communicated the player’s goals better, I’d rate it a solid six or seven.

That said, this game does have a cult following. I’m not part of it, but I acknowledge it without rancor. I think it comes down to the idea that back when this game came out, there weren’t a lot of first-person survival-based dungeon crawlers, particularly not with this unique a setting.

Continue reading ⟩⟩ “Ruts vs. Battlespire: …and Your Questions”