This Dumb Industry: Why Doesn’t Titanfall 2 Work?

By Shamus Posted Tuesday Nov 29, 2016

Filed under: Column 131 comments

Everyone just expects that this is how things will be: A big budget multiplayer-focused shooter has a single-player campaign that nobody cares about and nobody expects anything from. Reviewers play it, shrug, and then say “Sure, it’s not great, but this game is all about the multiplayer!”

Which is true enough. But it’s sort of baffling how reliably these stories come up empty. It’s clearly not for lack of budget. Millions of dollars are spent on these campaigns. The acting talent is there, because you’ve usually got big-name voice performers in the lead roles. The story isn’t undercut by glitches, harmed by lack of exposition (quite the contrary) or bogged down by an impenetrable plot. It’s usually aiming to be a bombastic action movie, and yet these games never seem to connect with the audience even on that basic level. They can’t even attain the brute-force emotional engagement of (say) Guardians of the Galaxy, District 9, or the Bourne Identity, even though none of those movies had particularly lofty goals.

So what’s going on here? Developers are trying so hard to imitate the language of cinema. Why do their stories keep striking out?

I think Titanfall 2 provides a pretty clear answer to this question. It seems to have all of the ingredients of a typical action blockbuster, and yet after five hours of lavish spectacle it comes up feeling empty and shallow. Let’s look at why…

Continue reading ⟩⟩ “This Dumb Industry: Why Doesn’t Titanfall 2 Work?”

 


 

Diecast #178: Ubisoft, Nintendo 3DS, Pokemon

By Shamus Posted Monday Nov 28, 2016

Filed under: Diecast 128 comments



Hosts: Josh, Shamus, Campster, Mumbles. Episode edited by Rachel.

Like I said on the show: I’m going to be travelling during the second week in December. I’m not sure how well I’ll be able to keep up with comments, or if I’ll be able to queue up enough content to get us through.

Also, things may be disrupted a bit this week because I’m moving my home office.

My daughter Rachel moved out in early 2016. We left her room empty for a while, just in case she boomerang’d. But it’s been over half a year and she’s living stable, so I think she’s out for good. So we moved my son Issac into her room, and I’m taking Issac’s old room. This is a pretty big step for me. For two years I’ve been running this site from my living room where I’m constantly distracted by the television, guests, stuff going on in the kitchen, people playing music, people chattering on the phone, and a dozen other living-room things. But now I’m going to have my own room with a door.

That’s all good for the long-term, but in the short term it means tearing apart this gigantic command center of equipment and re-assembling it in another room. I know that’s bound to disrupt things around here, so please be patient if I’m worse than usual at moderating comments and answering emails.

Show notes: Continue reading ⟩⟩ “Diecast #178: Ubisoft, Nintendo 3DS, Pokemon”

 


 

Shamus Plays WoW#11: What? More Work?

By Shamus Posted Sunday Nov 27, 2016

Filed under: WoW 17 comments

I’m just a humble demon. I don’t pretend to know how humans live, but I do think it’s odd that they call this place the Eastvale Logging camp, despite the fact that it’s larger and more populated than the town of Goldshire.

The red flag in the middle of the scene marks the griffin roost, which is your player taxi service. This one was new in Cataclysm. Before this, fast travel points were fewer and much father between.
The red flag in the middle of the scene marks the griffin roost, which is your player taxi service. This one was new in Cataclysm. Before this, fast travel points were fewer and much father between.

The logging camp has three houses, stables, a lumber mill, lots of inhabitants, and even a crowd of delicious-looking children.

Continue reading ⟩⟩ “Shamus Plays WoW#11: What? More Work?”

 


 

Until Dawn EP9: The Pants Were Dead

By Shamus Posted Friday Nov 25, 2016

Filed under: Spoiler Warning 147 comments

Warning: This episode is where the game gets to be really gruesome. And no, I don’t mean Chris’ haircut. I mean people die in really nasty ways. Proceed at your own risk.


Link (YouTube)

For reference: The “Pants were dead” gag is a reference to this vintage video.

I’m glad someone else is playing, because this is the part where I would put the controller down because I’m not having a good time. I’d intend to come back later, but I probably wouldn’t. Watching Josh get buzz-sawed in half while he begs for his life is just a little too unpleasant for me in terms of human suffering. I know everyone has a different tolerance for this sort of thing and react differently when they see something they don’t like, but this seems to be about my limit.

The buzz saw scene was really frustrating. I can’t tell what the options were, gameplay-wise. My first instinct was, “Ah! An electric saw. Let’s figure out how to cut the power!” But the game railroads you into saying you plan to save only one person. And saying that line sets the saw in motion. The game never cut you loose from quicktime mode to look for other solutions, which is what I really wanted to do.

I’m actually dealing with a one-two punch of unpleasantness and unbelief. Regardless of what justifications are offered later, we see a man slowly moseying away from Mike while supposedly dragging a heavy, belligerent, physically-fit person. Meanwhile, Mike is sprinting through obstacles like an Olympian. And yet despite his speed, his shortcuts, and his not-carrying-a-difficult-teenager, Mike is constantly outpaced by the killer. That makes it really hard for me to believe in this world. At the same time, Josh’s apparent death makes me not want to believe in this world. The writer is asking me to grant them tons of leeway so I can continue to be immersed in a story I’m not enjoying that hasn’t given me a single character I can really root for.

By this point in the story a horror movie has usually established a villain. The townsfolk have told some stories about the beast that’s been spotted on the edge of the swamp in October. Or the old woman told a story about what happened in this old manor a hundred years ago. Or the bookish old guy has revealed the town’s secret history of witch-burning. Whatever. By this point we have some kind of frame of reference for what kind of story we’re seeing and what the stakes are. Maybe we know the killer’s goals and we’re working to stop them, or we know the protagonists goals and how they plan to to save themselves. But here we are 3 hours into Until Dawn and the writer still hasn’t bothered to tell us what kind of story this is. They’re asking a lot, and not giving me any reason to go along with it.

So yeah. As of right now, this game isn’t working for me at all.

We’ll see if things turn around and it’s able to win me back in the next couple of episodes.

 


 

Until Dawn EP8: Clowning Around

By Shamus Posted Thursday Nov 24, 2016

Filed under: Spoiler Warning 42 comments


Link (YouTube)

So Jess gets pulled out through the window. I can’t wait to find out the killer is a six and a half foot tall bodybuilder that can bash through this window and dead-lift an uncooperative and physically fit subject through the ragged opening without slicing his own arms to shreds. I guess he’s also psychic, since he knew she was going to stop just inside the door to make this move possible.

Yeah, yeah. People keep telling me “it’s all explained later”. Okay fine. The problem is that the story hasn’t given me any reason to believe that any of this is possible. I’ve basically stopped believing in the world at this point.

I think our format is working against me here. I’m watching all of the episodes twice: Once when we record and again when we post. But it’s a week between new episodes for me. This is a lot of scrutiny on a story that’s probably not designed for it, and it’s taking a long time to reach the justifications. Objections that might normally be after-the-fact bits of fridge logic end up nagging me during the experience.

 


 

Crash Dot Com Part 3: The Meeting

By Shamus Posted Thursday Nov 24, 2016

Filed under: Personal 120 comments

The year is 1999, and my company has just been hired by some sexy new dot-com venture.

The Meeting

Our conference room had large windows like this. But they faced reception, not outside. Sadface.
Our conference room had large windows like this. But they faced reception, not outside. Sadface.

I’m sitting in our conference room, fidgeting nervously. I’ve already forgotten everyone’s name and the complex relationship of businesses at work here. All I know is that the papers have been signed and fabulous sums of money have changed hands. These guys weren’t happy with being just clients, so there was some sort of exchange of stock that happenedI got some. At this point in our story I’ve got a bunch of stock options that, if I could actually use them, would make me a very rich man. Spoiler: I’m not going to get to use them before the crash.. I don’t understand the new power structure looming over my head at this point. We’re still the same company in the same office doing the same stuff, but now we’re publicly traded and some of the controlling power has been distributed to the new people in the room.

I’ve been ignoring the business drama for the past year. It bores me. As long as I get to push my polygons and cash my paycheck then I’m more than happy to trust my bosses to worry about all that bullshit for me.

In any case, at this point we are committed to a new project. This project is larger than anything we’ve taken on before. This meeting is where I’ll find out what we’ve just committed to and work out how we’re going to make it happen.

Hi, it’s me from 2016 jumping in to explain that I’ve left things vague and changed some of the details of this story to protect the innocent, the guilty, and (most of all) the litigious. Also note that it’s been almost two decades. This is the meeting as I can best render it, but it was long and I’ve forgotten many of the specifics.

Anyway, back to me-from-1999…

Continue reading ⟩⟩ “Crash Dot Com Part 3: The Meeting”

 


 

Until Dawn EP7: Get Probed

By Shamus Posted Wednesday Nov 23, 2016

Filed under: Spoiler Warning 60 comments


Link (YouTube)

It’s really bugging me that we haven’t yet settled on what genre our psycho killer belongs to. Is this a vengeful spirit? A particularly motivated and resourceful crazy person (or persons) like in Scream? A supernaturally strong (and possibly mortal-ish) killer like Jason? In some scenes we’ve got people wearing masks but in other scenes we’ve got supernatural stuff (like the girl that Rutskarn pointed out) and I have no idea where the story is going.

Note that I’m not asking you to tell me in the comments. I’m saying at this point in the story I’d like to know what sorts of disbelief I should start suspending.

In general I find ghosts, spooks, and monsters much more interesting for these kinds of stories. Enabling a mortal to pick off a large group like this usually forces the writer to cheat their ass off and make the baddie omniscient, insanely lucky, and hyper-capable. The longer the spree goes on the less I can believe in the story. Meanwhile, ghosts and monsters can do whatever the author says they can do. They don’t need to spend six consecutive hours crouching in a crawlspace while their rubber mask fills with sweat, waiting for the exact moment when the right person enters the room without turning on the light so they can be properly jump-scared.

EDIT: And yes I realize this is totally the wrong mindset for this genre. Sorry. I literally can’t help thinking about this stuff when examining a story. It’s completely involuntary, and probably explains why I enjoy Japanese horror but have such a hard time liking American stuff.