Arkham City Part 9: Surprise!

By Shamus Posted Thursday Mar 23, 2017

Filed under: Batman 71 comments

Batman punches his way into Joker’s lair. When he gets there, he finds Harley Quinn crying over what appears to be Joker’s dead body. Batman ponders the scene with a dumb look on his face until the REAL Joker ambushes him from behind and doses him with knockout gas.

Times Batman has been knocked unconscious so far this evening: 3

Fumbling Around in the Dark Knight

I gave Arkham Origins crap for having a lot of out-of-scale assets, but it looks like the problem has always been part of the series. That door is WAY out of proportion in relation to Batman. Same goes for the floorboards. Taken together, Batman looks to be about five feet tall. Maybe four and a half without the pointy ears.
I gave Arkham Origins crap for having a lot of out-of-scale assets, but it looks like the problem has always been part of the series. That door is WAY out of proportion in relation to Batman. Same goes for the floorboards. Taken together, Batman looks to be about five feet tall. Maybe four and a half without the pointy ears.

As the Arkham series went on the developers have increased Batman’s combat prowess to make the gameplay more empowering, while at the same time they’ve made him less competent in cutscenes. His powers of observation and preparedness have languished while his face-punching powers have grown. In particular, this scene is one of those moments that really highlights the difference between Arkham Asylum and Arkham City in terms of writing.

Batman walks into this ambush like a dumbass. To be clear, I’m 100% fine with Joker getting the drop on the Caped Crusader. He’s a dangerously clever foe and totally capable of catching Batman off guard. The problem isn’t the ambush, it’s how Batman behaves before the ambush. We need to be selling the audience that this happened because Joker is smart and knows his adversary, not because Batman is dumb and inert.

Again, there are lots of moments like this in Arkham Asylum. The entire opening scene shows how Batman is completely prepared for an escape attempt. At one point the lights go out for a moment, and when they blink back on we find Batman has the Joker in a choke hold. He knows Joker is planning an escape, and he’s working to thwart it. That sort of anticipation and preparedness is his superpower, so showing him being inert in a cutscene is like having a cutscene where Superman forgets he can fly.

Continue reading ⟩⟩ “Arkham City Part 9: Surprise!”

 


 

Dishonored DLC – Brigmore Witches EP4: The Trouble With Trimble

By Shamus Posted Wednesday Mar 22, 2017

Filed under: Spoiler Warning 44 comments


Link (YouTube)

I like this idea that the Geezer is a prisoner in his own fortress, and someone else is using his power. The poison gas is a nice angle that does a good job of pitting expedience against morality, and morality against chaos, so that the low chaos route isn’t automatically the right thing to do. (This is not to say that sacrificing all these mooks so the selfish crime boss can get his wish is the right thing to do. I’m just saying this isn’t an obviously clear-cut choice.

Then again: Looking at it from an in-character perspective, if I was Daud I’d think there had to be a way to disable the poison gas bomb so that it would be safe to kill the geezer without dooming everyone else to die. Somewhere in the system there’s a trigger that will release poison gas if the geezer dies. If I was Daud I’d want to see if I could find that trigger. Or find a way to spoof the system into thinking geezer was still alive. Or trigger an evacuation. Or expose Trimble’s scheme to the Geezer’s men.

Maybe some of these possibilities are addressed in the game. Like I said, I haven’t played this, but these are the first things that came to mind when watching Josh play.

 


 

Nan o’ War CH4: Hitnan Badsolutions

By Rutskarn Posted Tuesday Mar 21, 2017

Filed under: Lets Play 77 comments

Historically, respectable critics of old media haven’t considered games to be legitimate artistic expression. This shouldn't bother me and absolutely does. Half the time I play a well-crafted game you can see me twitching and muttering to myself, expounding on its artistic nuance to an imaginary gallery of now-dead critics.

And sometimes, they lean over my shoulder and cough and ask something like: “So why have you been watching that nun die for the last three hours?”

I’m having some trouble with this quest.

It's actually only been one hour, but when you spend fifty-eight minutes of it either watching loading screens or running across town, it subjectively works out to about half of your life.
It's actually only been one hour, but when you spend fifty-eight minutes of it either watching loading screens or running across town, it subjectively works out to about half of your life.

Continue reading ⟩⟩ “Nan o’ War CH4: Hitnan Badsolutions”

 


 

Pseudoku: This is not Programming

By Shamus Posted Tuesday Mar 21, 2017

Filed under: Programming 109 comments

The part of development that I love: Programming.

The part I do not love: All the stupid crap that keeps me from programming.

Unfortunately, when you’re an indie you gotta deal with some of that non-coding stuff.

Business

In order to get my game on Steam, I need to have a business checking account. Fine. I go to the bank and open one.

Turns out that in order to open that checking account, I need an ID for my business. Which means I have to create one. Fine, go to the government site and begin asking them for permission to be a business.

To form a business, you first must register your fictitious name. Example: “Foo Games”.

Okay then. Let’s go to a different and even more obtuse site to figure THAT out. It turns out that registering a fictitious name is a complex process that varies from state to state, and what little documentation exists is contradictory when it isn’t missing or out of date.

I am now mired in a stupid side-side-side quest. I should point out that I’m genetically predisposed to lose my shit over problems like this.

Continue reading ⟩⟩ “Pseudoku: This is not Programming”

 


 

Diecast #192: MAILTIME!

By Shamus Posted Monday Mar 20, 2017

Filed under: Diecast 99 comments



Hosts: Crunch Buttsteak, Reb Brown, Buff Drinklots, Stump Chunkman and Lump Beefbroth.

If you’re curious about the names of the hosts, then you should probably watch this. Or better yet watch the Space Mutiny Episode of Mystery Science Theater 3000, which is on Netflix even as I type these words to you. Like, why are you even listening to this show? The mind reels.

A friendly reminder that if you’ve got a question for us, the Diecast email address is there in the header image. Also, I have to admit that maybe a couple of these questions might have been surreptitiously added by members of the cast.

Show notes:
Continue reading ⟩⟩ “Diecast #192: MAILTIME!”

 


 

Dishonored DLC – Brigmore Witches EP3: I LIEK BOATS!

By Shamus Posted Friday Mar 17, 2017

Filed under: Spoiler Warning 28 comments


Link (YouTube)

I like how halfway through this episode Chris basically pulls a “But what do they eat?” type analysis on a nursery rhyme. Sometimes I really love this show.

 


 

Game of Thrones Griping 7: The NOMA

By Bob Case Posted Friday Mar 17, 2017

Filed under: Game of Thrones 139 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

Feminism can be a touchy subject – I doubt many will disagree with that.

Some think it’s good, some think it’s bad, some think it’s mostly good with some bad, some think it’s mostly bad with some good, some think it’s about half and half, and some (or even most) reject the entire idea that it can be quantified into a one-dimensional value judgement. Regardless of what you think, I’m not going to try and argue for or against you at the moment. Instead, I think there may be some consensus to be had on the following statement: bad feminism is bad.

In this context, “bad feminism” refers to a story that attempts to play up the strength and agency of its female characters but botches it somehow. Often such a story is in such a hurry to reach a certain dramatic conclusion that it never stops to check its dramatic premises – one whose empowering rah-rah moment doesn’t make up for its various troubling habits. Sansa Stark’s season six story is, in my opinion, a classic example.

I should point out that I don’t think it’s terrible, or a crime against equality, or anything like that. In fact, it has its moments. But it also follows two of the most familiar patterns this show imposes on its women:

1. Female agency exists primarily as a reaction to male agency, and

2. Female empowerment is consistently associated with violence and only with violence.

I call these two things “patterns” on purpose. A single instance of either or both would not, by itself, be that bad. It’s when it starts to repeat and reinforce itself that it becomes a problem. If we ever get to the other season six storylines we’ll see other instances of these patterns, but for now we’ll confine ourselves to the North.
Continue reading ⟩⟩ “Game of Thrones Griping 7: The NOMA”