Batman emerges from the GCPD building and heads for Joker’s Steel Mill to recover the cure for t-NOPE! It’s time for another distraction!
Helicopter

Vicki Vale is just outside the police building in a helicopter, shining her spotlight in Batman’s eyes like a dingbat. Joker has got his hands on some rocket launchers by this point, and so he has his men shoot her down. The tail is blown off of her helicopter and she goes spinning out of control, flying out of the player’s view.
Judging by where she lands, the pilot evidently flew this half-a-helicopter over several rooftops, gaining altitude in the process. He was then able to descend straight down and land on a patch of highway in a small canyon of crumbling buildings. And then it exploded, burned to a crisp, disintegrated the pilot, and left Vicki Vale with black smudges on her face and very slightly disheveled hair. The aircraft and all of her gear exploded, but she’s still holding her cell phone which means she can still somehow maintain her live feed.
Snipers have converged on her position. I have no idea how Joker’s goons got here. This part of the city is flooded, so the only way to get around is by either swimming in the freezing water or gliding overhead using your superhero cape, and I’m going to assume those options aren’t available to Joker Goons #151 through #155.
It’s silly, but this segment serves a purpose. Several actually.
First, we need to slow Batman down a bit. The player thinks that Joker has the cure and that Batman will die without it. Naturally the worry is that he won’t leave any for our hero. The next time we see Joker it will be Clayface-Joker, looking healthy. It might feel a little strange if we go directly from the Freeze Fight to our confrontation with Joker. The writer needs to create some space in the minds of the audience for the Joker to be “cured”.
Continue reading 〉〉 “Arkham City Part 15: Sniper, No Sniping!”
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