Borderlands Part 13: What a Twist!

By Shamus Posted Thursday Oct 12, 2017

Filed under: Borderlands 84 comments

Roland decides that the best thing to do is steal the vault key from Handsome Jack. This means “hijacking” a train by blowing up the tracks and then stealing the vault key.

Along the way we meet Mordecai. Like our meeting with Lilith, the game goes out of its way to make his appearance a sort of awkward surprise reveal.

After that we meet Tiny Tina. Let’s talk about her…

Tiny Tina

Tina has the voice of Ashley Burch, the sister of the the writer of Borderlands 2. I guess it makes sense that this character clicks so well.
Tina has the voice of Ashley Burch, the sister of the the writer of Borderlands 2. I guess it makes sense that this character clicks so well.

If I’d been in charge of Borderlands 2 and Anthony Burch had come to me with the idea of making one of the main characters a 13 year old girl, I would have told him he was crazy. “There is way too much murder and torture in this universe, and we’re trying to play it for laughs. We can’t put a child in there!”

But Tina works. In fact, she nails the madcap tone the game is going for much better than any of the returning characters. She’s a demolitionist, and having this kid plot large-scale destruction while also engaging in frivolous little-kid chatter is kind of dark but also really amusing.

But her sidequest is where things get really dark. She throws a “tea party” for Flesh-Stick, a local psycho who killed her family. You have to capture Flesh-Stick and he ends up strapped to a chair where she can blast him with electricity. At the party she has tea and crumpets with her stuffed animals while also shocking Flesh-Stick. She basically tortures the guy to death while the player fends off the waves of psychos coming to rescue him. It’s completely screwed up and it even made me a little uncomfortable, but I really like that the game has an identity now. You can compare this to the “busted girl parts” of Borderlands 1. You might like this part, you might not, but at least we can tell where the humor is coming from and what the story is trying to say.

Continue reading ⟩⟩ “Borderlands Part 13: What a Twist!”

 


 

This Dumb Industry: Ludonarrative Dissonance

By Shamus Posted Tuesday Oct 10, 2017

Filed under: Column 139 comments

A few months agoThis article was written soon after, but it was pushed back by 70s Suitcase and No Man’s Sky. Folding Ideas – a YouTube channel typically focused on movies – released a video making the point that Ludonarrative Dissonance is a useful concept, even if the conversation surrounding it was generally dismissive and a bit of a mess. In it, author Dan Olson references Campster’s video that touches on the same topic. I’m happy to see the word coming up again, and I’m even more happy that I didn’t need to bring it up myself. I think it’s an important concept. Or at least, I think the version of the word that I understood is important. There was also a medium-sized backlash against some alternate meaning of the word that I never really cared about, which is why I’m glad Dan was the first one to poke his head up for a quick sniper check.


Link (YouTube)

Continue reading ⟩⟩ “This Dumb Industry: Ludonarrative Dissonance”

 


 

TV I’m Watching: Archer

By Shamus Posted Sunday Oct 8, 2017

Filed under: Television 42 comments

I love Archer. Having said that, I think this show has gone on about four seasons too long. Usually fans express this sort of thing in terms of “jumping the shark” or “the writers are out of ideas”. In the case of Archer, I think it’s clear the writers have tons of ideas. The problem isn’t a lack of creativity, the problem is that the Network doesn’t want to let a still-popular show come to an end so the writers can explore those new ideas.

Archer was devised as a riff on James Bond tropes. He’s a high-functioning alcoholic who is also rude, arrogant, selfish, womanizing, and idiotic. He’s a bully and a liar. But the worst thing about Archer is that he’s also really good at being a super-spy. Most of the comedy in the show comes from the banter between Archer and his long-suffering coworkers.

The show exists in this strange alternate world that blends present and past. The world still runs on 60s style tape-drive computers with monochrome CRTs, but they also have modern smartphones. The actual technology level of the world is “whatever technology the scene calls for”.

The thing is, I think they told all the James Bond jokes they had to tell. By the end of season 4, they were done. The James Bond tropes had been mocked. The 60s spy motif had been fully explored. In an ideal world, the show creators would then move on and make another show. They could pick a fresh genre (like 80s cop shows or detective shows) and give us a new premise with a fresh cast of characters. Instead they took the existing show and tried to jam it into those other genres.

Continue reading ⟩⟩ “TV I’m Watching: Archer”

 


 

Overhaulout Part 6: Purity of Purpose

By Rutskarn Posted Friday Oct 6, 2017

Filed under: Video Games 76 comments

The player’s found Dr. Li and discovered that James stopped by for a brief visit. By now they should realize he was trying to give the wasteland a supply of free, pure water, and they’ve seen repeated confirmations of his reason why: if water is allowed to remain a resource possessed by individual parties, it inevitably becomes a tool of control. James was chastised by his experiences trying to work with individual communities and will never forget the pain and bloodshed he inadvertently caused.

But there’s a lot that hasn’t come into focus about James: his present motivations and feelings, for example, which are ultimately what are responsible for the player’s predicament. Finding him will bring closure to this act both practically and emotionally. As Dr. Li explains, the only problem is:

He said he needed to review our old power generators! Of course I told him the site had been infested with super mutants since we left, that there weren’t any ghosts in that building worth dying for, but he never listens.

I told him not to come back. I don’t need to sit up here in my chair waiting to see if he’ll live or die. I’m sorry to say it, but I buried his bones a long time ago.

A move in the dark

The player is told that James probably used one of the old access tunnels to the facility. They’re “well hidden,” and Dr. Li knows no-one has used them in decades. It’s recommended the player take the same route to avoid having to fight or sneak through the dangerous main entrance.

Unfortunately, as the player comes within a few blocks of the secret tunnel, there’s a loud nuke-style earth-shaking explosion. The player reaches the quest marker to find a caved-in building.

This creates an element of mystery, to say nothing of paranoia. James makes his way through a secret tunnel and a few days later, it’s blown to pieces? Was James caught? Who would have the knowledge and intent and munitions to perform that kind of detonation? The player discovers that they have an enemy they haven’t seen, who hasn’t seen them, but who has already acted against their family’s interests.

Continue reading ⟩⟩ “Overhaulout Part 6: Purity of Purpose”

 


 

Borderlands Part 12: Rescue Roland

By Shamus Posted Thursday Oct 5, 2017

Filed under: Borderlands 52 comments

The player reaches the imprisoned Roland at the end of the dam. The Hyperion robots have him in a plot forcefield and the player has to deal with the constructor robot to free him. As the name suggests, the constructor robot makes other robots.

This Dam Fight

That's the constructor bot in the middle. I'll give you three guesses where you're supposed to shoot it. The glowing cyan thing on top is Roland's force-field prison.
That's the constructor bot in the middle. I'll give you three guesses where you're supposed to shoot it. The glowing cyan thing on top is Roland's force-field prison.

This fight is a little wonky. There’s a save point right before the fight, so you respawn nearby if you die. That’s nice. The problem is that there isn’t much ammunition around. It’s a long, long battle across the top of the dam, and I’m often a little low on bullets by the time I get to Roland. There’s no way to replenish your ammunition before the fightThere are few boxes around, but those are a very small supply compared to the upcoming fight..

If you’ve been picking up loot along the way, then you might be able to switch to some trash weapon to get you through. For example, if you’ve depleted pistol and shotgun ammo with your two main weapons, then maybe you can get through by equipping a crappy assault rifle. But it’s not usually very fun to go into a major boss battle equipped with trash weapons. And of course, this is a boss fight so trash weapons might not be strong enough to get the job done. This fight in particular is all about doing damage as quickly as possible so you can hurt the boss before the next wave of mooks appears.

You can jump back to town to refill, but the fast travel point here is one-way. Guys respawn when you change zones, which means you’ll have to re-do the entire fortress all over again – both inside and on top of the dam – in order to get back to the bossThis happened to me on my first run through the game. I didn’t pick up on the detail that yellow travel stations were one-way, and so I had to re-do the entire dam. I was not happy.. And by the time you get there, you’ll probably be right back where you started: Standing on the threshold of a boss fight and low on ammunition.

It’s not that this fight is “too hard”. Sometimes it’s a breeze, and sometimes it’s a bit of a slog. But how difficult it is usually comes down to luck: What quality of weapons are you using, and are they ammo-hungry? Have you been spending your inventory upgrades on backpack space, or ammo capacity? If you happen to be relying on a shotgun and an SMG then you’ll probably be fine. If you’ve been relying on assault rifles and sniper rifles then you’re going to be starving for bullets before you’re done crossing the dam.

The constructor also has a way of eating bullets. In a normal boss fight you’re usually dealing with a boss that has a fixed pool of health. But the constructor can just keep spawning in reinforcements. Kill two robots, then back off because you’re low on health and shields. By the time you’ve recovered there are two more robots on the field. You’ve just spent a bunch of bullets and made no progress towards killing the boss.

Continue reading ⟩⟩ “Borderlands Part 12: Rescue Roland”

 


 

Dishonored 2

By Shamus Posted Tuesday Oct 3, 2017

Filed under: Game Reviews 102 comments

I had a strange relationship with the original Dishonored. The game left me feeling empty and indifferent. There weren’t any huge problems with it. Sure, I had a small list of nitpicks. (The intro was too perfunctory to set up the drama, the outsider was BORING, and powers were designed so that having fun was at odds with what the player wanted to be doing within the story.) But I don’t think any of those problems were great sins. It was basically fine. I was never able to articulate why the game left me feeling cold, which is annoying since that’s my job.

Technically, I should love this series. A 451 style game? That’s my jam. Victorian steampunk with a splash of magic? I love that so much I wrote a novel in that style. Colorful art style that doesn’t aim for phtorealism? I’d been harping about the need for more of that for almost a decade. Silent protagonist? I’m like, one of the last people on Earth that’s still into those.

The voice acting was stellarAside from the outsider, which I’ve always blamed on the director more than the performer., the environments looked great, and the gameplay was varied. It’s like an entire development studio got together and spent a couple of years specifically tailoring a game to my particular tastes, and when it came out I said, “Meh. It’s alright I guess.” And then I went back to playing Borderlands 2 or Saints Row 3 or whatever. I felt like an asshole for not loving this game, and I couldn’t even explain why I was so apathetic.

But here we are. The sequel is out. I love the gameplay, but I’m still not into the world or the story. I still don’t love it the way my personal tastes might suggest I ought to. I’m going to take a crack at figuring out why that is, but first let’s talk about…

Continue reading ⟩⟩ “Dishonored 2”

 


 

The Trollface Math Problem

By Shamus Posted Monday Oct 2, 2017

Filed under: Random 180 comments

I’m sure you’ve seen them on social media. Math problems that are trivial but are labeled as if they’re brain-busting conundrums. They often say things like “Only 1% of the people will get this right!” or perhaps “It takes a genius level IQ to solve this!”. These claims are, of course, lies. Like the germs on the fixtures of a public restroom, these problems do not exist to challenge your intellect but simply to spread.

As such, the most successful problems are not ones that are difficult, but ones that have ambiguity. Because ambiguity leads to arguments and nothing is more viral than an argument.

I have a low opinion of these sorts of things. Aside from being deliberately designed to start fights, they’re often low-quality images in a terrible font with a poorly expressed problem. I’ve seen a few which were actually wrong. Maybe they showed an incorrect answer. Maybe they were improperly expressed or labeled. Or maybe they suffered from bad grammar and punctuation. So when I glance at one of these and I disagree with the proffered conclusion, I usually assume it’s a garbage attempt at a meme rather than questioning my assumptions.

However, I ran into one over the weekend that was actually kind of clever. As obnoxious trollface problems go, this one was pretty good. It goes thus:

Continue reading ⟩⟩ “The Trollface Math Problem”