Roland decides that the best thing to do is steal the vault key from Handsome Jack. This means “hijacking” a train by blowing up the tracks and then stealing the vault key.
Along the way we meet Mordecai. Like our meeting with Lilith, the game goes out of its way to make his appearance a sort of awkward surprise reveal.
After that we meet Tiny Tina. Let’s talk about her…
Tiny Tina

If I’d been in charge of Borderlands 2 and Anthony Burch had come to me with the idea of making one of the main characters a 13 year old girl, I would have told him he was crazy. “There is way too much murder and torture in this universe, and we’re trying to play it for laughs. We can’t put a child in there!”
But Tina works. In fact, she nails the madcap tone the game is going for much better than any of the returning characters. She’s a demolitionist, and having this kid plot large-scale destruction while also engaging in frivolous little-kid chatter is kind of dark but also really amusing.
But her sidequest is where things get really dark. She throws a “tea party” for Flesh-Stick, a local psycho who killed her family. You have to capture Flesh-Stick and he ends up strapped to a chair where she can blast him with electricity. At the party she has tea and crumpets with her stuffed animals while also shocking Flesh-Stick. She basically tortures the guy to death while the player fends off the waves of psychos coming to rescue him. It’s completely screwed up and it even made me a little uncomfortable, but I really like that the game has an identity now. You can compare this to the “busted girl parts” of Borderlands 1. You might like this part, you might not, but at least we can tell where the humor is coming from and what the story is trying to say.
Continue reading 〉〉 “Borderlands Part 13: What a Twist!”
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